Commit Graph

5 Commits

Author SHA1 Message Date
Vladimir Vukicevic
ce2c7def11 Bug 1188700, [webvr] Fix VR distortion compositing in d3d11/gl to take into account rendertarget size and transform; r=kip 2015-07-29 14:39:47 -04:00
Kearwood (Kip) Gilbert
d3ad55b783 Bug 1181240 - Part 3: Replace gfx3DMatrix with Matrix4x4 in gfx,r=vlad
- Refactored code to use Matrix4x4 instead of gfx3DMatrix.
- There is not expected to be any functional effect.
2015-07-10 17:06:35 -07:00
Birunthan Mohanathas
a29151dc87 Bug 1182996 - Fix and add missing namespace comments. rs=ehsan
The bulk of this commit was generated by running:

  run-clang-tidy.py \
    -checks='-*,llvm-namespace-comment' \
    -header-filter=^/.../mozilla-central/.* \
    -fix
2015-07-13 08:25:42 -07:00
Vladimir Vukicevic
93401febed Bug 1148009; [webvr] Move distortion vertex struct into more generic system; r=jrmuizel 2015-04-01 16:02:20 -04:00
Vladimir Vukicevic
bbe1bd564c Bug 1036602 - Add GL support for VR rendering; r=BenWa
From aec0bd50768482fe516111010bad2e57f01ede36 Mon Sep 17 00:00:00 2001
---
 gfx/layers/moz.build                           |   1 +
 gfx/layers/opengl/CompositingRenderTargetOGL.h |   4 +
 gfx/layers/opengl/CompositorOGL.cpp            |  14 ++
 gfx/layers/opengl/CompositorOGL.h              |  38 +++
 gfx/layers/opengl/CompositorOGLVR.cpp          | 326 +++++++++++++++++++++++++
 5 files changed, 383 insertions(+)
 create mode 100644 gfx/layers/opengl/CompositorOGLVR.cpp
2014-07-09 12:28:27 -07:00