Commit Graph

85 Commits

Author SHA1 Message Date
Brian Birtles
7ee81a637c Bug 1207951 - Fix buggy logic in ComposeStyle; r=heycam 2015-09-28 12:38:41 +09:00
Brian Birtles
201fce1336 Bug 1195180 part 6 - Lazily remove animations from timelines; r=heycam
Now that DocumentTimeline observes the refresh driver we can use regular
ticks to remove unnecessary animations.

We do this because in a subsequent patch, in order to provide deterministic
enumeration order when ticking animations, we will store animations in an array.
Removing an arbitrary element from an nsTArray is O(n) since we have to search
for the array index first, or O(log n) if we keep the array sorted. If we
destroy a subtree containing n animations, the operation effectively becomes
O(n^2), or, if we keep the array sorted, O(n log n). By destroying during a
tick when we are already iterating over the array, however, we will be able
to do this much more efficiently.

Whether an animation is newly associated with a timeline, or is disassociated
from a timeline, or if it merely has its timing updated, the behavior
implemented in this patch is to simply make sure we are observing the refresh
driver and deal with the animation on the next tick.

It might seem that we could be a lot more clever about this and, for example, if
an animation reports NeedsTicks() == false, not start observing the refresh
driver. There are various edge cases however that need to be taken into account.
For example, if a CSS animation is finished (IsRelevant() == false so that
animation will have been removed from the timeline), and paused
(NeedsTicks() == false), and we seek it back to the point where it is relevant
again, we actually need to observe the refresh driver so that it can dispatch an
animationstart event on the next tick. A test case in a subsequent patch tests
this specific situation.

We could possibly add logic to detect if we need to fire events on the next tick
but the complexity does not seem warranted given that even if we unnecessarily
start observing the refresh driver, we will stop watching it on the next tick.

This patch removes some rather lengthy comments from
AnimationTiming::UpdateTiming. This is, in part, because of the behavior
described above that makes these comments no longer relevant. Other parts are
removed because the Web Animations specification has been updated such that a
timeline becoming inactive now pauses the animation[1] so that the issue
regarding detecting timelines becoming active/inactive no longer applies
since animations attached to an inactive timeline remain "relevant".

[1] https://w3c.github.io/web-animations/#responding-to-a-newly-inactive-timeline
2015-09-28 12:38:41 +09:00
Hiroyuki Ikezoe
c13e7b037c Bug 1151694 - Part 3: Manage mIsRunningOnCompositor flags for each properties respectively. r=bbirtles 2015-09-16 16:05:00 +02:00
Brian Birtles
b6e49c76e2 Bug 1183461 part 3 - Add Animation::AnimationTimeToTimeStamp; r=heycam
This patch adds a utility method to Animation which takes a time in the
same time space as "current time", i.e. "animation time" and convert it to
a TimeStamp. Subsequent patches in this series will use this method to
take the time when an event was scheduled to occur and convert it to a
TimeStamp so it can be compared with other event times. This allows us to
dispatch events in the order they would have fired given an infinitely
frequent sample rate.
2015-09-15 14:04:08 +09:00
Brian Birtles
44c3f46227 Bug 1203009 part 4 - Implement new composite ordering; r=heycam 2015-09-15 11:20:56 +09:00
Brian Birtles
7bd088111f Bug 1203009 part 1 - Rename sequence number to animation index; r=heycam
The Web Animations specification has replaced the term "sequence number" with
references to a global animation list. This patch applies similar naming
to our animation structures.
2015-09-15 11:20:26 +09:00
Brian Birtles
8851d9627c Bug 1194037 part 3 - Add Animation::HasEndEventToQueue(); r=dholbert
We currently determine if we need refresh driver ticks when composing style
but sometimes we might not need ticks for composing style but we might need
one more tick in order to queue a final end event. Currently, this doesn't
seem to be a problem because FlushAnimations calls Animation::Tick where we
queue up events. When we remove the call to Animation::Tick from
FlushAnimations in order to make FlushAnimations purely responsible for
posting restyles, however, we will create a situation where we might mark an
animation collection as no longer needing refreshes and not simultaneously
queueing the corresponding event. If another animation collection is deleted in
the meantime we may trigger the code that causes us to disassociate from the
refresh driver and the corresponding event will never be dispatched.

