Commit Graph

260 Commits

Author SHA1 Message Date
Hiroyuki Ikezoe
c13e7b037c Bug 1151694 - Part 3: Manage mIsRunningOnCompositor flags for each properties respectively. r=bbirtles 2015-09-16 16:05:00 +02:00
Brian Birtles
2eb21902e8 Bug 1183461 part 6 - Store the generating animation on the event; r=heycam
In order to sort between events that have the same timestamp we use the
sort order of the corresponding animations so we need to store a pointer
to the animation along with the event.
2015-09-15 14:05:44 +09:00
Brian Birtles
121ddb9279 Bug 1183461 part 5 - Store event TimeStamp along with event info; r=heycam 2015-09-15 14:04:53 +09:00
Brian Birtles
bbc7cf3830 Bug 1183461 part 4 - Add CSSAnimation::ElapsedTimeToTimeStamp; r=heycam
The elapsedTime member reported on AnimationEvents measures the time from
the *end* of the delay phase (i.e. the beginning of the active interval) to
when the event occurred. However, the AnimationTimeToTimeStamp method
introduced in the previous patch expects a time relative to the animation's
start time (i.e. the *start* of the delay phase). This patch adds a method
that performs the necessary conversion from an elapsedTime to an animation
time before calling AnimationTimeToTimeStamp. It also provides extra handling
for cases such as when the animation's start time has not yet been resolved or
when animation effect has disappeared.
2015-09-15 14:04:08 +09:00
Brian Birtles
466613ddf4 Bug 1183461 part 2 - Reorder the parameters to EventInfo constructors; r=heycam
This patch lines up the parameters of AnimationEventInfo and
TransitionEventInfo constructors so that they are more logical and consistent.
Specifically, it groups the element and pseudo type together since they
form a logical pair denoting the event target. For AnimationEventInfo this
patch also places the type of event before the common event parameters since
the event type seems to be more significant.

This patch also performs some miscelleaneous housekeeping: removing some
unnecessary namespace prefixes, whitespace fixes, and making
TransitionEventInfo use the same concrete type to store the target element
as AnimationEventInfo (dom::Element instead of nsIContent).
2015-09-15 14:04:05 +09:00
Brian Birtles
a815b23dbb Bug 1183461 part 1 - Move InitialAdvance to CSSAnimation; r=heycam
Currently we define a helper method, InitialAdvance, on KeyframeEffectReadOnly.
However, this method is only used for filling out the elapsedTime member of
AnimationEvents (which are generated by CSS animations). This patch moves this
method to CSSAnimation since it is unneeded for other types of Animations.
2015-09-15 14:03:24 +09:00
Brian Birtles
0305f283e2 Bug 1203009 part 5 - Remove IsUsingCustomCompositeOrder; r=heycam 2015-09-15 13:32:12 +09:00
Brian Birtles
44c3f46227 Bug 1203009 part 4 - Implement new composite ordering; r=heycam 2015-09-15 11:20:56 +09:00
Brian Birtles
cdd2dc5ce1 Bug 1203009 part 2 - Remove {CSSAnimation,CSSTransition}::OwningElement() getter; r=heycam
This doesn't really save us much, but we don't need this method so we may
as well drop it.
2015-09-15 11:20:33 +09:00
Brian Birtles
7bd088111f Bug 1203009 part 1 - Rename sequence number to animation index; r=heycam
The Web Animations specification has replaced the term "sequence number" with
references to a global animation list. This patch applies similar naming
to our animation structures.
2015-09-15 11:20:26 +09:00
Hiroyuki Ikezoe
803a8a8e23 Bug 1197620 - Part 1 - Stop all animations in destroyed frames. r=bbirtles 2015-09-14 23:42:00 +02:00
Masayuki Nakano
bbe3cc3916 Bug 895274 part.173 Rename NS_ANIMATION_ITERATION to eAnimationIteration r=smaug 2015-09-11 01:59:53 +09:00
Masayuki Nakano
1d1d13e8ba Bug 895274 part.172 Rename NS_ANIMATION_END to eAnimationEnd r=smaug 2015-09-11 01:59:53 +09:00
Masayuki Nakano
079a26271e Bug 895274 part.171 Rename NS_ANIMATION_START to eAnimationStart r=smaug 2015-09-11 01:59:53 +09:00
Brian Birtles
65e0b50a65 Bug 1200568 - Don't create animations for elements that are not part of the document tree; r=dbaron
As well as ensuring that we don't create animations for elements that are not
part of the document tree, this test also adjusts the assertion that checks
this in the following ways:

