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Implementation of `getFramebufferAttachmentParameter` as in WebGL1 specification.
Part of https://github.com/servo/servo/issues/10209.
r? emilio or jdm.
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Source-Revision: 4aaac61a87f4e45e46d0591be73ce108e562c33f
This moves validation from `canvas/webgl_thread` to `dom/webglrenderingcontext` for consistency and speed and simplifies it where it is possible.
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Supersedes #20205.
This brings support to receiving typed arrays as function arguments (those are stack-rooted with CustomAutoRooter) and also being a member of a union (which is basically heap-rooted? similarly to other webidl unions).
This is based on my other PR #20265 (which means it has to pull an external rust-mozjs branch and contains some also slightly unrelated changes here) since it shares `RootedTraceableBox::from_box` here and some other additional changes at rust-mozjs, but it can be easily separated if needed.
I tried adding support to nullable typed arrays but couldn't work around an issue of codegen always sticking a "OrNull" at the end of my type (presumably because of [this](https://github.com/servo/servo/blob/master/components/script/dom/bindings/codegen/parser/WebIDL.py#L2241)?). How would I go about avoiding the suffix with nullable arguments?
If we were to add also support for nullable typed arrays then I think we wouldn't be blocked anymore on this in WebGL 1.0.
r? @jdm
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Source-Revision: f7ee1befc51276f82375c0e366118172682c91b0
This fixes a regression caused by the glutin update.
We now are creating EGL contexts in Linux Wayland, instead of X context, so the
GLContextFactory assumption of one GL back-end per platform is broken.
This just works around it, for now, but in general I think not relying on
available WebGL state is a good thing, and we do that already for WebVR anyway.
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Source-Revision: 95f9e14e67766b36a8b72e62925a34b1818be2c8
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Add WebGL function glGetTexParameter
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Source-Revision: f5037cf6219cafbc86bfaf6483b81b4ffb3496fa
Set the correct Angle GLSL output when using WebGL 2
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Source-Revision: f1cf41da00b7973194104aa147f73fe55b0ad3db
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Add support for filtering WebGL extensions based on WebGL version
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Source-Revision: 63af764fc5349e213c42d2007b0bff5d310b3422
See #18809
Still haven't had time to test it but it should fix the tests failures that appeared in m-c
Source-Repo: https://github.com/servo/servo
Source-Revision: fe4139b779b3af749ec1426ddf4e1393c7b85442
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This PR kicks off the WebGL 2.0 implementation:
- Include WebGL2RenderingContext.webidl and comment unimplemented methods
- Create WebGL2 struct hierarchy with WebGL 1.0 backwards compatibility
- Add WebGL 2.0 entry points to canvas
- Select the correct GL Version on GLContext backends (related PR https://github.com/emilio/rust-offscreen-rendering-context/pull/108)
- Add WebGL version selection in shader compilations
- Create a WebGL 2.0 preference
I tried a complex three.js demo using canvas.getContext("webgl2") and the backwards compatibility worked great.
Next steps:
- I'll add WebGLVersion selection/filtering to WebGLExtensions and move some extensions to core in WebGL 2.0 (e.g. VAOs)
- I'll add the WebGL 2.0 conformance WPT
- I'll create a mega-issue with a the list of all TODO methods for a complete WebGL 2.0 implementation (as @emilio did with WebGL 1.0), so we can start start getting community involvement.
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Source-Revision: d21657a9e5cfdb858c1a99a246001ceac05bb982
It still needs dependencies update to remove all the other bitflags
versions.
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Source-Repo: https://github.com/servo/servo
Source-Revision: fe16c1d5c3c9084da0ccb85af599d6ec0f8ab20b
Servo currently uses `heapsize`, but Stylo/Gecko use `malloc_size_of`.
`malloc_size_of` is better -- it handles various cases that `heapsize` does not
-- so this patch changes Servo to use `malloc_size_of`.
This patch makes the following changes to the `malloc_size_of` crate.
- Adds `MallocSizeOf` trait implementations for numerous types, some built-in
(e.g. `VecDeque`), some external and Servo-only (e.g. `string_cache`).
- Makes `enclosing_size_of_op` optional, because vanilla jemalloc doesn't
support that operation.
- For `HashSet`/`HashMap`, falls back to a computed estimate when
`enclosing_size_of_op` isn't available.
- Adds an extern "C" `malloc_size_of` function that does the actual heap
measurement; this is based on the same functions from the `heapsize` crate.
This patch makes the following changes elsewhere.
- Converts all the uses of `heapsize` to instead use `malloc_size_of`.