Long-term (bug 1195180) we will check if it we can stop observing the refresh
driver and queue events in the same step. Until then, this patch adds a method
to detect this particular situation and uses it to avoid unregistering from
the refresh driver while we still have end events to queue.
2015-08-31 16:21:55 +09:00
Hiroyuki Ikezoe
65a5cd7c94 Bug 1194028 - Part 2: Use KeyFrameEffect SetTiming. r=bbirtles
Now KeyframeEffect.SetTiming() updates the owning animation timing and relavance, so
we don't need to call each methods respectively for the animation any more.
2015-08-18 03:57:00 -04:00
Hiroyuki Ikezoe
aadfcb303a Bug 1194028 - Part 1: Implement Animation NotifyEffectTimingUpdate and KeyframeEffect SetTiming. r=bbirtles 2015-08-17 14:28:00 -04:00
Brian Birtles
d6c20536d9 Bug 1188251 part 11 - Add RestyleType::Layer; r=dholbert
We currently have a series of methods that clobber various bits of animation
state to force animations on layers to be updated. This aligns closely with
the restyle code introduced in this patch series.

By re-using RequestRestyle when updating animations on layers, not only should
we be able to simplify the code somewhat but, in future, we should also be able
to have Animation objects use the same mechanism to update layers during
a regular tick.

For example, currently we have a bug where when an animation starts after
a delay with the same value as the backwards fill then we don't send the
animation to the compositor right away (see
https://dxr.mozilla.org/mozilla-central/rev/d6ea652c579992daa9041cc9718bb7c6abefbc91/layout/style/test/test_animations_omta.html#287).
By adding this Restyle::Layer value we should be able to fix that in future.
2015-08-18 16:11:55 +09:00
Brian Birtles
7e8e2b9266 Bug 1188251 part 9 - Request restyles from Animation::Tick; r=dholbert
In preparation for ultimately being able to run animations without a manager,
this patch moves the request restyle code from FlushAnimations to
Animation::Tick. (Ultimately most of this functionality should move to the
KeyframeEffect but for now Animation is fine.)
2015-08-18 16:11:55 +09:00
Brian Birtles
afd72f64fb Bug 1188251 part 8 - Remove call to Animation::Tick from CheckAnimationRule; r=dholbert
We want to move the newly-introduced RequestRestyle call from FlushAnimations
to Animation::Tick. However, nsAnimationManager::CheckAnimationRule calls
Animation::Tick so this would cause us to start posting animation restyles
within a restyle.

Typically, Animations have an effect (currently there is only one type of
effect: KeyframeEffectReadOnly) and when there is any change in timing they
pass it down to their effect. However, the Animation is dependent on the
duration of the effect for determining if it is "finished" or not. As a result,
when an effect's timing changes, the owning Animation needs to know.

(The way this *should* work is that effects should tell their animation or
trigger some chain of events that causes animation's to update themselves.
However, the current implementation of effects is fairly primitive and does
not do this or even have a reference to the owning Animation. When we
implement the script API for updating the timing properties of effects we will
have to fix this but for now it is up to code in layout/style to update the
Animation when it touches the corresponding effect's timing.)

nsAnimationManager::CheckAnimationRule currently does this by calling
Animation::Tick() which ensures the Animation's finished state is updated
accordingly.

Ultimately we want to ensure that Animation::Tick is called exactly once per
frame (and at the appropriate point in that frame) so we'd like to remove this
call from CheckAnimationRule.

This patch achieves that by:

* Making Animation::SetEffect update the animation's timing - this is necessary
  for animations that are created by CheckAnimationRule and will be
  necessary when once we make Animation.effect writeable from script anyway.

* Calling Animation::SetEffect even for the case when we are updating the
  existing effect.

