Commit Graph

301 Commits

Author SHA1 Message Date
Botond Ballo
e4d1f66bd9 Bug 1166301 - Store a flag on Layer to tell fixed background layers apart from fixed position layers. r=mattwoodrow 2015-09-04 17:26:33 -04:00
William Chen
ecf84fcf22 Bug 1131470 - Part 1: Rename existing use of ScreenOrientation to ScreenOrientationInternal. r=baku 2015-08-18 14:55:09 -07:00
Kartikaya Gupta
f5ed3a019f Bug 1180295 - Implement seamless snapping to the stable state. r=rbarker 2015-08-18 14:27:20 -04:00
Kartikaya Gupta
d6bfe53b6e Bug 1180295 - Rip out call to setContentDocumentFixedPositionMargins. r=rbarker 2015-08-18 14:27:18 -04:00
Markus Stange
e2449accad Bug 1187804 - Annotate fixed-position layers with the scroll id of the scroll frame that they are fixed with respect to. r=mattwoodrow 2015-08-17 19:44:42 -04:00
CJ Ku
c1c30c1099 Bug 1061393 - Export display list info to layer scope viewer. r=kamidphish 2015-08-03 02:11:00 -04:00
Birunthan Mohanathas
a29151dc87 Bug 1182996 - Fix and add missing namespace comments. rs=ehsan
The bulk of this commit was generated by running:

  run-clang-tidy.py \
    -checks='-*,llvm-namespace-comment' \
    -header-filter=^/.../mozilla-central/.* \
    -fix
2015-07-13 08:25:42 -07:00
Robert O'Callahan
1bebcba55f Bug 1143575. Route ImageCompositeNotifications to ImageContainers. r=nical
For frame statistics to work properly, we have to notify an ImageContainer
when it has been composited. This requires a few changes, which have
been lumped together in this patch:
-- Create PImageContainer and ImageContainerParent/ImageContainerChild.
-- Add mFrameID and mProducerID everywhere we're passing around images.
-- Route composition notifications from the compositor back to
ImageContainerChild.
2015-07-06 15:02:26 +12:00
Robert O'Callahan
709fca5d74 Bug 1143575. Make ImageClientSingle handle multiple textures. r=nical 2015-07-03 22:37:03 +12:00
Robert O'Callahan
c88d9dbed3 Bug 1143575. Extend IPDL OpUseTexture to support multiple timestamped images. r=nical 2015-05-04 22:59:02 +12:00
Robert O'Callahan
c894f75130 Bug 1143575. Pass a picture rect with OpUseOverlaySource and OpUseTexture, and eliminate OpUpdatePictureRect. r=nical
The picture rect logically belongs with the texture, and later patches will
make OpUseTexture take multiple textures, each of which needs its own
picture rect.
2015-07-04 10:52:42 +12:00
David Anderson
2511c6ca59 Bug 1148582 - Add mask layers to FrameMetrics for ancestor scroll frame clips. r=mattwoodrow 2015-06-21 12:27:31 -04:00
Markus Stange
3000f6c8eb Back out bug 1148582 for static analysis bustage. 2015-07-01 01:20:59 -04:00
David Anderson
38a60e1411 Bug 1148582 - Add mask layers to FrameMetrics for ancestor scroll frame clips. r=mattwoodrow 2015-06-21 12:27:31 -04:00
Jim Mathies
5022eb4888 Bug 1152109 - Don't clear plugin data cache in ShadowLayers code, we need to resend this during repaints that do not involve reflow. r=roc 2015-06-18 06:22:34 -05:00
Sotaro Ikeda
9b05b538b4 Bug 1169200 - Send OpRemoveTextureAsync before actor destroyed r=nical 2015-06-02 07:31:05 -07:00
Amanda Sambath
86f2768844 Bug 1158120 - Edit include and comments that contained gfxIntSize and nsIntSize. r=nical 2015-05-29 17:01:46 +02:00
Bas Schouten
5e3bac60af Bug 1158575: Support using GDI rendering for opaque surfaces when using cross-process layers. r=jrmuizel 2015-05-22 17:54:24 +02:00
Nicolas Silva
749eaadcd3 Bug 1155649 - XFlush at the end of frames when OMTC is enabled on Linux. r=jrmuizel 2015-05-04 12:35:18 +02:00
Nicolas Silva
d73f54cb00 Bug 1155621 - Make nsIntRect and nsIntPoint typedefs of mozilla::gfx::IntRect and mozilla::gfx::IntPoint. r=Bas 2015-04-21 17:04:57 +02:00
Ethan Lin
cd0b6b66bd Bug 1146214 - Remove the unused code after refactoring. r=nical 2015-04-10 02:20:00 +02:00
Ethan Lin
a4b8f3e340 Bug 1146214 - Implement fence delivery. Combine ipc messages and remove reply fence delivery message. r=nical 2015-04-10 02:19:00 +02:00
Ying-Ruei Liang (KK)
2c219b4aaf Bug 1143522 - Convert Layer::mClipRect to ParentLayerIntRect. r=botond
Change interface of getter/setter for mClipRect,
also necessary modification for codes that use these resources.