* Calls GetComposedDoc() instead of GetCrossShadowCurrentDoc() since the
  latter is deprecated.
* Moves it from RequestRestyle to FlushAnimations since, depending on how we
  refactor this code in the future, it's possible we might end up calling
  RequestRestyle even for animations on elements that have been removed from the
  document but we shouldn't call FlushAnimations in this case.
2015-09-09 10:10:41 +09:00
Brian Birtles
8851d9627c Bug 1194037 part 3 - Add Animation::HasEndEventToQueue(); r=dholbert
We currently determine if we need refresh driver ticks when composing style
but sometimes we might not need ticks for composing style but we might need
one more tick in order to queue a final end event. Currently, this doesn't
seem to be a problem because FlushAnimations calls Animation::Tick where we
queue up events. When we remove the call to Animation::Tick from
FlushAnimations in order to make FlushAnimations purely responsible for
posting restyles, however, we will create a situation where we might mark an
animation collection as no longer needing refreshes and not simultaneously
queueing the corresponding event. If another animation collection is deleted in
the meantime we may trigger the code that causes us to disassociate from the
refresh driver and the corresponding event will never be dispatched.

Long-term (bug 1195180) we will check if it we can stop observing the refresh
driver and queue events in the same step. Until then, this patch adds a method
to detect this particular situation and uses it to avoid unregistering from
the refresh driver while we still have end events to queue.
2015-08-31 16:21:55 +09:00
Brian Birtles
20883a83e3 Bug 1194037 part 1 - Make nsAutoAnimationMutationBatch batch multiple elements at once; r=smaug
In bug 1195180 we plan to tick animations from their timeline where they
are stored in a hashtable. As a result, we will not visit them in order of
their associated target element (indeed, part of the reason we are doing
this is to support animations that do not have, or even have multiple target
elements).

The current animation mutation observer batching mechanism, however, assumes
that we visit each target element in turn and make all the necessary work at
once.  In order to support visiting animations in a potentially random order
this patch reworks the animation mutation observer batching mechanism so that
it can support batching multiple elements at once.
2015-08-31 16:21:49 +09:00
Masayuki Nakano
d36f87a852 Bug 895274 part.3 Make the enum of event messages a named enum IGNORE IDL r=smaug 2015-08-26 21:56:59 +09:00
Hiroyuki Ikezoe
65a5cd7c94 Bug 1194028 - Part 2: Use KeyFrameEffect SetTiming. r=bbirtles
Now KeyframeEffect.SetTiming() updates the owning animation timing and relavance, so
we don't need to call each methods respectively for the animation any more.
2015-08-18 03:57:00 -04:00
Brian Birtles
574105f40f Bug 1188251 part 12 - Use RestyleType::Layer in UpdateCascade; r=dholbert
When updating the cascade results between transitions and animations, if we
detect a change we force an update by taking the following steps:

 a. Updating the animation generation on the restyle manager
 b. Updating the animation generation on the collection
 c. Iterating over all the properties animated by the collection and, for
    each property that we can animate on the compositor, posting a restyle
    event with the appropriate change hint (nsChangeHint_UpdateTransformLayer
    or nsChangeHint_UpdateTransformOpacity)
 d. Marking the collection as needing refreshes
 e. Clearing the style rule refresh time so we generate a new style rule in
    EnsureStyleRuleFor

As it turns out, the newly-added
AnimationCollection::RequestRestyle(RestyleType::Layer) already performs a, b,
d, and e. It also:

* Ensures we are observing the refresh driver if need be (should have no effect
  in this case)
* Clears the last animation style update time on the pres context so that
  subsequent calls to FlushPendingNotifications will update animation style
  (it seems like we probably should have been doing this for changes to cascade
  results anyway)
* Posts a restyle event with restyle hint eRestyle_CSSTransitions or
  eRestyle_CSSAnimations
* Marks the document as needing a style flush (irrelevant since posting
  a restyle event does this anyway)

