Let ActiveLayerTracker track individual transforms. (Will add
motion-path in the future.)
Besides, using a property set for transform and opacity is more efficient,
so let's change it. For background position, we use a different code path,
so we can have more restrictions in IsStyleAnimated.
Differential Revision: https://phabricator.services.mozilla.com/D19631
nsIFrame::BuildDisplayListForStackingContext() will check the existence
of transform animations, so we need to update
nsLayoutUtils::HasAnimationsOfPoperty(). However, checking only
eCSSProperty_transform is not enough. We have to check all the transform-like
properties. Therefore, we update these functions to accept a property
set as the argument, and pass a collection of transform-like properties
into them.
Differential Revision: https://phabricator.services.mozilla.com/D20412
It's a global object, it doesn't have to be stored in nsFont. Pass it from the
caller like the user font set and co.
Depends on D20141
Differential Revision: https://phabricator.services.mozilla.com/D20142
This is more consistent with what the Rust bits of the style system do, and
removes a pointer from ComputedStyle which is always nice.
This also aligns the Rust bits with the C++ bits re. not treating xul pseudos as
anonymous boxes. See the comment in nsTreeStyleCache.cpp regarding those.
Can't wait for XUL trees to die.
Depends on D19001
Differential Revision: https://phabricator.services.mozilla.com/D19002
It's a global object, it doesn't have to be stored in nsFont. Pass it from the
caller like the user font set and co.
Depends on D20141
Differential Revision: https://phabricator.services.mozilla.com/D20142
Really sorry for the size of the patch :(
Only intentional behavior change is in the uses of HasLengthAndPercentage(),
where it's easier to do the right thing. The checks that used to check for
(IsCalcUnit() && CalcHasPercentage()) are wrong since bug 957915.
Differential Revision: https://phabricator.services.mozilla.com/D19553
The only caller wants CSS pixels, no need to go back and forth.
This is the last dependency on the pres context, I think, from the style system
font code.
Differential Revision: https://phabricator.services.mozilla.com/D19147
Also for the intersection observer root margin, since it was easier to fix it
up and clean it up than not doing it.
This is the first big step to get rid of nscoord. It duplicates a bit of logic
in nsLayoutUtils since for now max/min-width/height are still represented with
nsStyleCoord, but I think I prefer to land this incrementally.
I didn't add helpers for the physical accessors of the style rect sides that
nsStyleSides has (top/bottom/left/right) since I think we generally should
encourage the logical versions, but let me know if you want me to do that.
Differential Revision: https://phabricator.services.mozilla.com/D17739
Summary:
Flushing it at a bad time can cancel loads whose timer / completion
handler is in progress, which makes no sense.
Reviewers: jfkthame, jwatt, heycam
Tags: #secure-revision
Bug #: 1523181
Differential Revision: https://phabricator.services.mozilla.com/D17856
This commit adds categories to all markers. This way the profiler's
marker categories and frame label categories agree. There are a few
duplicate category properties on some of the marker payloads, but
this could be cleaned up in a follow-up if needed.
Differential Revision: https://phabricator.services.mozilla.com/D16864
Performance of sync animation with large images is worse with WebRender than non-WebRender case. We want to use async animation as much as possible and relax aysnc animation size restriction. With WebRender, memory usage increase for async animation is limited compared to non-WebRender case. Image does not needs additional TextureClient allocation for async animation and majority of frames are comverted to WebRenderCommands. Then we could relax aysnc animation size restriction with WebRender.
Differential Revision: https://phabricator.services.mozilla.com/D16791
We are using the unrounded dest rect to calculate the image decode size
in ComputeImageContainerDrawingParameters, while passing the rounded
dest rect to WebRender. This mismatch causes images to be decoded to one
size and display at another, cause some visual distortions. Using the
correct rect seems to allow us to remove the extra snapping logic added
to work around this.
At this time, how we snap is different between WebRender and
non-WebRender in general. This patch will likely morph again once we
bring the two models closer together.
Differential Revision: https://phabricator.services.mozilla.com/D15739
During a "first paint" transaction, compositor-side state such as APZ's copy
of the visual viewport offset is overwritten. However, the scroll frame may
persist on the main thread, and in such a case we want to restore the visual
viewport offset stored in the scroll frame. This comes into play during e.g.
navigation back to a page.
Differential Revision: https://phabricator.services.mozilla.com/D16238
This commit implements candidate selection for a scroll frame using a frame tree
traversal. It roughly tries to follow the algorithm given in the scroll
anchoring draft specification, adapted to operate on the frame tree [1].
Some details, such as not selecting an anchor if the user hasn't scrolled are
not currently in the specification but will be to match Blink's implementation.
Once a scroll anchor has been selected, we maintain a bit on it and its ancestor
frame's states. This is used in a later commit to detect changes to position
during a reflow so the scroll frame can perform an adjustment.
A scroll anchor will be invalidated when the user scrolls the frame or the
scroll anchor is destroyed. Later commits will add logic to drive selection and
invalidation appropriately.
[1] https://drafts.csswg.org/css-scroll-anchoring/#anchor-node-selection
Differential Revision: https://phabricator.services.mozilla.com/D13268
This commit implements candidate selection for a scroll frame using a frame tree
traversal. It roughly tries to follow the algorithm given in the scroll
anchoring draft specification, adapted to operate on the frame tree [1].
Some details, such as not selecting an anchor if the user hasn't scrolled are
not currently in the specification but will be to match Blink's implementation.
Once a scroll anchor has been selected, we maintain a bit on it and its ancestor
frame's states. This is used in a later commit to detect changes to position
during a reflow so the scroll frame can perform an adjustment.
A scroll anchor will be invalidated when the user scrolls the frame or the
scroll anchor is destroyed. Later commits will add logic to drive selection and
invalidation appropriately.
[1] https://drafts.csswg.org/css-scroll-anchoring/#anchor-node-selection
Differential Revision: https://phabricator.services.mozilla.com/D13268
Summary: Really sorry for the size of the patch. It's mostly automatic
s/nsIDocument/Document/ but I had to fix up in a bunch of places manually to
add the right namespacing and such.
Overall it's not a very interesting patch I think.
nsDocument.cpp turns into Document.cpp, nsIDocument.h into Document.h and
nsIDocumentInlines.h into DocumentInlines.h.
I also changed a bunch of nsCOMPtr usage to RefPtr, but not all of it.
While fixing up some of the bits I also removed some unneeded OwnerDoc() null
checks and such, but I didn't do anything riskier than that.
This is a big step in order to merge both.
Also allows to remove some very silly casts, though it causes us to add some
ToSupports around to deal with ambiguity of casts from nsIDocument to
nsISupports, and add a dummy nsISupports implementation that will go away later
in the series.
Differential Revision: https://phabricator.services.mozilla.com/D15352
Also add an IsElement check in GetElementFromPoint in the APZ code since I think
the element cast is unsound in presence of Shadow DOM.
Differential Revision: https://phabricator.services.mozilla.com/D14355