This includes removing:
* the box property directional source constants
* the CSS_PROPERTY_DIRECTIONAL_SOURCE property flag
* the CSS_PROPERTY_REPORT_OTHER_NAME property flag
* nsCSSProps::OtherNameFor
* methods on the CSS parser to parse directional box properties and set
the old *-source and *-value properties
* the resolution of logical and physical properties in nsRuleNode during
style computation, since that's now done as part of the cascade in
nsCSSExpandedDataBlock::MapRuleInfoInto
This patch (finally!) introduces the delayed start behavior. It updates
AnimationPlayer::DoPlay to put animations in the PendingPlayerTracker from
where they are triggered.
This patch also updates nsTransitionManager to set the animation's source
before calling Play as otherwise the AnimationPlayer won't be able to access
the pending player tracker (which it locates by navigating AnimationPlayer ->
Animation (source content) -> target element -> composed doc -> pending player
tracker). In future, when we support setting the AnimationPlayer.source property
we will make this more robust so that the order in which these steps are
performed doesn't matter.
This patch also updates a couple of tests to reflect the fact that
AnimationPlayer will now return the pending state.
This includes removing:
* the box property directional source constants
* the CSS_PROPERTY_DIRECTIONAL_SOURCE property flag
* the CSS_PROPERTY_REPORT_OTHER_NAME property flag
* nsCSSProps::OtherNameFor
* methods on the CSS parser to parse directional box properties and set
the old *-source and *-value properties
* the resolution of logical and physical properties in nsRuleNode during
style computation, since that's now done as part of the cascade in
nsCSSExpandedDataBlock::MapRuleInfoInto
This patch (finally!) introduces the delayed start behavior. It updates
AnimationPlayer::DoPlay to put animations in the PendingPlayerTracker from
where they are triggered.
This patch also updates nsTransitionManager to set the animation's source
before calling Play as otherwise the AnimationPlayer won't be able to access
the pending player tracker (which it locates by navigating AnimationPlayer ->
Animation (source content) -> target element -> composed doc -> pending player
tracker). In future, when we support setting the AnimationPlayer.source property
we will make this more robust so that the order in which these steps are
performed doesn't matter.
This patch also updates a couple of tests to reflect the fact that
AnimationPlayer will now return the pending state.
This patch adds a means of terminating an animation so that is has no effect.
The procedure is defined by Web Animations:
http://w3c.github.io/web-animations/#cancelling-a-player-section
We don't implement all of this, however, since we don't currently support the
finished promise or custom effects.
In a later bug we will expose this as the cancel() method on AnimationPlayer.
We call this method for terminated animations in nsAnimationManager and
nsTransitionManager to ensure they get removed from the pending player tracker
and so that, for example, the ready promise of CSS Animation player objects is
rejected when the corresponding item is removed from animation-name.
Now that there is a public accessor for mStartTime, we can make it a protected
member of AnimationPlayer. The only time mStartTime is ever set is when playing
the animation so we can replace external modifications to mStartTime with calls
to Play(). This simplifies implementing deferred starting of animations
in bug 927349 by isolating the deferred playback logic to AnimationPlayer.
Note that even when we call PauseFromStyle immediately afterwards we still need
to call PlayFromStyle (or Play) first in order to resolve the time at which the
player should be paused. A newly created player doesn't have a current time so
if we were simply to call pause it wouldn't pause at the start of the animation
as we might expect. The call to Play(FromStyle) will cause the current time to
become zero and then we pause at that time.
nsAnimationManager provides GetAnimationPlayers while nsTransitionManager
provides GetElementTransitions. Both perform the same function, namely, fetching
(and optionally creating if it does not exist) the AnimationPlayerCollection for
the specified element/pseudo. Furthermore, both take the same arguments.
This patch aligns the method names and makes this a virtual method on the base
class CommonAnimationManager so that it can be used generically from a pointer
to a CommonAnimationManager.
This patch introduces an abstract method to AnimationPlayer to fetch the manager
object associated with the player. This method is implemented separate by
CSSAnimationPlayer and CSSTransitionPlayer to return the nsAnimationManager or
nsTransitionManager accordingly.
Previously AnimationPlayer::Play() and AnimationPlayer::PlayState() would flush
styles as part of their operation. This, however, is only needed when the player
corresponds to a CSS Animation or CSS Transition. Now that we have concrete
subclasses for each of these cases we can move style flushing to the subclasses
and remove it from the base class (which is expected to be shared with
animations that are not dependent on style).