Another side-effect of calling Animation::Tick within
nsAnimationManager::CheckAnimationRule is that CSSAnimation::Tick queues
events. There are some tests (e.g. layout/style/test/test_animations.html) that
assume that animationstart events are dispatched immediately when new
animations are created. That will change with bug 1134163 but for now we
should maintain this existing behavior since changing this might introduce
compatibility issues that are best dealt with as a separate bug rather than
blocking this refactoring. To that end, this patch also explicitly queues
animationstart events for newly-created animations.
2015-08-17 13:59:45 +09:00
Brian Birtles
ce37c7e570 Bug 1181392 part 10 - Remove KeyframeEffect::IsFinishedTransition; r=dbaron 2015-08-07 12:29:36 +09:00
Brian Birtles
3c8748acc3 Bug 1181392 part 2 - Remove use of IsFinishedTransition from Animation::ComposeStyle; r=dbaron
Animation::ComposeStyle uses IsFinishedTransition to skip doing work for
transitions that have run their course. We can, however, generalize this to
cover all animations that are not currently contributing to the animated
style--that is animations that are not "in effect".

We need to add this check *after* we update aNeedsRefreshes since an animation
that is not "in effect" because it has a delay and no backwards fill (in this
case it will have a play state of "running") still needs refreshes.
2015-08-07 12:29:35 +09:00
Brian Birtles
489ec1698e Bug 1181392 part 1 - Remove use of IsFinishedTransition from Animation::CanThrottle; r=dbaron
Previously we used IsFinishedTransition so that if the only animations present
are finished transitions we could throttle the tick. In fact, this probably
shouldn't even be necessary since we shouldn't be calling CanThrottle if
AnimationCollection::mNeedsRefreshes is false. However, so long as we're
performing this test it turns out we can generalize this further and throttle
ticks for all finished animations that are not newly finished, regardless of
whether they are running on the compositor or not (although this method won't
be called unless the animation property could be run on the compositor anyway).

This method is somewhat confusing. For one, it is not strictly limited to
animations that are running on the compositor. It appears to only return true
when the animation is running on the compositor but the mIsRunningOnCompositor
flag doesn't get cleared when the animation finishes (bug 1151694). As a result
this method also deals with animations that are now running on the main thread.
This patch makes us deal with such animations more consistently.

This patch also reworks this method so that it's hopefully a little easier to
follow and a little more consistent since I spent several hours trying to
understand the different combinations of inputs this method could take and what
question it was trying to answer.
2015-08-07 12:29:35 +09:00
Brian Birtles
d49be12043 Bug 1180125 part 2 - Move AnimationCommon classes out of CSS namespace; r=dbaron
The long-term plan is to drop the mozilla::css namespace altogether. Before we
go to much further with refactoring code in AnimationCommon, we should drop
usage of the mozilla::css namespace. Specifically, this patch moves the
CommonAnimationManager and AnimValuesStyleRule classes to the mozilla namespace.
2015-07-29 10:57:39 +09:00
Hiroyuki Ikezoe
c195320c10 Bug 1178664 - Part 4 -Implement Animation.oncancel event. r=bbirtles, r=smaug 2015-07-30 23:26:00 +02:00
Hiroyuki Ikezoe
9c373bf1d8 Bug 1178664 - Part 3 - Implement Animation.onfinish event. r=bbirtles, r=smaug 2015-07-30 23:25:00 +02:00
Hiroyuki Ikezoe
6ed7723f64 Bug 1178664 - Part 1 - Make Animation interface EventTarget inheritance. r=smaug 2015-07-30 23:23:00 +02:00
Hiroyuki Ikezoe
fc0d93f3af Bug 1178665 - Part 3: Make finish notifications asynchronously in most cases. r=bbirtles, r=smaug 2015-07-29 23:21:00 +02:00
Hiroyuki Ikezoe
e33d0941cf Bug 1178665 - Part 2 - Adapt to latest Animation.finish procedure changes. r=bbirtles
ee99cc4db5
2015-07-14 21:45:00 +02:00
Carsten "Tomcat" Book
4fb4bbbdff Backed out changeset a4fb4e4b1c8b (bug 1180125) 2015-07-29 17:32:19 +02:00
Brian Birtles
7184c3bcce Bug 1180125 part 2 - Move AnimationCommon classes out of CSS namespace; r=dbaron
The long-term plan is to drop the mozilla::css namespace altogether. Before we
go to much further with refactoring code in AnimationCommon, we should drop
usage of the mozilla::css namespace. Specifically, this patch moves the
CommonAnimationManager and AnimValuesStyleRule classes to the mozilla namespace.
2015-07-29 10:57:39 +09:00
Hiroyuki Ikezoe
b5435069b4 Bug 1186684 - Remove unused ErrorResult in Animation::SetPlaybackRate/SilentlySetPlaybackRate. r=bbirtles 2015-07-23 02:55:00 -04:00
Hiroyuki Ikezoe
6d51bed6a3 Bug 1150808 - Implement Animation.reverse(). r=smaug r=birtles 2015-07-09 22:54:00 +02:00
Brian Birtles
6d2762fca2 Bug 1150810 part 15 - Add a comment about need to store more than just relevant animations; r=jwatt
We'll likely address this as part of bug 1151731 when we sample animations from
their timeline.
2015-06-15 11:05:43 +09:00
Brian Birtles
3a190e3513 Bug 1150810 part 9 - Add relevant animations to timeline; r=jwatt
We only store relevant animations on the timeline. Relevant animations are
any animations that are running or yet to run ("current animations") or
which have finished but are still applying a fill mode ("in effect animations").

