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Implement WebGL::GetShaderPrecisionFormat. See https://github.com/servo/gleam/pull/119 && https://github.com/servo/webrender/pull/1127
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Source-Revision: 1661ae6cf40df574853a822164d36f8d791c646a
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Adds support for the other overload of bufferData, fixing many conformance tests. In the process I had to fix the webidl codegen in the overload-distinguished-by-an-object case. Also includes a little fix for glEnable() validation.
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This is by no means a complete implementation, but I've slowed down on working on it, so I think we should look at what it takes to merge the current code. There are some major features missing, like initializing renderbuffers to 0 (uninitialized memory leak), tracking the attachments' attributes (width/height/format) for parameter requests, and lots of missing glCheckFramebufferStatus() validation. On the other hand, this is enough to run some demos using FBOs.
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Source-Revision: a466f43fe532157d2100788080e132b00864dd36
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These new functions are derived from the existing uniform*fv
functions. They get used in a lot of demo code, so it should greatly
improve our compatibility.
This regresses uniformMatrixBadArgs.html, which gets at an existing
problem in our uniform matrix support (failure to validate
that the uniform is a matrix before calling down) but previously just
failed because it only called the 'fv' variants and never the existing
'f' variants.
Source-Repo: https://github.com/servo/servo
Source-Revision: aab9d61025fe72bdcb37f13c9cc53b787a636036
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This is a change set with multiple intentions:
* Be correct.
* Unlock tests that are blocking @anholt.
* Ease the transition to typed arrays once the changes by @Ms2ger start rolling
in, since I expect the amount of test expectations to update to be
non-trivial.
I expect having it to run on try a few times, but... r? @nox or @KiChjang
Source-Repo: https://github.com/servo/servo
Source-Revision: ddff5ce2eb635ff1c51ed7fee2d33e890c541221
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Implement WebGLRenderingContext::{validateProgram, getProgramInfoLog} and improve WebGL testcase to show shader link and validation errors.
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Source-Repo: https://github.com/servo/servo
Source-Revision: fc251384a76547167c027d69c28deae8c410c626
Implemented WebGLRenderingContext::isEnabled
- Please note the return value of the implementation, not sure about returning `false` on `InvalidEnum`.
- the `webgl/conformance-1.0.3/conformance/state/gl-enable-enum-test.html` wpt test is disabled on linux but was enabled on my machine and run to validate expectations.
- the `/webgl/conformance-1.0.3/conformance/context/methods.html` test is disabled everywhere. Enabling and running on my machine showed incorrect expectations beyond `isEnabled`. The test was temporarily edited to test just for `isEnabled` and it ran successfully.
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Source-Revision: f09595e8af6cd480238d29559579434d94f868cc
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webgl: Add isProgram() support.
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There's one failure still, where a deleted program should still be
considered to be a program until it's unbound. However, I recently
made it so that we unbind at delete time, and we may need to partially
back that change out.
Source-Repo: https://github.com/servo/servo
Source-Revision: d37d4d697ae8c8897384213be82f25a51a4aa835
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Either:
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- [X] These changes do not require tests because I have run the wpt test of texSubImage2D.html, and it works.
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I have implemented ```TexSubImage2D``` follow [the spec](https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.8). This is my first version of implementation, and I notice I can reuse the code from ```TexImage2D```. Therefore, I would like to discuss make ```validate_tex_image2D_from_buffer``` and ```validate_tex_image2D_from_source``` to remove duplicate code.
Part of #10209
Source-Repo: https://github.com/servo/servo
Source-Revision: 5e8ab6c0ff3eb8504c977f16dfc9507e36853e71
- [X] `./mach build -d` does not report any errors
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- [X] These changes fix#11357
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Source-Repo: https://github.com/servo/servo
Source-Revision: b11648903bb07a31ec93f3030058ed41b3472b17
- [X] `./mach build` does not report any errors
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Implement copyTexImage2D and copyTexSubImage2D for WebGLRenderingContext. Feedback would be appreciated. I did my best to follow the [spec](https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.8). Please let me know if I missed anything. I couldn't find tests for this. Let me know if I should create one. I'm more than happy to do so. As always any feedback, comments,or critiques are very welcome 😄
Part of #10209
Source-Repo: https://github.com/servo/servo
Source-Revision: 846517342b8c72da483318b5260e74ad8de35f86
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@emilio
Anything obviously wrong stick out to you? Haven't had a chance to debug why tests/wpt/web-platform-tests/webgl/conformance-1.0.3/conformance/programs/gl-bind-attrib-location-long-names-test.html and co. get the wrong results from ReadPixels.