In order to be able to find the collection a player belongs to from its source
content, we first need to be able to determine which manager--the animation
manager or transition manager--to look up.
We eventually plan to push transition event dispatch down to a CSS
transitions-specific subclass of AnimationPlayer, so this seems like a suitable
point to introduce this class.
Using this subclass we can define a virtual GetManager method that will
return the appropriate animation/transition manager for the player.
In order to add AnimationPlayerCollection::NotifyPlayerUpdated, collections
need a way of updating their managers to inform them that their mNeedsRefreshes
flag has changed and hence the manager may need to resume observing the refresh
driver.
Currently, only nsAnimationManager makes use of mNeedsRefreshes and provides
a CheckNeedsRefresh method. In order to allow AnimationPlayerCollection to
operate independently of the type of manager it is attached to (and because
there's a lot of similar code here that we eventually want to move to a common
manager anyway), this patch moves CheckNeedsRefreshes and associated
machinery to CommonAnimationManager.
I originally wrote this to see if it would fix bug 1086937, but it
didn't.
Note that this conflicts a bit with the patch in bug 1085769; whoever
lands second will have some merging (though it shouldn't be difficult).
The updating of the style rule is needed as part of the animation-only
style update, but it shouldn't be in the general restyling code, so it
has moved there.
This patch fixes a regression from
https://hg.mozilla.org/mozilla-central/rev/31695984cfe2 (bug 1025709). That
patch replaced the EnsureStyleRuleFor method on ElementTransitions and
ElementAnimations with a common method in CommonElementAnimationData.
ElementTransitions::EnsureStyleRuleFor would create a new style rule if
there was no style rule (mStyleRule == nullptr) or if the refresh time was
old (mStyleRuleRefreshTime != aRefreshTime).
ElementAnimations::EnsureStyleRuleFor, however, would create a new style rule
only if mStyleRuleRefreshTime was null or old since a null style rule may
still be valid for animations (unlike transitions). If we bail as soon as we
a null style rule we would never update mNeedsRefreshes when the animation
finishes.
The unified version of EnsureStyleRuleFor in CommonElementAnimationData
adopted the behavior from ElementAnimations checking for a null or old
mStyleRuleRefreshTime.
However, nsTransitionManager::StyleContextChanged sets mStyleRule to nullptr
to indicate that we need to generate a new style rule. This means that we
will fail to create a style rule for the transition in some cases.
This patch addresses this by making nsTransitionManager::StyleContextChanged
set mStyleRuleRefreshTime to a null timestamp. Setting mStyleRule to nullptr
is no longer necessary since EnsureStyleRuleFor will do this when necessary
and nsTransitionManager::mStyleRule is only used after calling
EnsureStyleRuleFor.
The assertion in nsTimeStamp::operator >= occasionally fails due to a null RHS
timestamp when called from AnimationPlayer::GetCurrentTimeDuration, which, in
turn, is called from AnimationPlayer::SetSource.
The issue appears to be that we're not correctly initializing
AnimationPlayer.mPlayState. This value can be running (0) or paused (1) but we
only ever compare against the paused state (i.e. every other value is
effectively treated as running). If we don't initialize this we can end
up in the paused state but with mPauseStart not set to a valid (non-null)
TimeStamp. This creates an inconsistent state since we assume that when we're
paused mPauseStart is non-null, hence the assertion fails.
This gets tickled because, since bug 1040543, we call
AnimationPlayer::SetSource from nsAnimationManager::BuildAnimations *before* we
set mPlayState and mPauseStart.
This patch initializes mPlayState to the running state so we don't accidentally
end up in an inconsistent state.
It also removes some (now unnecessary) initialization of mPlayState and
mPauseStart from nsTransitionManager::ConsiderStartingTransition.
In future we could also consider reworking nsAnimationManager::BuildAnimations
so that we call SetSource on the new animation player *after* setting up its
play state. That may be more correct and would further avoid this problem but
may not be necessary since all that code is likely to change in the near future.
This patch changes the inheritance of ElementPropertyTransition so that it is
a subclass of Animation not AnimationPlayer.
The only thing special about ElementPropertyTransition is it stores some extra
state for reversing transitions and an extra ValuePortionFor convenience method.
This reversing behavior is implemented by the transition manager by creating
a new AnimationPlayer (i.e. it is *not* a property of the AnimationPlayer). As
a result this extra state can be pushed down to Animation which simplifies the
code significantly.
In future if we implement KeyframeEffect as a separate object we may be able to
push transition-specific state down to KeyframeEffect instead.