- Disables the "heapsize"/"heap_size" feature for the external crates that
provide it.
- Removes the `HeapSizeOf` implementation from `hashglobe`.
- Adds `ignore` annotations to a few `Rc`/`Arc`, because `malloc_size_of`
doesn't derive those types, unlike `heapsize`.
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Source-Revision: 4c538b642e4bdfbf42c522c5a59c258a6d14546e
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This is a prototype of the WebGL DOMToTexture feature. The API should be fine as a privileged extension for now due to security concerns. The working group has been investigating the viability of unprivileged usage but the spec is not ready yet.
Demo video: https://www.youtube.com/watch?v=hpZqEM5hPao
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Source-Revision: 3209d22968046b5c3d29a37b79a655497db2050a
http://www.robohornet.org gives a score of 101.36 on master, and 102.68 with this PR. The latter is slightly better, but probably within noise level. So it looks like this PR does not affect DOM performance.
This is expected since `Box::new` is defined as:
```rust
impl<T> Box<T> {
#[inline(always)]
pub fn new(x: T) -> Box<T> {
box x
}
}
```
With inlining, it should compile to the same as box syntax.
Source-Repo: https://github.com/servo/servo
Source-Revision: a9022be0c3e30249845ca5947ac0c0a6743c7991
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Currently `bound_texture_2d` and `bound_texture_cube_map` fields are used to restore texture states and to get the current bindings in GetParams(...). But as soon as active texture is changed all the values can become dirty, leading to broken textures in some demos or invalid getParam(...) call results.
This PR implements the texture binding association with the texture units.
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WebRender does now support resizing with the same image key
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Source-Revision: 3dceb111587178cdff60041d76a2544f275e6371
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Follow up from the WebGL redesign: https://github.com/servo/servo/pull/17891
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Implement WebGL OES_standard_derivatives extension. Some Three.js 3D models fail to render because of the lack of this extension.
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Fix bound textures and framebuffers when a WebGL Canvas is resized. This causes some invisible textures in WebGL based games.
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Source-Revision: e23ae30489886872f5339f0ed38fce88bc6f8ec6
This reverts commit 4d10d39e8fe841c5fe2ac58da2daaa13c10c140e, reversing
changes made to ee94e2b7c0bd327abe8f9545b2a1f792f67a2bdd.
Source-Repo: https://github.com/servo/servo
Source-Revision: fbabcaf614662a52eace21a64f27802c7eff4304
This reverts commit 90f55ea4580e2a15f7d70d0491444f18b972d450, reversing
changes made to 2e60b27a2186a8cba4b952960155dfcf3f47d7db.
Doing that per Josh's request, since it's causing very frequent intermittent OOMs on the android builders.
Source-Repo: https://github.com/servo/servo
Source-Revision: 4d10d39e8fe841c5fe2ac58da2daaa13c10c140e
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Info about the big picture and the goals of the WebGL refactor in this thread: https://groups.google.com/forum/#!topic/mozilla.dev.servo/0WMGz60kKzQ
I tried to reduce this PR as much as possible as requested in the thread. I'll do separate PRs for other features (e.g.: Batch messages or use shared memory to improve frame times) or fixes.
Some tips to ease the review process:
- Most changes in DOM objects follow the same pattern (remove CanvasMsg wrapper and use the new sender method).
- WebGLCommands are the same ones as before (moved from webrender_api). So those lines are already reviewed.
- See WebGL traits in [components/canvas_traits/webgl.rs](https://github.com/servo/servo/pull/17891/files#diff-8701045d01505418701d0631d4d45562)
- See WebGLThread and WR External Image bridge in [components/canvas/webgl_thread.rs](https://github.com/servo/servo/pull/17891/files#diff-281554879f39a2a041f7a69d442a5d2e)
- The implementation submitted in this PR creates a single `WebGLThread` for all ScriptThread/Pipelines. See that in [components/canvas/webgl_mode/inprocess.rs](https://github.com/servo/servo/pull/17891/files#diff-250070c6c5a38c7f9fa0f5b3c101f68b)
The conformance tests will help to guarantee that we don't miss anything.
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Source-Revision: 90f55ea4580e2a15f7d70d0491444f18b972d450
Fix: #17226#17200#17201
This is work in progress. Some tests still fail.
I'd like to get early feedback as it's a pretty large PR.
There is nothing fundamentally new. Basically, I added TopLevelBrowsingContrextId to the relevant messages between the embedder, the compositor and the constellation, and enforced the PipelineId to be attached to each ScriptMsg (see #17201).