The only missing piece that would prevent using RequestRestyle in place of this
code when updating cascade results is (c) from the list above. However, (c)
should not be necessary since ElementRestyler::AddLayerChangesForAnimation()
explicitly checks for out-of-date layer animation generation numbers and adds
the appropriate change hints (nsChangeHint_UpdateTransformLayer etc.) to the
change list.
2015-08-18 16:11:55 +09:00
Brian Birtles
c6245d0581 Bug 1188251 part 10 - Remove throttling from EnsureStyleRuleFor; r=dholbert
EnsureStyleRuleFor contains logic for performing throttled updates to the style
rule but it is only used in one case: inside
nsTransitionManager::UpdateCascadeResults to determine what properties are
being animated by CSS animations.

We would like to remove throttling logic from EnsureStyleRuleFor altogether but
if that one case where it is currently used is run on every tick then removing
this logic could effectively mean we end up updating the style rule on every
tick. Fortunately nsTransitionManager::UpdateCascadeResults is only called
in the following cases:

1. From nsTransitionManager::StyleContextChanged (via
   TransitionManager::UpdateCascadeResultsWithTransitions), when we are
   processing style changes for transitions.

2. From AnimationCollection::EnsureStyleRuleFor (via
   nsAnimationManager::MaybeUpdateCascadeResults and
   nsTransitionManager::UpdateCascadeResultsWithAnimations), when we are
   updating the animation style rule from CSS animations.

3. From nsAnimationManager::CheckAnimationRule (via
   TransitionManager::UpdateCascadeResultsWithAnimationsToBeDestroyed), when
   we are processing style changes for CSS animations.

None of these things should be happenning on a regular throttle-able tick so by
removing this logic we shouldn't be causing any additional work.

I have verified, using a test case that combines transitions and animations on
the same property, that we have the same behavior with regard to calling
EnsureStyleRuleFor both before and after this patch (specifically we avoid
calling it altogether while running only the transition but when the animation
starts and clobbers the transition we end up calling EnsureStyleRuleFor once on
each tick).
2015-08-18 16:11:55 +09:00
Brian Birtles
afd72f64fb Bug 1188251 part 8 - Remove call to Animation::Tick from CheckAnimationRule; r=dholbert
We want to move the newly-introduced RequestRestyle call from FlushAnimations
to Animation::Tick. However, nsAnimationManager::CheckAnimationRule calls
Animation::Tick so this would cause us to start posting animation restyles
within a restyle.

Typically, Animations have an effect (currently there is only one type of
effect: KeyframeEffectReadOnly) and when there is any change in timing they
pass it down to their effect. However, the Animation is dependent on the
duration of the effect for determining if it is "finished" or not. As a result,
when an effect's timing changes, the owning Animation needs to know.

(The way this *should* work is that effects should tell their animation or
trigger some chain of events that causes animation's to update themselves.
However, the current implementation of effects is fairly primitive and does
not do this or even have a reference to the owning Animation. When we
implement the script API for updating the timing properties of effects we will
have to fix this but for now it is up to code in layout/style to update the
Animation when it touches the corresponding effect's timing.)

nsAnimationManager::CheckAnimationRule currently does this by calling
Animation::Tick() which ensures the Animation's finished state is updated
accordingly.

Ultimately we want to ensure that Animation::Tick is called exactly once per
frame (and at the appropriate point in that frame) so we'd like to remove this
call from CheckAnimationRule.

This patch achieves that by:

* Making Animation::SetEffect update the animation's timing - this is necessary
  for animations that are created by CheckAnimationRule and will be
  necessary when once we make Animation.effect writeable from script anyway.

* Calling Animation::SetEffect even for the case when we are updating the
  existing effect.