AnimationTimeline.getAnimations() only ever returns relevant animations so
this is the minimum set we need to keep track of. Keeping track of any more
than this would prevent us from garbage-collecting any no longer relevant
animations since we keep a strong reference to this animations.

The reason we keep a strong reference is that if an animation is attached to
a timeline, even if there are no references to it from script or markup it
needs to be kept alive in order to dispatch events or resolve promises. An
irrelevant animation however is not going to do either of these things without
outside intervention so we don't need to keep it alive.
2015-06-15 11:05:43 +09:00
Brian Birtles
4677a3b349 Bug 1150810 part 7 - Add Animation::SetTimeline; r=jwatt 2015-04-28 17:21:58 +09:00
Brian Birtles
0ceac567cc Bug 1150810 part 5 - Handle Timeline() returning null; r=jwatt 2015-04-28 12:49:12 +09:00
Brian Birtles
1880023a8a Bug 1150810 part 4 - Store global on Animation; r=smaug, jwatt
The connection between an Animation and an AnimationTimeline is optional. That
is, it is possible to have an Animation without an AnimationTimeline. Until now
we have often just assumed the timeline will be set but eventually we need to
support the possibility of the timeline being null. Indeed, later in this patch
series we will set the timeline out-of-band (i.e. not in the constructor) using
SetTimeline which opens up the possibility that timeline will be null for
a period of time.

This patch paves the way for having an optional timeline by storing the global
used for, e.g. creating promises, on the Animation object itself.
2015-04-28 15:48:35 +09:00
Brian Birtles
f67ffbd5ca Bug 1150810 part 3 - Make IsPossiblyOrphanedPendingAnimation return true when there is no rendered doc; r=jwatt
This appears to be an existing bug.
2015-04-28 15:47:45 +09:00
Brian Birtles
7204f7c027 Bug 1150810 part 2 - Replace references to DocumentTimeline with AnimationTimeline; r=jwatt
This is needed not only for supporting other kinds of timelines, but also for
when we come to implement SetTimeline(AnimationTimeline* aTimeline).
2015-04-28 11:29:13 +09:00
Brian Birtles
99066af81d Bug 1150810 part 1 - Move DocumentTimeline methods up to AnimationTimeline; r=jwatt
This is not strictly necessary yet but we will want to implement methods
like GetAnimations() on the base class, AnimationTimeline, so we may as well do
that now rather than adding that code to DocumentTimeline and moving it later.
2015-04-28 11:17:10 +09:00
Brian Birtles
7ebdab8f04 Bug 1171817 part 8 - Override sequence numbers for CSS animations; r=dbaron
This patch re-uses Animation::mSequenceNum to store the index of CSS animations
within their corresponding animation-name property. When the animation is
removed from an animation-name property it reverts to using the default
animation composite order.

This patch also updates Animation::DoCancel to call UpdateTiming instead of
UpdateEffect. This is because UpdateTiming is responsible for updating the
sequence number (when custom composite order is not in effect). When we remove
an animation from animation-name it will be cancelled and at that point we
expect its sequence number to be cleared which will only happen if
UpdateTiming gets called.
2015-06-09 11:13:54 +09:00
Brian Birtles
8bee366ac6 Bug 1171817 part 7 - Add Animation::IsUsingCustomCompositeOrder; r=dbaron
Add a virtual method we can use to determine when an animation is having its
sequence number set by some other mechanism than the general logic
defined for animations.