Source-Repo: https://github.com/servo/servo
Source-Revision: 7bede60272a79fe094ea81979044b4d6eceeada4
This is a large-ish refactor of the Texture2D code, but it should be
easier to read and of course more correct.
I tried to annotate every error condition with a spec paragraph.
I made just a reftest to ensure this works as intended, since I expect #10373 to land pretty soon.
Source-Repo: https://github.com/servo/servo
Source-Revision: f1defb446e8cd4e36231acae77f11c72c74964b0
The remaining ones need changes to webrender_traits, so I'll have to open a PR there too.
r? @emilio
Source-Repo: https://github.com/servo/servo
Source-Revision: a5bc74be2fc2b1ab43d5809d776a5056ac8f35c7
Uniform4iv can make use of Uniform4i, so I implemented both.
Source-Repo: https://github.com/servo/servo
Source-Revision: 88d29e537cb3e92cc39804eabca7cb347c1417e9
Was done while implementing sequence arguments.
Depends on #9056.
Source-Repo: https://github.com/servo/servo
Source-Revision: c13e84010d1dd33c5532cdfa2937dddd4db4dd26
And use it for `WebGLRenderingContext::getSupportedExtensions`.
Part of #544
Source-Repo: https://github.com/servo/servo
Source-Revision: 12f6ba29a74029fa8c83cc7274181d441e1e52dd
Since it probably won't merge until multiprocess lands, I plan to use this PR to keep improving WebGL support until it can land.
Main TODOs are integration of tests, since it seems https://github.com/KhronosGroup/WebGL/issues/1105 is going nowhere, adding missing calls and proper painting via native surfaces instead of readback.
I can't resolve conflicts right now because of time but I will do it soon.
Source-Repo: https://github.com/servo/servo
Source-Revision: a109a333f1f95d4fc677b29e3613b2615514c080
Currently, there are a few linting functions that only run on certain
filetypes (determined by the file extension). Prior to this commit, the
special cases were handled in a parent function with a conditional. This
commit changes the system so each linting function gets passed a
filename so the function can determine whether it should run or not
based on the file extension.
I also refactored flake8 linting slightly. From what I've read so far of
the code, flake8 itself will only print the results directly to stdout
(though the linter would report the quantity of errors detected).
Prior to this commit, we would let flake8 print directly to stdout and
just determine if there were >0 errors reported. This commit (sort of
hackily) temporarily captures stdout when we call flake8 so we can do
what we want with the output, allowing us to `yield` the line number
and message like we do with the other linting functions.
In my opinion, both of these changes isolate specific behaviors/checks
into their respective linting functions instead of having them handled
at a more global level.
In addition to the changes above:
* The whitespace linter now runs on WebIDL and TOML files
* The license header linter now runs on WebIDL files
Source-Repo: https://github.com/servo/servo
Source-Revision: 7c8922c0c39616559b580b4a363ebe2a8c6b3ba8
This improves the encapsulation and consistency in our WebGL
implementation.
Also allows to implement new methods such as `getShaderSource()`.
It will also allow us to use `delete()` in the destructors of them (note
that we will probably want to keep track of them from the context before).
Some concerns:
**Trait method repetition**:
I'm aware that the traits `WebGL{Buffer,Renderbuffer,Framebuffer,Texture}Helpers` are basically the same, but `delete()` and `id()` methods are everywhere. I've thought something like:
```rust
pub trait WebGLIdentifiable {
type WebGLId; // id is sometimes i32 (see WebGLUniformLocation)
fn id(&self) -> Self::WebGLId;
}
pub trait WebGLBindable {
fn bind(&self);
}
pub trait WebGLDeletable {
fn delete(&self);
}
```
But I'd want to know your opinion first.