Another side-effect of calling Animation::Tick within
nsAnimationManager::CheckAnimationRule is that CSSAnimation::Tick queues
events. There are some tests (e.g. layout/style/test/test_animations.html) that
assume that animationstart events are dispatched immediately when new
animations are created. That will change with bug 1134163 but for now we
should maintain this existing behavior since changing this might introduce
compatibility issues that are best dealt with as a separate bug rather than
blocking this refactoring. To that end, this patch also explicitly queues
animationstart events for newly-created animations.
2015-08-17 13:59:45 +09:00
Brian Birtles
2cc4c76af9 Bug 1188251 part 7 - Move WillRefresh to CommonAnimationManager; r=dholbert
nsTransitionManager::WillRefresh and nsAnimationManager::WillRefresh are now
identical and all methods they call exist on CommonAnimationManager so we
can unify them there.
2015-08-17 13:59:44 +09:00
Brian Birtles
f47429980c Bug 1188251 part 6 - Unify FlushAnimations and FlushTransitions; r=dholbert
The implementations of FlushAnimations and FlushTransitions should now be all
but equivalent so this patch combines them into a single implementation on
CommonAnimationManager.

Regarding some of the minor differences between the two methods:

* The combined implementation drops the check for an empty list of collections
  found only in FlushTransitions. This seems like a very minor optimization
  that could possibly cause us to fail to unregister from the refresh driver
  if we forgot to do so when removing the last collection.

* The combined implementation uses the loop implementation from FlushAnimations
  since it is more compact.

This patch also removes the extra nested scope since it doesn't seem necessary.
2015-08-17 13:59:44 +09:00
Brian Birtles
6ae6e90cdc Bug 1188251 part 4 - Move throttling checks to AnimationCollection::RequestRestyle; r=dholbert
This patch moves the additional checks (beyond those of Animation::CanThrottle)
from FlushAnimations/FlushTransitions to AnimationCollection::RequestRestyle.
These checks are on a per-collection basis hence it makes sense for the
collection to perform them. This also moves logic out of the managers which is
needed if we want to support script-based animations without introducing another
manager.
2015-08-17 13:59:44 +09:00
Brian Birtles
633747ec55 Bug 1188251 part 3 - Add AnimationCollection::RequestRestyle; r=dholbert
Ultimately we want to move throttling logic to AnimationCollection and
Animation::Tick (and later to KeyframeEffect::SetParentTime). This is so that
we can support script-generated animations without having to introduce yet
another manager.

To that end this patch introduces a method on AnimationCollection that can be
called from Animation::Tick to perform the necessary notifications needed to
update style.

Later in this patch series we will extend RequestRestyle to incorporate more of
the throttling logic and further extend it to cover some of the other
notifications such as updating layers.

This patch tracks whether or not we have already posted a restyle for animation
to avoid making redundant calls. Calls to nsIDocument::SetNeedStyleFlush are
cheap and more difficult to detect when they have completed so we don't filter
redundant calls in the Restyle::Throttled case.

If mHasPendingAnimationRestyle is set and AnimationCommon::EnsureStyleRuleFor
is *never* called then we could arrive at situation where we fail to make post
further restyles for animation.

I have verified that if we fail to reset mHasPendingAnimationRestyle at the
appropriate point (e.g. resetting it at the end of EnsureStyleRuleFor *after*
the early-returns) then a number of existing tests fail.

Furthermore, I have observed that it is reset by the beginning of each tick
in almost every case except for a few instances of browser mochitests such as
browser/components/customizableui/test/browser_1007336_lwthemes_in_customize_mode.js.
In this case, during the async cleanup of the test, we have an opacity
transition on a vbox element that becomes display:none and appears to be skipped
during restyling. However, even in this case, EnsureStyleRuleFor is called
within one or at most two ticks and mHasPendingAnimationRestyle flag is cleared
(i.e. it does not get stuck).
2015-08-17 13:59:44 +09:00
Brian Birtles
427f128f1a Bug 1188251 part 2 - Check if a tick can be throttled in FlushAnimations using Animation::CanThrottle; r=dholbert
In FlushTransitions and FlushAnimations we use different mechanisms to see if a
transition/animation can be throttled on the current tick.

FlushTransitions calls Animation::CanThrottle whilst FlushAnimations calls
EnsureStyleRuleFor and checks if the rule has changed or not. These are not as
completely different as they might seem at first since, internally,
EnsureStyleRuleFor calls Animation::CanThrottle.

We would like to unify this behavior and simply use Animation::CanThrottle in
FlushAnimations as we do in FlushTransitions.