This allows CSS animations and transitions to re-use the sequence number for
their own purposes. Typically what will happen is something like this:

1. A CSSAnimation is created corresponding to an item in the animation-name
   property.

   At this point CSSAnimation::IsUsingCustomCompositeOrder() will return true
   and nsAnimationManager will set the sequence number based on the position of
   the animation in animation-name.

2. If at a later point the animation is removed from the animation-name but kept
   alive by script, CSSAnimation::CancelFromStyle will be called which will
   clear the custom sequence number (i.e. set it to kUnsequenced) and also
   update the CSSAnimation's state such as
   CSSAnimation::IsUsingCustomCompositeOrder() returns false.

3. Then, then the CSSAnimation next transitions out of the idle state it will
   have its sequence number set just like any other Animation and be ordered
   like any other Animation (since we can no longer use animation-name to
   determine its composite order).

This behavior is added in subsequent patches in this series (and likewise for
CSS transitions too).
2015-06-09 11:13:54 +09:00
Brian Birtles
443d62ca0a Bug 1171817 part 6 - Add Animation::HasLowerCompositeOrderThan; r=dbaron
This patch introduces a method that will be used for sorting animations based on
their composite order. The method is based on the API for Comparator objects (as
used by nsTArray and co.) which have a LessThan method. (For the
Comparator::Equals method we can used pointer equality since no two independent
objects should have equal composite order.)
2015-06-09 11:13:53 +09:00
Brian Birtles
50d3c774d4 Bug 1171817 part 5 - Add a sequence number member to Animations; r=dbaron
Web Animations defines Animations as having a globally unique sequence number
for the purpose of prioritization:

  http://w3c.github.io/web-animations/#animation-sequence-number

As of the writing of this patch, the spec says the sequence number is updated
when the Animation is created. This is problematic and I have proposed that
actually this should be updated from each transition from idle:

  https://lists.w3.org/Archives/Public/public-fx/2015AprJun/0054.html

This doesn't seem to have met any opposition so I will update the spec to
reflect this soon.

This patch implements the behavior of updating the sequence number on each
transition from idle.

To make sure we perform this on each change to timing this patch removes
a couple of instances of early returns to ensure that UpdateTiming is called.

The current maximum sequence number is simply a class static and we make no
attempt to deal with wraparound. This is because we only update this number when
an animation transitions from idle which only happens when an animation is
created or script calls cancel() followed by play() on the animation. Supposing
that across all content this happenned an unlikely 1 billion times a second we
still wouldn't exhaust the range of the unsigned 64-bit int for about 585 years.

We'd like to make kUnsequenced be zero and make the static represent the
current maximum. This would probably be easier to understand and recognize in
a debugger. However, later in this patch series we will make CSS animations and
CSS transitions override this sequencing behavior. If we define kUnsequenced
to be zero and they accidentally assign zero as an actual sequence number then
they'll run into trouble. To avoid that we set kUnsequenced to UINT64_MAX.
2015-06-09 11:13:53 +09:00
Brian Birtles
9e494af9ce Bug 1171817 part 1 - Cancel animations when destroying the property holding them; r=dbaron
Prior to this patch we cancel animations in AnimationCollection::Destroy but
this is not called automatically when the property holding the collection is
destroyed via its destructor. When an element is unbound from the tree we
destroy its animation properties but don't call AnimationCollection::Destroy.
This means, that in such circumstances:

* We won't create animation mutation records for the removed animations
* Once we start registering animations with a timeline they won't have a
  chance to remove themselves from the timeline (meaning
  document.timeline.getAnimations()) will keep returning them
* Once we go to implement the animationcancel and transitioncancel events we
  won't fire them in this case (assuming we implement the queueing/dispatch of
  those events as part of the cancel code)

This patch addresses this by moving the call to cancel each animations to the
property destructor for the animation properties.