* * *
Bundle mUseClipRect and mClipRect as Maybe<ParentLayerIntRect> mClipRect
2015-04-11 22:03:00 -04:00
David Anderson
5ae9e8b290 Scrollbar thumbs can overlap scrollbar arrows during APZ scrolling. (bug 1152469, r=botond,mstange) 2015-04-12 23:03:02 -04:00
Bob Owen
ab88ebd3af Bug 1149971 Part 2: Cet rid of kCurrentProcessId as it makes lots of static initializers. r=dvander 2015-04-01 13:59:20 +01:00
Bob Owen
7517f0b07d Bug 1119878 Part 2: Change IPC code to hold ProcessID instead of ProcessHandle. r=billm, r=dvander, r=aklotz, r=cpearce 2015-04-01 09:40:35 +01:00
Nicolas Silva
8d2e67b41a Bug 1147894 - Remove the redundant OpUpdateTexture IPDL message. r=sotaro 2015-03-27 11:16:22 +01:00
Sotaro Ikeda
049a7c60ad Bug 1136352 - Fix RemoveTextureAsync handling r=nical 2015-03-02 13:38:45 -08:00
Benoit Girard
caff1329d4 Bug 1135857 - Remove ContentClientIncremental. r=mattwoodrow 2015-02-23 18:22:06 -05:00
Nicholas Nethercote
0247de46d8 Bug 1127201 (attempt 2, part 1) - Replace most NS_ABORT_IF_FALSE calls with MOZ_ASSERT. r=Waldo. 2015-02-09 14:34:50 -08:00
Andrew McCreight
e048a7df33 Back out Bug 1127201 (part 2) for various problems. 2015-02-06 15:04:32 -08:00
Nicholas Nethercote
40ab0270d5 Bug 1127201 (part 2) - Convert all NS_ABORT_IF_FALSE calls to MOZ_ASSERT. r=Waldo. 2015-02-04 20:05:36 -08:00
Jim Mathies
7e3d656f21 Bug 1095754 - Compositor plumbing for plugin configuration. r=roc 2015-01-29 13:41:55 -06:00
Bas Schouten
55948b2feb Bug 1088414: Use a single synchronization texture for D3D11. r=jrmuizel
This patch adds a cross platform 'sync object' that is used to synchronize the drawing of individual textures. For the D3D11 implementation all textures that are written to will have one pixel copied into the D3D11 sync texture while holding its lock. The compositor will then, before composition acquire and release sync once, this should ensure all drawing on the content side has completed.
2014-12-13 01:50:47 +00:00
Wes Kocher
84deca1a09 Backed out changeset 2cd43e5ae2c1 (bug 1088414) for breaking non-Windows builds on a CLOSED TREE 2014-12-12 18:11:59 -08:00
Bas Schouten
0ca40e581f Bug 1088414: Use a single synchronization texture for D3D11. r=jrmuizel
This patch adds a cross platform 'sync object' that is used to synchronize the drawing of individual textures. For the D3D11 implementation all textures that are written to will have one pixel copied into the D3D11 sync texture while holding its lock. The compositor will then, before composition acquire and release sync once, this should ensure all drawing on the content side has completed.
2014-12-13 01:50:47 +00:00
Milan Sreckovic
1a0082556b Bug 1097655 - Guard against invalid shadow manager. r=sotaro 2014-11-19 15:22:03 -05:00
Milan Sreckovic
4ed0e24eeb Bug 868046 - Fix the wrong assert. r=nical 2014-11-19 10:36:24 -05:00