First, however, we have to account for the differences in these approaches:

1. Using the result of EnsureStyleRuleFor means we may *not* call
   PostRestyleForAnimation if an animation collection's mNeedsRefreshes member
   is false.

   This member is false when all animations have finished (or there are no
   animations in the collection). In this case EnsureStyleRuleFor will not
   update the style rule and we will end up assuming the tick can be throttled.
   *However*, in the case that all animations are finished
   Animation::CanThrottle will *also* return true (technically it will return
   false until we compose style for the first time after becoming finished but
   beyond that one moment it will return true) so skipping this check by using
   Animation::CanThrottle instead of EnsureStyleRuleFor should not
   make a significant difference.

2. Using the result of EnsureStyleRuleFor will mean that if we have already
   updated the style rule within a given tick we will avoid calling
   PostRestyleForAnimation (and call SetNeedStyleFlush instead). This can
   happen the first time we call FlushAnimations from
   PresShell::FlushPendingNotifications. (When we call FlushAnimations from
   nsAnimationManager::WillRefresh mStyleRuleRefreshTime will be stale and we
   won't apply this optimization. Furthermore after the first call to
   PresShell::FlushPendingNotifications we will typically skip calling
   FlushAnimations since PresShell::StyleUpdateForAllAnimationsIsUpToDate will
   typically return true).

   This seems like a possibly useful optimization although it is surprising we
   don't do the same for transitions. Note that this optimization applies
   regardless of whether we are performing a throttleable flush or not. That is,
   even if we pass CommonAnimationManager::Cannot_Throttle we will still end up
   throttling the tick in this case. Furthermore, we will mark the document as
   needing a style flush even though this does not appear to be necessary.

   This patch copies this optimization (checking if mStyleRuleRefreshTime) to
   FlushAnimations so we can maintain this behavior when calling
   Animation::CanThrottle instead of EnsureStyleRuleFor. It also applies the
   same behavior to FlushTransitions for consistency (and so we can later
   combine FlushAnimations and FlushTransitions).

   Note that we apply this optimization *before* calling Tick since it should
   only apply once we have already Tick'ed the animations in the collection.
   We will first hit FlushAnimations as a result of the refresh driver calling
   nsAnimationManager/nsTransitionManager::WillRefresh at which point
   mStyleRuleRefreshTime should be stale. Using this order not only saves
   redundant work but also makes moving the restyle code to Animation later on
   more straightforward.

   (In future we will divorce WillRefresh and FlushAnimations and only call
   Tick in WillRefresh and only perform this optimization FlushAnimations.)

3. Using the result of EnsureStyleRuleFor means that while checking if we can
   throttle or not we also update the style rule in FlushAnimations. That seems
   like an odd side-effect particularly since FlushTransitions doesn't do the
   same thing.
2015-08-17 13:59:44 +09:00
Brian Birtles
3b2763df9a Bug 1180125 part 4 - Move PseudoTypeAsString to AnimationCollection and reuse; r=dbaron
Prior to this patch, CSSAnimation defined a method for converting an
nsCSSPseudoElements::Type to a nsString (but only for the set of
pseudo-elements that can have animations). We would like to re-use this
when setting up transition events so this patch moves it to
AnimationCollection. Re-using this method more widely means we can make
a few further simplifications to the code.
2015-07-29 10:57:40 +09:00
Brian Birtles
e34f69fbc1 Bug 1180125 part 3 - Extract DelayedEventDispatcher; r=dbaron
This patch extracts a utility class for queueing up a series of EventInfo
objects (of templated type) and then dispatching them. This covers the event
queuing behavior in nsAnimationManager so that we can reuse it in
nsTransitionManager.
2015-07-29 10:57:39 +09:00
Brian Birtles
d49be12043 Bug 1180125 part 2 - Move AnimationCommon classes out of CSS namespace; r=dbaron
The long-term plan is to drop the mozilla::css namespace altogether. Before we
go to much further with refactoring code in AnimationCommon, we should drop
usage of the mozilla::css namespace. Specifically, this patch moves the
CommonAnimationManager and AnimValuesStyleRule classes to the mozilla namespace.
2015-07-29 10:57:39 +09:00
Brian Birtles
681e94910f Bug 1180125 part 1b - Hook nsAnimationManager's list of events up to the cycle collector; r=dbaron 2015-07-29 10:57:39 +09:00
Brian Birtles
94c7d4f13c Bug 1180125 part 1 - Queue and dispatch CSS animation events as a separate step; r=dbaron
This patch prepares the way for script-generated events by making
event dispatch a separate process that happens after sampling animations.
This will allow us to sample animations from their associated timeline
(removing the need for a further manager to tracker script-generated
animations).

