Milan Sreckovic
cfab62f98f
Bug 1341959: Part 2. Check if WebGL2 is blocked before creating it. r=jgilbert
...
MozReview-Commit-ID: Div1umXOMV
2017-03-02 15:48:12 -05:00
Iris Hsiao
248efb688e
Backed out changeset 87bf65872b56 (bug 1341959) for xpcshell failures
2017-03-02 11:53:44 +08:00
Milan Sreckovic
68ea9bc6cd
Bug 1341959: Part 2. Check if WebGL2 is blocked before creating it. r=jgilbert
...
MozReview-Commit-ID: 7ZsVKpP5V6j
2017-02-24 14:14:46 -05:00
Tom Tromey
3b7c8c14e5
Bug 1060419 - make WebGLContextUtils.cpp use VsprintfLiteral, r=froydnj
...
MozReview-Commit-ID: JhwopeIpUMo
2016-12-09 13:48:22 -10:00
Jeff Gilbert
182a6c0469
Bug 1329815 - GeneratePerfWarning and warn on completed-FB invalidation. - r=kvark
...
MozReview-Commit-ID: C9J3qdnsaZF
2017-01-17 17:44:56 -08:00
kvark
53b1c8feb3
Bug 1278199 - Reset viewport offset on SetDimensions and clamp to MAX_VIEWPORT_DIMS. r=jgilbert
2017-01-10 14:15:00 -05:00
Jeff Gilbert
de3f24bacc
Bug 1326159 - Update TF buffer restrictions. - r=daoshengmu
...
Update conformance2/buffers/bound-buffer-size-change-test.html to top-of-tree 2.0.0.
MozReview-Commit-ID: CgfP70Y0wul
2016-12-30 03:30:13 -08:00
Jeff Gilbert
beb7eae90d
Bug 1325301 (flattened) - Validate attribute base types match data base types. - r=bz,daoshengmu
...
Flattened with:
* Clean up generic vertex attribs. - r=bz,daoshengmu
* Remove EnsureAttrib() and friends. - r=daoshengmu
* Simplify EnumName behavior and usage and add ErrorInvalidEnumArg(). - r=daoshengmu
2016-12-29 02:46:46 -08:00
Jeff Gilbert
081f8eb935
Bug 1325733 (flattened) - Mark read/draw calls better. - r=daoshengmu
...
Includes:
* ANGLE needs to call clear twice even on larger targets. - r=daoshengmu
2016-12-29 02:45:13 -08:00
Jeff Gilbert
cb6ca1db8c
Bug 1312865 - ClearBuffer and similar funcs should mirror Clear's behavior. - r=daoshengmu
...
MozReview-Commit-ID: 4Gm5aNZ1PXX
2016-12-25 13:44:26 -08:00
Jeff Gilbert
67dbefcd71
Bug 1305832 - Move texture clearing code into WebGLTexture.cpp. - r=ethlin
...
MozReview-Commit-ID: 30UcfPZLYNz
2016-12-14 20:16:59 -08:00
Jeff Gilbert
7c7bb540ef
Bug 1305832 - Only glClear for ANGLE's ANGLE_depth_texture textures. - r=ethlin
...
MozReview-Commit-ID: H6yE1ib2TRI
2016-12-14 20:16:57 -08:00
Jeff Gilbert
e04fdd0d6d
Bug 1305832 - ZeroTextureData doesn't need x/y/zOffset, so remove those args. - r=ethlin
2016-12-14 20:16:53 -08:00
Jeff Gilbert
584f1dd6b6
Bug 1305832 - Only use ZeroTexImageWithClear if we really have to. - r=ethlin
...
Only needed for ANGLE_depth_texture.
2016-12-14 20:16:51 -08:00
Jeff Gilbert
014b1596fb
Bug 1320030 - Simplify marking and deletion checks. - r=ethlin
2016-12-07 01:35:28 -08:00
Jeff Gilbert
506c3bd2f5
Bug 1321450 - Fix Invalidate[Sub]Framebuffer. - r=ethlin
...
