- I have refactored the Oculus and OpenVR interfaces in gfx/vr
so that initialization of the VR libraries only happens once
a WebVR site is detected.
- The Oculus interface has been cleaned up and updated to unload the Oculus
runtime library when not in use.
- The browser can now re-connect to Oculus home if it was restarted, without
restarting the browser.
- We no longer submit a black frame at the end of VR presentation, as this
appears to be handled by the latest Oculus runtime automatically.
- As we only hold on to the Oculus runtime when needed, this should
reduce the likelihood of the GPU process being killed by the Oculus
software updater.
MozReview-Commit-ID: AyWeD4CxXLD
- In order to reduce the size of the following patches
and increase their readability, we rename VRDevice
to VRDisplay here first.
MozReview-Commit-ID: 3pv8scdIi5w
- The Cardboard VR support has hardcoded values and uses low-performance
orientation APIs and rendering paths.
- There is little benefit to this Cardboard VR implementation over using
polyfills.
- A future implementation would be based on Google VR support in Android N
and/or Samsung Gear VR Oculus Mobile APIs.
MozReview-Commit-ID: 7e9Th8ZTmj8