I unaliased all the ScriptMsg. It was getting difficult to understand the nature of the message as ScriptMsg was used aliased CompositorMsg sometimes (CompositorMsg is an actually type of message already). I renamed constellation_chan to script_to_constellation_chan, again, for clarification.
This cleanup code is necessary for #15934 and for tabs support.
/cc @asajeffrey can I ask you to look at this? No need for a formal review, I need feedback at this stage.
Source-Repo: https://github.com/servo/servo
Source-Revision: 74558990b258cb55f230ebe8ec3fc557fd286f94
- [x] `./mach build -d` does not report any errors (kinda, need webrender published and Cargo.toml fixed up)
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Source-Revision: 18653f69581693a5bae1ce4e350e78bc16159b08
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Allow more than one brace per line when checking spec links in test-tidy.
We had problems caused by `if unsafe { ... } {`.
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Introduces the pref `webgl.testing.context_creation_error`, to force creation of a new WebGLRenderingContext to fail.
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Source-Revision: 3db7f5d556d85ff6af9bb81f693a2c65e6e791fa
Adapted from #15887.
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This PR provides the base for implementing WebGL extensions. It comes with the following ones already implemented and passing all related WebGL conformance tests:
- OES_texture_float
- OES_texture_float_linear
- OES_texture_half_float
- OES_texture_half_float_linear
- OES_vertex_array_object
I'll submit other extensions like compressed textures in a separate PR to ease the review process. I included the 5 extensions in this PR because it's easier to show/review how the WebGL extension base works.
To pass all OES_texture_float_xxx tests I had to add some missing format conversions in WebGLRenderingContext.rs
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Fix WebGL premultiplied alpha testcases.
Fix broken textures in some WebGL demos (e.g. Three.js). This was caused by WebGL::texImage2D calls with RGB formats. Alpha must be removed from the rgba8 pixel vector before submitting the data to the GPU.
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Source-Revision: 3b516af7835e917d279e45d986d18ec22a67ece9
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Implement WebGL::GetShaderPrecisionFormat. See https://github.com/servo/gleam/pull/119 && https://github.com/servo/webrender/pull/1127
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Source-Revision: 1661ae6cf40df574853a822164d36f8d791c646a
…so with proper alignment.
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Source-Revision: 195100f3cac99b979e25157eb437e63bd3262e6f
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Source-Revision: c85a02b14431ce775024d8a8dae9d3e727dedfc4
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Replace uses of spidermonkey-specific JS_GetArrayBufferViewType with ArrayBufferView impl's method get_array_type().
Tests pass:
./mach test-wpt tests/wpt/web-platform-tests/WebCrypto
./mach test-wpt tests/wpt/web-platform-tests/webgl
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Source-Revision: 907c1ef3d280269b5fe87a67759411ab2f938a72
Rewrite WebGLRenderingContext to use typed array APIs. Based on #15267.
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Source-Revision: 62ddc627c899c317ec66d8faec78c0cee186bc38
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This series implements a bunch of the texture unpack path features for WebGL. There are known issues with big-endian systems noted in the comments, but I don't know of a clean way to cast from `Vec<u16>` to `Vec<u8>` (which, if we had one, would make this code much cleaner anyway).
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Source-Revision: 536c0d74994bf8b5eaef3f64247753d75ba7baab
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Add a function that validates the conditions for [Constant Color Blend](https://www.khronos.org/registry/webgl/specs/latest/1.0/#CONSTANT_COLOR_BLEND) in the WebGL specs. ./mach run -r tests/wpt/web-platform-tests/webgl/conformance-1.0.3/conformance/misc/webgl-specific.html
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Source-Revision: 783829eccc44e1c239a4d1aa807b000b755eeea6
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Adds support for the other overload of bufferData, fixing many conformance tests. In the process I had to fix the webidl codegen in the overload-distinguished-by-an-object case. Also includes a little fix for glEnable() validation.
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Source-Revision: 4216c16879efb6e87b3ba3b7b4d5c2aeb8e2739d
Improves a conformance test that tried passing in desktop GL enums for
blending.
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Source-Revision: b29b33c84c366e38bbb0d2e887469f814bc4d876
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Related PR: https://github.com/servo/webrender/pull/519
Implement WebGLContext resize (canvas.width & canvas.height). I have tested:
- Fixes WebGL apps that initialize canvas size after calling canvas.getContext("webgl")
- Support WebGL apps that change the canvas size & viewport on window.onresize
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Source-Revision: 94eefc4001e0998fcea5a35943da73624ea82b13