MozReview-Commit-ID: nrZP6E412k
2016-12-06 17:33:33 -08:00
Tomislav Jurin
9ff3007b90
Bug 1296189 - Replace NS_RUNTIMEABORT("some string literal message") with MOZ_CRASH(). r=froydnj
2016-12-02 13:46:53 -08:00
Phil Ringnalda
7203d1dd21
Backed out changeset 5b70ccd12b42 (bug 1305832) for webgl failures
...
MozReview-Commit-ID: F42Iwt1Rblt
2016-11-30 20:14:13 -08:00
Phil Ringnalda
6a206731b8
Backed out changeset f97b53fd3b7e (bug 1305832) for Windows webgl assertion failures
...
CLOSED TREE
MozReview-Commit-ID: 3ogDpD9Abpc
2016-11-30 18:36:00 -08:00
Jeff Gilbert
8a5c52965a
Bug 1305832 - ZeroTextureData doesn't need x/y/zOffset, so remove those args. - r=ethlin
2016-11-30 15:47:59 -08:00
Jeff Gilbert
f40953207f
Bug 1305832 - Only use ZeroTexImageWithClear if we really have to. - r=ethlin
...
Only needed for ANGLE_depth_texture.
2016-11-30 15:47:57 -08:00
Jeff Gilbert (:jgilbert)
859083bccd
Bug 1310247 - Check if buffers are bound for transform feedback. - r=ethlin
...
MozReview-Commit-ID: 4EsOdz7vXNH
2016-11-23 13:19:07 -08:00
Ethan Lin
960e453d28
Bug 1316245 - In ZeroTextureData, bind texture before cleaning it. r=jgilbert
2016-11-18 00:16:00 -05:00
Jeff Gilbert (:jgilbert)
863f7b9e57
Bug 1308057 - Merge WebGLTimerQuery into WebGLQuery. - r=ethlin
...
MozReview-Commit-ID: 88b8DLd2uJ6
2016-11-14 14:04:41 -08:00
Jeff Gilbert (:jgilbert)
69040825b7
Bug 1316829 - DataViews are part of ArrayBufferView. - r=waldo
...
MozReview-Commit-ID: L0Xauoo2nJh
2016-11-14 13:02:48 -08:00
Jeff Gilbert (:jgilbert)
4fae1c0f88
Bug 1313541 - Add ValidateArrayBufferView. - r=ethlin
...
MozReview-Commit-ID: JuiA7dD4vwR
2016-10-31 15:02:39 -07:00
Sotaro Ikeda
a9d5b4e1c0
Bug 1303301 - Add nullptr handling r=mtseng
2016-09-30 00:29:34 -07:00
Carsten "Tomcat" Book
0f2490568b
Backed out changeset ca17ce6a2c9a (bug 1303301) for gl3 test failures
2016-09-29 09:34:49 +02:00
Sotaro Ikeda
67707d5c58
Bug 1303301 - Add nullptr handling r=mtseng
2016-09-28 22:04:07 -07:00
Jeff Gilbert (:jgilbert)
1b8947ea4f
Bug 1305540 - Lazily bind PBO targets. - r=ethlin
...
MozReview-Commit-ID: B9WiCNfNsfY
2016-09-28 12:45:39 -07:00
Alexandre Lissy
84fb517e6b
Bug 1305655 - Decouple Gonk TextureForwarder and CompositableForwarder (followup bug 1281456) r=nical
...
MozReview-Commit-ID: 1sUiqnFEPdx
2016-09-28 07:04:13 +02:00
Jeff Gilbert
0a8b592fa5
Bug 1300946 - Implement transform feedback. - r=jrmuizel
...
MozReview-Commit-ID: 1xrEX4Srij1
2016-09-22 19:13:21 -07:00
Jeff Gilbert
5d826a0896
Bug 1303879 - Refresh DrawBuffers and ReadBuffer to handle GL4.0 and below. - r=mtseng
...
GL4.0 and below requires that framebuffers are incomplete if any DrawBuffers/ReadBuffer-selected
buffers have no image attached.
MozReview-Commit-ID: 8SFiy2tvgPT
2016-09-22 19:13:20 -07:00
Jeff Gilbert
6b692ad1c2
Bug 1303879 - Refactor framebuffer funcs and completeness caching. - r=mtseng
...
