This patch templatizes the type of Animation stored in an AnimationCollection.
This allows us to remove a number AsCSSAnimation() calls in nsAnimationManager.
This patch also removes the AnimationPtrArray typedef. In its place we
introduce OwningCSSAnimationPtrArray and OwningCSSTransitionPtrArray but we
don't use these as widely. There was some comment previously that the typedefs
in animation code make it hard to read, particularly when these typedefs don't
make it clear if the data type is an owning reference or not.
In doing this we need to templatize CommonAnimationManager as well and move the
implementation of its (few) methods to the header file. We may be able to
remove the need for templatizing CommonAnimationManager later in this patch
series depending on how we ultimately decide to handle the lifetime of
AnimationCollection objects.
CommonAnimationManager::GetAnimationCollection is a bit messy but this will be
significantly tidied up in subsequent patches in this series.
MozReview-Commit-ID: 3ywatY53pRR
This is needed because blending for nsDisplayBackgroundImage items will soon
happen outside of nsDisplayBackgroundImage::Paint, it will be done by an
nsDisplayBlendMode item that wraps the nsDisplayBackgroundImage item.
MozReview-Commit-ID: 20cILOGVFEG
Always use an ancestor scroll clip of all direct children, or the original
scroll clip if the children don't share the same scroll clip tree.
Unfortunately this requires another pass over the stacking context display list.
Also, fix clips, scroll clips and creation order of blend items:
If a clipped mix-blend-mode item contains absolute / fixed positioned items,
those items should not be clipped, same for blend container items.
When a transform item contains blend modes, create the blend container inside
the transform.
Don't do tree comparisons on scroll clips from different scroll clip trees.
If the inner scroll clip is nullptr, because it was cleared, it will look like
it's the ancestor of the outer non-nullptr scroll clip.
These changes don't look very related, but it was very hard to get tests passing
with only some of the changes and not the others, and after having spent two
weeks on this patch I'm not thrilled about going back and checking exactly which
change was necessary to fix which test failure.
MozReview-Commit-ID: IKGciUBrdNa
This makes sure that for example the bounds of an opacity item are not empty if
the opacity item contains a scroll frame whose contents are currently scrolled
offscreen but still inside that scroll frame's display port.
On its own, this changeset causes test failures due to missed optimizations
because the bounds of many opacity items are now too large. That's because of
the way we're setting scroll clips on opacity items at the moment: Even if the
opacity is inside a scroll frame, we're currently only setting that scroll
frame's scroll clip on the opacity item's contents, not on the opacity item
itself, because the opacity item might also contain other items that are not
scrolled by this scroll frame.
The next patch in this bug will make us only do that when necessary.
MozReview-Commit-ID: 9TtcJ7eQE7U
In nsDisplayListBuilder keep track of the total area of frames which
have been made animated geometry roots due to having animated offset or
margin properties. This is in order to reduce the total area of created
layers. Once the area has reached a certain limit do not allow any more
frames to be AGRs for this reason.
Currently this only applies to AGRs created due to frames having
animated offset or margin properties. This is because we believe this is
a major source of over-layerisation and too high memory usage. This
could easily be extended to include the creation of AGRs due to other
reasons too.
Note that this technically limits the area of AGR frames, not the area
of layers, though it will have a fairly direct impact.
MozReview-Commit-ID: BvgRrC8KMIp
- Generate and pass sequential frame indexes into the ovr_GetTrackingState call and the corresponding call to ovr_SubmitFrame
MozReview-Commit-ID: 5tJl5YJt7Eo