We do this first so we can land this change separately to ease bisecting any
regressions it might trigger.
2015-06-09 11:13:53 +09:00
Brian Birtles
e6ebfda46b Bug 1166164 part 6 - Make pausing from idle set the current time; r=jwatt, r=smaug
As proposed:

  https://lists.w3.org/Archives/Public/public-fx/2015AprJun/0013.html (item g)

And agreed upon here:

  https://lists.w3.org/Archives/Public/public-fx/2015AprJun/0031.html
2015-05-19 14:55:26 +09:00
Brian Birtles
e3945987e3 Bug 1166164 part 5 - Make play() throw when it should seek to the end of an infinite effect; r=jwatt, r=smaug 2015-05-19 14:00:48 +09:00
Brian Birtles
a3b71488c1 Bug 1166164 part 4 - Make finished promise not resolve when paused; r=jwatt
As resolved, https://lists.w3.org/Archives/Public/public-fx/2015AprJun/0038.html
item 2.
2015-05-19 08:51:13 +09:00
Brian Birtles
b7b7237192 Bug 1166164 part 3 - Resolve start time on finish(); r=jwatt
We have already resolved to make calling Finish() clear the pause state (see
https://lists.w3.org/Archives/Public/public-fx/2015AprJun/0038.html, item 2).
Doing that involves resolving the start time when the animation is paused.

Furthermore, as a separate change, we resolved to make the finished promise not
resolve when the animation is paused. That suggests making UpdateFinishedState()
only resolve the finished promise when PlayState() == Finished rather than using
IsFinished() which returns true even if the animation is paused.

However, if we compare PlayState() == Finished in UpdateFinishedState() then we
will *not* resolve the finished promise when the animation is play-pending since
PlayState() == Pending in that case (pause-pending is ok since the call to
SetCurrentTime will cause a transition to the Paused state). Furthermore, the
existing call to cancel the pending play task will effectively leave this
animation forever pending. Hence, in this patch we unconditionally fill in the
start time.
2015-05-19 10:08:46 +09:00
Brian Birtles
4b74d6bb1b Bug 1166164 part 2 - Make UpdateFinishedState take a non-defaulted enum; r=jwatt
This is much easier to read at call sites and prevents accidentally using the
default value when another value might be more suitable.
2015-05-11 17:17:06 +09:00
Brian Birtles
817f58d048 Bug 1166164 part 1 - Make setting the current time complete a pending pause, not abort it; r=jwatt
The point of making pausing async is to allow time to sync up the current time
with the compositor. Setting the current time manually should simply force it to
the specified time and complete the pause action, not abort it. (We do a similar
thing for a pending play. For a pending play we're waiting to establish
a suitable start time. Manually setting the start time in that case simply
forces the start time to the specified time and completes the play operation.)
2015-05-18 11:41:19 +09:00
Brian Birtles
ec2b66d21a Bug 1161320 - Fix conflict between finishing and aborting a pause; r=jwatt
Animation::ResumeAt contains an assertion that, when we exit the play-pending
state, checks we either have a resolved start time or a resolved hold time.

That's normally true but if we are aborting a pause on animation that is
finished we can end up with a resolved start time (since we don't clear the
start time when we're aborting a pause) and a resolved hold time (either
because the regular finishing behavior set one, or, because play() applied
auto-rewinding behavior and set it).

In that case we should actually respect the hold time and update the start time
when resuming the animation. However, ResumeAt won't update the start time if it
is already set.

This patch fixes that by clearing the start time in DoPlay in the case where we
are aborting a pause and have a hold time.
2015-05-08 16:17:13 +09:00
Andrew McCreight
4af1ed5d3c Bug 1152551, part 3 - Fix more mode lines in dom/. r=jst 2015-05-03 15:32:37 -04:00
Brian Birtles
67c6bec9aa Bug 1159082 - Rename *Readonly animation interfaces to *ReadOnly. r=smaug 2015-04-30 09:06:43 -04:00
Carsten "Tomcat" Book
49dcd0d63c Backed out changeset 1b5fc672f0d4 (bug 1159082) for B2G ICS Emulator opt R6 test failures on a CLOSED TREE 2015-04-30 13:15:04 +02:00
Brian Birtles
e3179b0530 Bug 1159082 - Rename *Readonly animation interfaces to *ReadOnly; r=smaug 2015-04-28 10:16:45 +09:00
Brian Birtles
e95af91e32 Bug 1157989 part 2 - Make Silently* methods protected; r=jwatt
These methods aren't part of the public API.
2015-04-27 10:05:46 +09:00