As the third step in dividing functionality between AnimationPlayer and
Animation this patch moves the mIsFinishedTransition member and related methods
from AnimationPlayer to Animation.
At the same time we rename SetFinishedTransition to SetIsFinishedTransition.
As the second step in dividing functionality between AnimationPlayer and
Animation, this patch moves the AnimationTiming member from AnimationPlayer to
Animation.
Most of this patch is simply moving code around. However, one significant
functional difference is that Animation::GetLocalTime() uses the mParentTime
member which is set when the Animation is updated by the player it is attached
to.
Other less significant differences are:
* AnimationPlayer::GetLocalTime is renamed to GetCurrentTimeDuration
In Web Animations, animation players have a (writeable) "current time" and
animations have a (read-only) "local time".
We would call the method simply "GetCurrentTime" (instead of
"GetCurrentTimeDuration") but GetCurrentTime is the name of the method used in
the content-facing API where it returns a double.
* "IsCurrent" is defined on both AnimationPlayer and Animation with the version
in AnimationPlayer serving mostly as a convenience shortcut to the version on
Animation.
* Animation::GetComputedTiming (previously on AnimationPlayer) now makes the
timing parameter optional since most of the time it is not needed.
As the first step in dividing the functionality currently contained in
AnimationPlayer between AnimationPlayer and Animation this patch moves the set
of keyframe properties to the Animation.
These properties are returned from the Animation by a couple of Properties()
methods that provide direct access to the member variable. In future it is
anticipated that the non-const version will be replaced with an appropriate
setter function. This will likely happen when we implement a separate
KeyframeEffect object as defined by the Web Animations API.
With regards to error checking, nsAnimationManager checks the result of
AnimationPlayer::GetSource() and handles the case where it is nullptr.
nsTransitionManager, however, simply asserts that GetSource() is never null much
like it also asserts that there is only one property with one segment in the
animation. Eventually this code should be made more generic which will probably
happen in bug 999927.
Now that we have both AnimationPlayer and Animation in use we need to clarify
which object we are referring to. This patch renames a number of member and
local variables to better reflect whether they point to an AnimationPlayer or an
Animation.
This patch is mostly renaming only with one exception. Since we are touching
a number of local variables used in loops (for looping over the array of
animation players) we take the opportunity to replace a number of instances of
uint32_t with size_t since that is the preferred type for array indices now.
This patch makes AnimationPlayers pass their current time down to the Animation
they are playing.
Since all Animations need from their players is their time, this avoids adding
a pointer back to their AnimationPlayer.
This patch renames mozilla::ElementAnimations to mozilla::dom::AnimationPlayer
and moves the code from layout/style/AnimationCommon.cpp to
dom/animation/AnimationPlayer.cpp.
It also moves various helper classes needed by AnimationPlayer to
AnimationPlayer.cpp and moves them from the mozilla::css namespace to the
mozilla namespace.
Beyond that, there are no functional changes contained in this patch.
The renaming of various members and variables that used to refer to
ElementAnimation objects but now refer to AnimationPlayer objects--to give them
a more appropriate name--is performed in a subsequent patch.
This patch introduces a method GetComputedTiming that calls GetComputedTimingAt
supplying the current time of the animation's timeline.
We still keep the GetComputedTimingAt static method since it is used for
off-main thread animation. Furthermore, we keep the second argument to
GetComputedTiming--the animation's timing properties--since on some occasions we
want to override those properties (ElementPropertyTransition::ValuePortionFor
does this). We could also add another overload that also supplies the
animation's timing properties but that can happen as a separate step.
This patch changes ElementAnimation::GetLocalTimeAt so that instead of taking
the current time as input, it uses the animation's mTimeline member to look up
the current time of the associated timeline. As a result of this, it is possible
to remove a few instances of querying the refresh driver for the current time.
Further instances are removed in subsequent patches.
Furthermore, in order to keep the use of time sources consistent, the mStartTime
of new transitions and animations is initialized with the current time from the
animation's timeline rather than with the latest refresh driver tick.
Since this time could, in future, be null, GetLocalTime(At) is updated to check
for a null start time.
GetLocalTimeAt is also renamed to GetLocalTime in the process.
Once we support arbitrary timelines which can return null current time values,
the local time of an animation can also become null so this patch updates
ElementAnimation::GetLocalTimeAt to return a Nullable<TimeDuration>.
Doing this also allows us to pass the result of GetLocalTimeAt directly to
GetComputedTimingAt.
When we expose ElementAnimation objects to script they need to have a parent
object so they can be associated with a Window.
This patch adds a pointer from an ElementAnimation to its AnimationTimeline.