To create a stacking context for animations on transform:none segment,
we need to set NS_FRAME_MAY_BE_TRANSFORMED. The fix is comming in part 2.
Note that in case of animations which has properties preventing running on
the compositor, e.g., width or height, corresponding layer is not created
at all, but even in such cases, we normally set valid change hint for such
animations in each tick, i.e. restyles in each tick. For example:
div.animate([{ opacity: 1, width: '100px' }, { opacity: 0, width: '200px' }], 1000);
This animation causes restyles in every ticks without this patch, this patch
does not affect such animations at all. The only animations which will be
affected by this patch are animations which has opacity/transform but
did not have those properies. e.g, setting transform by setKeyframes or
changing target element from other target which prevents running on the
compositor, etc.
MozReview-Commit-ID: 78fYqyX8uDX
Use ReconstructFrame to replace NS_STYLE_HINT_FRAMECHANGE in many places, such
as HTML*Element::GetAttributeChangeHint and HTMLFrameSetElement::SetAttr.
MozReview-Commit-ID: EHbc4RMeuu0
Use ReconstructFrame to replace NS_STYLE_HINT_FRAMECHANGE in many places, such
as HTML*Element::GetAttributeChangeHint and HTMLFrameSetElement::SetAttr.
MozReview-Commit-ID: EHbc4RMeuu0
This is useful for writing tests that test particular optimizations,
such as that a particular operation doesn't cause restyles. It sits
next to similar counters for frames constructed and frames reflowed.
I also snuck in a preference for the less-expensive mPresContext over
the more expensive mFrame->PresContext() (which dereferences multiple
pointers).
(Originally written for work I planned to be part of bug 1189598.)
MozReview-Commit-ID: 8PN7nwLJG9r
Theoretically we should do the same for nsTreeBodyFrame, but that frame type is
harder to detect and I'm not sure it's worth adding code to support updating
background-position on XUL trees.
MozReview-Commit-ID: 8HPT53MX6bO
Theoretically we should do the same for nsTreeBodyFrame, but that frame type is
harder to detect and I'm not sure it's worth adding code to support updating
background-position on XUL trees.
MozReview-Commit-ID: 8HPT53MX6bO
Theoretically we should do the same for nsTreeBodyFrame, but that frame type is
harder to detect and I'm not sure it's worth adding code to support updating
background-position on XUL trees.
MozReview-Commit-ID: 8HPT53MX6bO
We also want to cancel transitions with destroyed frames, so the simplest way
is to extend the ability of AnimationsWithDestroyFrame to cancel transitions as
well.
While processing restyles and starting transitions, we may trigger
a call to EffectCompositor::UpdateCascadeResults which may, in turn, call
EffectCompositor::RequestRestyle with RestyleType::Layer, which ultimately
results in a call to RestyleManager::IncrementAnimationGeneration().
Typically, nsTransitionManager::StyleContextChanged compares the animation
generation on its collection with that of the restyle manager and uses this
to ignore the restyle that it generates. However, given the sequence of events
above, that check may no longer help since the restyle manager's animation
generation will be out of step. As a result,
nsTransitionManager::StyleContextChanged will fail to ignore a subsequent
and redundant restyle. With certain combinations of content, this can mean that
restyles are posted in such a manner than an infinite cycle of restyles ensues.
This patch causes RestyleManager to ignore calls to IncrementAnimationGeneration
when it is already processing restyles such that the animation generation is
only ever updated once per restyle. This makes the check for a matching
animation generation in nsTransitionManager::StyleContextChanged work as
expected, preventing us from generating needless transitions which can produce
this endless loop.
MozReview-Commit-ID: 9HYDrknKPAI
This was added in bug 780692 to work around assertions that arose due to the
inconsistent state introduced by mini-flushes. However, that workaround
no longer seems necessary. In particular, the crashtest for bug 813372 no
longer reports failed assertions when we remove this method and nor do any
other tests.
I'm not sure exactly what changed about how we do mini-flushes but I suspect
it was bug 960465 or one of the related follow-ups.
RestyleManager currently has a piece of state for tracking if throttled
animations are up-to-date or not. Actually, it's not so much about throttled
animations but really about outstanding changes to animation styles (which
is typically expected to be due to throttling animations but there are
other cases that invalidate the animation style rule that we should be
considering here).
We now have that same information stored in the EffectCompositor so we can
remove the redundant state from RestyleManager. Furthermore, the state stored
in EffectCompositor is more accurate since it captures the case when animation
style needs to be updated twice within a tick, or when nothing needs to be
updated within a tick.
This patch, therefore, introduces EffectCompositor::HasPendingStyleUpdates in
place of setting RestyleManager::mLastUpdateForThrottledAnimations.
nsTransitionManager also uses mLastUpdateForThrottledAnimations to warn if we
have not processed throttled animations. We can't use HasPendingStyleUpdates
here however, since it will return true in the case where we have triggered new
transitions in the process of restyling. However, any new transitions will
trigger "standard" (i.e. not throttled) restyles so we introduce another
method, HasThrottledStyleUpdates, that returns true only if we have outstanding
throttled updates and use this for the warning inside nsTransitionManager.