MozReview-Commit-ID: Hi3uEwpmWF4
2016-09-22 19:13:17 -07:00
Jeff Gilbert
df903c65f5
Bug 1303878 - Fix todos in WebGL. - r=mtseng
...
MozReview-Commit-ID: D15kLfHERAI
2016-09-22 19:13:16 -07:00
Benoit Girard
51ca2d8ecb
Bug 1288746 - Handle missing EGL failure IDs. r=jmuizel
...
MozReview-Commit-ID: Kk5vFNMdhjV
2016-09-13 14:17:29 -04:00
Morris Tseng
bd0c505689
Bug 1297965 - Use ANGLE for WebGL2. r=jgilbert
...
MozReview-Commit-ID: 83zhQ5rTdbi
2016-09-12 17:39:54 +08:00
kearwood
3ae4fd57e5
Bug 1296446 - Do not render VR frames until a WebGLContext has returned a mirroring layer r=jgilbert
...
- Fixes a crash that occurred when WebVR frames were rendered prior to
setting up the WebGLContext for mirroring back to the 2d display.
MozReview-Commit-ID: Fq4c2287KBL
2016-09-08 14:16:07 -07:00
Kearwood (Kip) Gilbert
3fa5ec9753
Bug 1296745 - Clean up WebGLContext r=jgilbert
...
MozReview-Commit-ID: B6xazNgeJ9A
2016-08-19 14:44:37 -07:00
Jeff Gilbert
3574abc05b
Bug 1290634 - Remove unnecessary respecifyTexture arg from ZeroTextureData. - r=mtseng
...
MozReview-Commit-ID: 52VirsA4eCQ
2016-08-12 17:48:11 -07:00
Kearwood (Kip) Gilbert
429c0c2603
Bug 1250244 - Part 7: Implement WebVR 1.0 API,r=bz
...
MozReview-Commit-ID: JTOmaWePlJq
2016-02-24 15:54:50 -08:00
Ethan Lin
777176cfbc
Bug 1260599 - Enable EXT_disjoint_timer_query extension on ANGLE. r=jgilbert
2016-07-17 19:37:00 +02:00
Benoit Girard
0a206ecbec
Bug 1289813 - split out safe mode from FEATURE_FAILURE_WEBGL_DISABLED. r=jrmuizel
...
MozReview-Commit-ID: Jmp911jYjix
2016-07-29 14:28:51 -04:00
Carsten "Tomcat" Book
d115447cbf
merge mozilla-inbound to mozilla-central a=merge
2016-07-27 16:35:44 +02:00
Benoit Girard
593817ed74
Bug 1288746 - Handle missing WebGL failure IDs. r=jrmuizel
...
MozReview-Commit-ID: 3kdr8Dwinqm
2016-07-22 13:26:05 -04:00
Jeff Gilbert
63d708b43c
Bug 1136508 - Removed unused READ_BUFFER out-var from ValidateCurFBForRead. - r=mtseng
...
MozReview-Commit-ID: 4qOQNbMkfUX
2016-07-13 11:58:29 -07:00
Jeff Gilbert
107386595e
Bug 1285676 - Use actual bit depths for depth and stencil. - r=ethlin
...
MozReview-Commit-ID: FX3Ev3noJ6U
2016-07-11 13:10:18 -07:00
Jeff Gilbert
2577266ae9
Bug 1265676 - Fix other callsites. - r=ethlin
...
MozReview-Commit-ID: EgLMZajmRnD
2016-07-08 15:25:58 -07:00
kearwood
b5b6726ccc
Bug 1284324 - Implement Canvas Layer mirrors r=bas
...
- When a canvas layer is set to mirror, it copies the
texture from the canvas rather than changing the
texture factory with Morph().
- This is useful when a canvas content will be sent to
multiple devices simultaneously, such as a VR HMD
and a 2d monitor mirror.
- This is used by the WebVR 1.0 API, in Bug 1250244
MozReview-Commit-ID: JfMSockO2uz
2016-07-04 13:11:07 -07:00
Jeff Gilbert
938436dbf2
Bug 1268638 - Redo backend selection dance for WebGL. - r=jrmuizel
...
MozReview-Commit-ID: EW8vDujwn4x
2016-07-01 13:15:37 -07:00