For root scroll frames we need information about the async scrolling (or lack thereof) of the scroll frame before we get to ScrollFrameHelper::BuildDisplayList for the scroll frame. We need it in nsLayoutUtils::PaintFrame and nsSubdocumentFrame::BuildDisplayList. So we factor out all the code responsible for async scrolling decisions into one function we can call from all three places.
The conversion is as follows:
- GraphicsFilter::FILTER_NEAREST == gfx::Filter::POINT
- GraphicsFilter::FILTER_GOOD == gfx::Filter::GOOD
- GraphicsFilter::FILTER_BEST == gfx::Filter::LINEAR
Also typedef GraphicsFilter to gfx::Filter; this will be removed in the next
patch.
These changes mean ToFilter() and ThebesFilter() are no longer needed.
The change breaks some scenarios with APZ scrolling, in particular the code
that layerizes the scroll handoff chain for deeply nested scrollable frames.
In various places SetColor() gets passed an nscolor. These are converted
(either implicitly or explicitly) to a gfxRBGA, and then to a gfx::Color.
This patch changes all these cases to avoid the middle step, by (a)
constructing a gfx::Color directly instead of an nscolor, or (b) by converting
an nscolor with Color::FromABGR().
gfxIntSize is just a typedef of gfx::IntSize, so this is very mechanical. The
only tricky part is deciding for each occurrence whether to replace it with
IntSize, gfx::IntSize or mozilla::gfx::IntSize; in all cases I went with the
shortest one that worked given the existing "using namespace" declarations.
Remove WrapPreserve3DList() and replaced it by creating a
nsDisplayTransform item for each transformed frame.
- Add an additional item for each top frame extending 3D context to
separate consequence contexts.
- Effective transform of a layer is the accumulation of ancestors in
the same 3D context.
- The layers creating new context and extended by children need a
temporary buffer if it's effective transform is not 2D.
- Clip rects are accumulated along the context chain.
- Visible rects of items are computed from dirty regions of the frame
creating the context and accumulated transforms.
- Bounds of items are computed from accumulated transforms and
accumulated bounds of the descent frames.
- Backface hidden is handled by compositor and BasicLayerManager.
Remove WrapPreserve3DList() and replaced it by creating a
nsDisplayTransform item for each transformed frame.
- Add an additional item for each top frame extending 3D context to
separate consequence contexts.
- Effective transform of a layer is the accumulation of ancestors in
the same 3D context.
- The layers creating new context and extended by children need a
temporary buffer if it's effective transform is not 2D.
- Clip rects are accumulated along the context chain.
- Visible rects of items are computed from dirty regions of the frame
creating the context and accumulated transforms.
- Bounds of items are computed from accumulated transforms and
accumulated bounds of the descent frames.
- Backface hidden is handled by compositor and BasicLayerManager.
The special-case was added back when the Fennec dynamic toolbar showing/hiding
behaviour didn't resize the content area. As of bug 1180295 that is no longer
the case, and showing/hiding the dynamic toolbar *does* resize the content area.
Therefore the widget bounds always represents the actual content area and can
be used directly as the composition bounds.
In addition, the special-case code relied on a particular quirk of the Fennec
CSS viewport determination code which was removed in bug 1180267. The quirk was
that the CSS viewport height was always set such that it would cover the
available screen height when the page was zoomed out to the minimum allowed
zoom. This behaviour was technically incorrect as it would ignore any height
properties provided in the meta-viewport tag. Now that this quirk has been
removed, the special-case code breaks because the root frame's height is
independent of the screen height and can result in an incorrect composition
bounds.