Kearwood (Kip) Gilbert
2c46bd8443
Bug 1157984 - Part 2: Implement double precision clipping functions in Matrix4x4,r=vlad
...
- Implement Matrix4x4::TransformAndClipBounds
- Update methods in Matrix4x4 with templates, allowing for both single
and double precision.
2015-08-06 17:26:03 -07:00
Kearwood (Kip) Gilbert
ab84ccc534
Bug 1181240 - Part 1: Copy methods from gfx3DMatrix,r=vlad
...
- Copied methods from gfx3DMatrix to Matrix4x4, gfxPoint, and gfxRect that
with at double-precision floating point.
2015-07-09 16:27:38 -07:00
Birunthan Mohanathas
a29151dc87
Bug 1182996 - Fix and add missing namespace comments. rs=ehsan
...
The bulk of this commit was generated by running:
run-clang-tidy.py \
-checks='-*,llvm-namespace-comment' \
-header-filter=^/.../mozilla-central/.* \
-fix
2015-07-13 08:25:42 -07:00
Kearwood (Kip) Gilbert
501663978a
Bug 766345 - Part 2 - Implement Matrix4x4::TransformAndClipRect (v2 Patch). r=vladimir
...
- Implemented Matrix4x4::TransformAndClipRect, which emulates
the frustum clipping behavior of the GPU.
2015-04-29 14:25:47 -07:00
Jeremy Chen
81ece97bbc
Bug 1152263 - Ensure Matrix4x4::ProjectRectBounds being functional for Rect with zero width/height. r=mattwoodrow
2015-04-13 03:10:00 -04:00
Vladimir Vukicevic
07b415e6d9
Bug 1148009; [webvr] Add Quaternion class to Moz2D; r=jrmuizel
2015-04-01 16:02:20 -04:00
Kearwood (Kip) Gilbert
c4ece0cbcf
Bug 1035611 - Part 1: Updated Matrix4x4::ProjectRectBounds to properly handle infinite values when untransformed rects cross the w=0 plane. r=mattwoodrow
...
- Added specialized rect clipping functionality to Matrix4x4::ProjectRectBounds
so we don't have to return infinite values when rects cross the w=0 plane
in homogenous coordinate space.
- Updated callsites of ProjectRectBounds to pass a clipping rect that is
appropriate for the units that are returned.
2015-03-13 16:42:00 -04:00
Botond Ballo
421eb59681
Bug 1120609 - Printing support for gfx::Matrix. r=Bas
2015-01-19 11:29:16 -05:00
Robert O'Callahan
5827d531f0
Bug 1081185. Traverse rect edges when searching for w=0 crossings instead of taking diagonals. r=mattwoodrow
2014-10-22 11:01:00 +13:00
Jonathan Watt
5ca2818c34
Bug 1065764, part 2 - Make Moz2D's Matrix::NudgeToIntegers() return a reference. r=Bas
2014-09-11 01:46:21 +01:00
David Zbarsky
a219682afb
Bug 952977: Switch some uses of gfx3DMatrix in nsLayoutUtils to Matrix4x4 r=nical
2014-08-22 09:40:02 -04:00
Rik Cabanier
8b6059ea7f
Bug 1018497 - Implementation of DOMMatrix. r=roc,bz
2014-06-24 20:15:00 +02:00
Matt Woodrow
a54d63d6ae
Bug 982318 - Add TransformBounds to Matrix4x4 so that we can stop assuming 2d matrices in TiledContentHost. r=Bas
2014-03-18 12:06:23 +08:00
Robert O'Callahan
0f36bcac9c
Bug 772726. Part 8: Add Rect::NudgeToIntegers and share improved nudging code among all nudging APIs. r=bas
2012-09-12 17:24:09 +12:00
Robert O'Callahan
a4f597cdc6
Bug 772726. Part 6: Add NudgeToIntegers operation to Azure Matrix, add MultiplyAndNudgeToIntegers to gfxContext, and call it from SVG when we render path geometry, to ensure that small internal rounding errors in transforms don't cause unnecessary differences in rasterization of paths. r=bas
2012-09-05 12:15:52 +12:00
Gervase Markham
cb6a072c2a
Bug 716478 - update licence to MPL 2.
2012-05-21 12:12:37 +01:00
Bas Schouten
ad529f7339
Bug 651858 - Part 1: Add the Azure API and Direct2D backend. r=jrmuizel sr=roc
2011-06-24 19:41:16 +02:00