**`renderer` repetition**:
Thought of moving the field: `renderer: Sender<CanvasMsg>` to `WebGLObject`, but I think it makes it way more complicated to read, and also a bit unnecessary, at least IMO (`WebGLObject` will never interact with the field directly). It would also mean that all `WebGLObject`s should have one, which is true at this moment, but maybe not with WebGL 2, for example.
Source-Repo: https://github.com/servo/servo
Source-Revision: 0f8095b950dd144497919cfea65a1f154ed3ae9a
This commit implements:
* WebGLFramebuffer
* WebGLRenderbuffer
* WebGLTexture
And adds the following methods to `WebGLRenderingContext`:
* create{Texture,Framebuffer,Renderbuffer}
* bind{Texture,Framebuffer,Renderbuffer}
* destroy{Buffer,Texture,Framebuffer,Renderbuffer}
Fixes:
* WebGLUniform location shouldn't inherit from WebGLObject.
Known Issues:
* WebGL objects have to be destroyed on drop, we may want to keep a reference to the context, or maybe a clone of the renderer to achieve this
Also refactors a huge part of the current implementation, to allow
failing on creation of different WebGL objects.
Blocked on https://github.com/servo/gleam/pull/22
A reftest for most of the added functionality is not doable right now,
we need a few more functions in order to upload a texture, for example.
Source-Repo: https://github.com/servo/servo
Source-Revision: e09c555a41b0803388e54013ac8885fb789a0fa6
This implements the `canvas`, `drawingBufferHeight` and `drawingBufferWidth` getters to `WebGLRenderingContext`, and an initial version of `getParameter`.
r? @jdm or @nox?
Source-Repo: https://github.com/servo/servo
Source-Revision: 042737793b1995ad93dc093ea12ec986b99e64b8
r? @jdm
I couldn't add the `getContextAttributes` method since `CodegenRust`
doesn't know how to return a dictionary value, I'll take a look at it ASAP.
I think the helper functions can return directly the renderer, since they're used just for that, but I wanted to hear your opinions about this.
By the way I'm interested in adding more serious tests for WebGL, and I think the [khronos conformance suit](https://github.com/KhronosGroup/WebGL/tree/master/conformance-suites/1.0.3) should be the best option.
Should I try to integrate it in wpt, or making a `tests/webgl` directory (or similar) inside the servo tree? (Maybe this question should be for @Ms2ger)
Source-Repo: https://github.com/servo/servo
Source-Revision: 0de09b936e5e37c15b7865157a98ad78b1077659
@jdm @ecoal95 I'm working on making VR happen in the Browser and I want to bring to Servo the [webVR APIs](https://github.com/MozVR/webvr-spec/blob/master/webvr.idl) we already have in Gecko. Before anything happens we need a working implementation of WebGL (and also the [fullscreen API](https://fullscreen.spec.whatwg.org/)). My implementation is very basic and probably naive (I just recently started to contribute to Servo). My patch is just a starting point:
- It only implements ```clearColor``` and ```clear``` methods of the [WebGL spec](https://www.khronos.org/registry/webgl/specs/latest/).
- It uses the readback strategy that ```canvasRenderingContext2D``` is using (The webgl task paints stuff independently on it's own buffer and the compositor task request the pixels back to the webgl task when it needs them) I'm sure there are much better ways to handle this. Latency and FPS are critical in VR so we have to figure out the fastest way to push pixels to the screen. I've read something about layerizing the canvas but I'm still not sure what that even means :)
- There's an included test you can try ```./mach run tests/ref/webgl-context/clearcolor.html```
@ecoal95 I know you'll be working on this for the next three months. With a foundation in place we will be able to make quick progress in parallel. This is exciting!
Source-Repo: https://github.com/servo/servo
Source-Revision: e4b620ea54c94e03095e4108bce94ec750416bba