Furthermore, once we sample animations from timelines the order in which they
are sampled is likely to be more or less random so by making event dispatch at
separate step, we have an opportunity to sort the events and dispatch in
a consistent and sensible order. It also ensures that event callbacks will
not be run until all animations (including transitions) have been updated
ensuring they see a consistent view of timing properties.

This patch only affects event handling for CSS animations. Transitions will
be dealt with in a subsequent patch.
2015-07-29 10:57:39 +09:00
Carsten "Tomcat" Book
e088d1a6e6 Backed out changeset 79bcd4f744c0 (bug 1180125) 2015-07-29 17:32:24 +02:00
Carsten "Tomcat" Book
b7c80b3c92 Backed out changeset 41d45871d805 (bug 1180125) 2015-07-29 17:32:21 +02:00
Carsten "Tomcat" Book
4fb4bbbdff Backed out changeset a4fb4e4b1c8b (bug 1180125) 2015-07-29 17:32:19 +02:00
Carsten "Tomcat" Book
b4c6e4c498 Backed out changeset 5996d0e410a7 (bug 1180125) 2015-07-29 17:32:17 +02:00
Carsten "Tomcat" Book
e6faacdd05 Backed out changeset 587b33b52ee0 (bug 1180125) 2015-07-29 17:32:15 +02:00
Brian Birtles
582faf252a Bug 1180125 part 4 - Move PseudoTypeAsString to AnimationCollection and reuse; r=dbaron
Prior to this patch, CSSAnimation defined a method for converting an
nsCSSPseudoElements::Type to a nsString (but only for the set of
pseudo-elements that can have animations). We would like to re-use this
when setting up transition events so this patch moves it to
AnimationCollection. Re-using this method more widely means we can make
a few further simplifications to the code.
2015-07-29 10:57:40 +09:00
Brian Birtles
27bcfbbcd9 Bug 1180125 part 3 - Extract DelayedEventDispatcher; r=dbaron
This patch extracts a utility class for queueing up a series of EventInfo
objects (of templated type) and then dispatching them. This covers the event
queuing behavior in nsAnimationManager so that we can reuse it in
nsTransitionManager.
2015-07-29 10:57:39 +09:00
Brian Birtles
7184c3bcce Bug 1180125 part 2 - Move AnimationCommon classes out of CSS namespace; r=dbaron
The long-term plan is to drop the mozilla::css namespace altogether. Before we
go to much further with refactoring code in AnimationCommon, we should drop
usage of the mozilla::css namespace. Specifically, this patch moves the
CommonAnimationManager and AnimValuesStyleRule classes to the mozilla namespace.
2015-07-29 10:57:39 +09:00
Brian Birtles
44ef74549f Bug 1180125 part 1b - Hook nsAnimationManager's list of events up to the cycle collector; r=dbaron 2015-07-29 10:57:39 +09:00
Brian Birtles
52884f9d33 Bug 1180125 part 1 - Queue and dispatch CSS animation events as a separate step; r=dbaron
This patch prepares the way for script-generated events by making
event dispatch a separate process that happens after sampling animations.
This will allow us to sample animations from their associated timeline
(removing the need for a further manager to tracker script-generated
animations).

Furthermore, once we sample animations from timelines the order in which they
are sampled is likely to be more or less random so by making event dispatch at
separate step, we have an opportunity to sort the events and dispatch in
a consistent and sensible order. It also ensures that event callbacks will
not be run until all animations (including transitions) have been updated
ensuring they see a consistent view of timing properties.