Nicholas Nethercote
95008ffa88 Bug 1098185 - Initialize some more fields in ShadowLayerForwarder when Valgrind is enabled. r=mattwoodrow. 2014-11-13 01:15:25 -08:00
Sotaro Ikeda
67d67bcb38 Bug 1095639 - Re-enable acquire fence delivery on gonk r=nical 2014-11-12 07:55:31 -08:00
David Parks
31391d248e Bug 1065881 - [e10s] Crash on child process shutdown in ShadowLayerForwarder::InWorkerThread
Had caused a crash in the test_streams_element_capture mochitest on Windows.  The issue was that the audio decoder thread was destroying stale media frames by releasing a reference to them.  This was causing the release of an Image on that thread, but that thread does not process a MessageLoop so the current MessageLoop is null.  This is not a problem.  Obviously, any thread that has no MessageLoop can't be the worker thread.
2014-10-12 16:23:20 -07:00
Ryan VanderMeulen
f34ba1f364 Backed out changeset 96aefa302688 (bug 1065881) for breaking content process leak checking.
CLOSED TREE
2014-10-16 12:23:56 -04:00
David Parks
4197632daa Bug 1065881 - [e10s] Crash on child process shutdown in ShadowLayerForwarder::InWorkerThread. r=nical
Had caused a crash in the test_streams_element_capture mochitest on Windows.  The issue was that the audio decoder thread was destroying stale media frames by releasing a reference to them.  This was causing the release of an Image on that thread, but that thread does not process a MessageLoop so the current MessageLoop is null.  This is not a problem.  Obviously, any thread that has no MessageLoop can't be the worker thread.
2014-10-12 16:23:20 -07:00
Sotaro Ikeda
bc36c56844 Bug 1076868 - Fix RemoveTextureFromCompositableAsync() call handling r=nical 2014-10-07 11:37:15 -07:00
Markus Stange
a15e939a69 Bug 1073103 - Rename ThebesLayer to PaintedLayer. r=roc 2014-09-26 13:06:08 -04:00
Tom Tromey
247c04ae77 Bug 1069371 - Fix typo in call to PROFILER_LABEL. r=BenWa 2014-09-18 08:05:00 -04:00
Kartikaya Gupta
7e8bbfa0f5 Bug 1013385 - Add the layer bounds to the layers API and use it for checkerboarding. r=mattwoodrow,BenWa 2014-09-15 16:09:52 -04:00
Jeff Muizelaar
4f3610dd6b Bug 1064479. Redo how screen rotation is implemented on B2G/Layers. r=nical,mwoodrow
Currently we use a world transform on the LayerManager. This gets passed to the
screen render target which adjusts the gl transform to accomplish the rotation.
This causes a lot of the system to have to know about the transform.

Instead we can just bake the transform into the root layer's shadow transform.
Everything now mostly just works.
2014-09-10 15:59:00 -04:00
Robert O'Callahan
5d986cf2b8 Bug 967844. Part 2: Move mContentDescription from Layer to FrameMetrics. r=kats 2014-08-30 00:23:25 +12:00
Robert O'Callahan
b86d9ff52f Bug 967844. Part 1: Move mBackgroundColor from Layer to FrameMetrics. r=kats 2014-08-30 00:23:25 +12:00