Commit Graph

11 Commits

Author SHA1 Message Date
Jamie Nicol
45bdc72d64 Bug 1200729 - Recompute FrameLayerBuilder item visibility if dirty region changes. r=mwoodrow
Make the FrameLayerBuilder remember for what region it has calculated
display item visibility, then recompute the visibility whenever the
dirty region it is passed to DrawPaintedLayer changes.

This means that the caller does not have to know the entire dirty region
that will be drawn for the transaction, but we can still optimise cases
where it knows some of the dirty region in advance.

This fixes a regression where MultiTiledContentClient's low-res display
port would not be painted if a smaller region of its high-res buffer had
already been painted that transaction, since the FrameLayerBuilder
had decided that most of the larger low-res region was invisible.
2015-09-15 14:41:42 +01:00
Jamie Nicol
6e0e1d166c Bug 1187619 - Only optmimize FrameLayerBuilder visibility calculations if correct. r=mattwoodrow
Bug 1176077 introduced the parameter aDirtyRegion to
DrawPaintedLayerCallback, which allows the callback to recompute the
visibility of all items to be painted in that transaction in a single
go. However, this parameter can not always be determined correctly
when using RotatedBuffer, and using an incorrect value was causing
graphical glitches.

Make the parameter optional, and on null values do not perform the
optimisation. Pass null from ClientPaintedLayer, which uses
RotatedBuffer and was causing problems, but continue to pass the
correct value from other Layer implementations. This optimisation was
most important for tiled layers using progressive paint, so this is
okay.
2015-08-03 04:07:00 -04:00
Jamie Nicol
a1feb12475 Bug 1176077 - Only recompute PaintedLayer item visibility when display list has changed. r=mattwoodrow
FrameLayerManager::RecomputeItemsVisibility() was being called on every
call to FrameLayerBuilder::DrawPaintedLayer(), each time for the region
to be painted by that paint call. This is inefficient when progressive
paint is enabled. Change it so that we compute the visibility of all the
layer's items within the total region to be painted, but only on the
first paint after the display list has been modified.
2015-07-21 09:19:25 +01:00
Birunthan Mohanathas
a29151dc87 Bug 1182996 - Fix and add missing namespace comments. rs=ehsan
The bulk of this commit was generated by running:

  run-clang-tidy.py \
    -checks='-*,llvm-namespace-comment' \
    -header-filter=^/.../mozilla-central/.* \
    -fix
2015-07-13 08:25:42 -07:00
David Anderson
9935437575 Bug 1148582 - Apply async transforms to (ancestor) mask layers correctly. r=botond 2015-06-30 21:07:09 -04:00
Markus Stange
3000f6c8eb Back out bug 1148582 for static analysis bustage. 2015-07-01 01:20:59 -04:00
David Anderson
7a9c672fdc Bug 1148582 - Apply async transforms to (ancestor) mask layers correctly. r=botond 2015-06-30 21:07:09 -04:00
Ehsan Akhgari
ea41d8de48 Bug 1145631 - Part 1: Replace MOZ_OVERRIDE and MOZ_FINAL with override and final in the tree; r=froydnj
This patch was automatically generated using the following script:

function convert() {
echo "Converting $1 to $2..."
find . \
       ! -wholename "*/.git*" \
       ! -wholename "obj-ff-dbg*" \
         -type f \
      \( -iname "*.cpp" \
         -o -iname "*.h" \
         -o -iname "*.c" \
         -o -iname "*.cc" \
         -o -iname "*.idl" \
         -o -iname "*.ipdl" \
         -o -iname "*.ipdlh" \
         -o -iname "*.mm" \) | \
    xargs -n 1 sed -i -e "s/\b$1\b/$2/g"
}

convert MOZ_OVERRIDE override
convert MOZ_FINAL final
2015-03-21 12:28:04 -04:00
Chris Peterson
ad426f785b Bug 1118076 - Remove MOZ_THIS_IN_INITIALIZER_LIST. r=Waldo 2015-01-06 21:39:46 -08:00
Ehsan Akhgari
2b0bc024d5 Bug 1117263 - Mark virtual overridden functions as MOZ_OVERRIDE in graphics layers code; r=roc 2015-01-03 12:21:23 -05:00
Markus Stange
a15e939a69 Bug 1073103 - Rename ThebesLayer to PaintedLayer. r=roc 2014-09-26 13:06:08 -04:00