This patch only affects event handling for CSS animations. Transitions will
be dealt with in a subsequent patch.
2015-07-29 10:57:39 +09:00
Brian Birtles
4677a3b349 Bug 1150810 part 7 - Add Animation::SetTimeline; r=jwatt 2015-04-28 17:21:58 +09:00
Brian Birtles
1880023a8a Bug 1150810 part 4 - Store global on Animation; r=smaug, jwatt
The connection between an Animation and an AnimationTimeline is optional. That
is, it is possible to have an Animation without an AnimationTimeline. Until now
we have often just assumed the timeline will be set but eventually we need to
support the possibility of the timeline being null. Indeed, later in this patch
series we will set the timeline out-of-band (i.e. not in the constructor) using
SetTimeline which opens up the possibility that timeline will be null for
a period of time.

This patch paves the way for having an optional timeline by storing the global
used for, e.g. creating promises, on the Animation object itself.
2015-04-28 15:48:35 +09:00
Brian Birtles
7204f7c027 Bug 1150810 part 2 - Replace references to DocumentTimeline with AnimationTimeline; r=jwatt
This is needed not only for supporting other kinds of timelines, but also for
when we come to implement SetTimeline(AnimationTimeline* aTimeline).
2015-04-28 11:29:13 +09:00
Brian Birtles
6d24443899 Bug 1171817 part 15 - Factor out common code for comparing owning elements into a separate class; r=dbaron 2015-06-09 11:13:54 +09:00
Brian Birtles
17c789de59 Bug 1171817 part 9 - Add override of HasLowerCompositeOrderThan for CSS animations; r=dbaron
This patch also extends the tests for Element.getAnimations(). It doesn't
actually exercise the code added (it's not actually called yet since it doesn't
need to be for Element.getAnimations) but simply provides a useful regression
and interop test.
2015-06-09 11:13:54 +09:00
Brian Birtles
7ebdab8f04 Bug 1171817 part 8 - Override sequence numbers for CSS animations; r=dbaron
This patch re-uses Animation::mSequenceNum to store the index of CSS animations
within their corresponding animation-name property. When the animation is
removed from an animation-name property it reverts to using the default
animation composite order.

This patch also updates Animation::DoCancel to call UpdateTiming instead of
UpdateEffect. This is because UpdateTiming is responsible for updating the
sequence number (when custom composite order is not in effect). When we remove
an animation from animation-name it will be cancelled and at that point we
expect its sequence number to be cleared which will only happen if
UpdateTiming gets called.
2015-06-09 11:13:54 +09:00
Brian Birtles
26a1208275 Bug 1171817 part 2 - Add CSSAnimation::GetOwningElement; r=dbaron
In order to sort CSS animation objects correctly, we need to know which
element's animation-name property they appear in, if any. Normally that's
simply the target element of the animation's keyframe effect but it can differ
in the following cases:

1) When script modifies a CSSAnimation's effect to target a different element
   (or simply removes the effect altogether). In this case we use the
   *owning* element to determine the priority of the animation, not the target
   element.

   This scenario does not yet occur (bug 1049975).

2) When script creates a CSSAnimation object using the CSSAnimation constructor.
   In this case, the owning element should be empty (null) and we should
   determine the priority of the animation in the same way as any other
   Animation object.

   Again, this is not yet supported (or even specced) but will be eventually.

3) When script holds a reference to a CSSAnimation object but then updates the
   animation-name property such that the animation object is cancelled. In this
   case the owning element should be cleared (null) so we know to not to try and
   sort this with regard to any animation-name property.

   This is possible using code such as the following:

     elem.style.animation = 'a 5s';
     var a = elem.getAnimations()[0];
     elem.style.animation = 'b 5s';
     a.play(); // Bring a back to life
     document.timeline.getAnimations();
     // ^ At this point we need to know how to sort 'a' and 'b' which depends
     // on recognizing that a is no longer part of an animation-name list.

Until we implement bug 1049975, we could support sorting animations without
adding the reference to the owning element by setting a flag on the CSSAnimation
object but (having tried this) it turns out to be cleaner to just introduce this
reference now, particularly since we know we will need it later.

Note that we will also need this information in future to dispatch events to the
correct element in circumstances such as (1) once we separate updating timing
information (including events) from applying animation values.
2015-06-09 11:13:53 +09:00
Brian Birtles
aa2601d6e0 Bug 1179111 part 5 - Remove Name() methods; r=jwatt 2015-07-01 15:19:04 +09:00