Commit Graph

8 Commits

Author SHA1 Message Date
Kartikaya Gupta
6de178fbc1 Bug 1359748 - Extract a WebRenderLayer.{h,cpp} from WebRenderLayerManager.{h,cpp}. r=jrmuizel
Other than moving the code into new files, this just cleans up includes
in the modified and dependent files.

MozReview-Commit-ID: JpJ8rwOkfOO
2017-04-27 11:28:31 -04:00
sotaro
8305f0b97e Bug 1356944 - Fix external image id allocation of WebRenderTextureHost r=nical 2017-04-20 10:24:13 +09:00
sotaro
2f88c289f9 Bug 1357644 - Use wr::ExternalImageId instead of uint64_t for external image id r=nical 2017-04-19 18:59:53 +09:00
David Anderson
7a44341bcc Improve pixel fill statistics in the D3D11 compositor overlay. (bug 1352151 part 6, r=bas)
This introduces two new statistics to the overlay. The first is the ratio of
pixel shader invocations (as determined by the GPU) to the number of pixels we
determined need to be redrawn. The ideal ratio is 1.0, indicating that we
filled every pixel exactly once. Anything over 1.0 indicates overdraw.

We also add the ratio of shaded pixels to window size. This indicates how well
we computed the invalid region, and whether or not we overfilled that
region.

Note that the OpenGL and Basic compositors do not yet query the GPU for
this statistic, so they will estimate shader invocations by the area of
DrawQuad calls.

Finally, we remove the feature where layout can request the most
recent overdraw statistic. It was not implemented on all compositors, and the
only test that used it was disabled.
2017-04-10 19:44:46 -07:00
Jeff Muizelaar
677ccdea94 Bug 1344396. Build the display lists directly. r=kats
This is a largely uninteresting patch that just uses the DisplayListBuilder
directly. A wonderful cleanup patch will come after this. One of the more
interesting pieces is the use of PushBuiltDisplayList. This is needed for
handling empty transactions. See https://github.com/servo/webrender/pull/934
for more info.
2017-03-06 23:16:30 -05:00
Nicolas Silva
67c7d94680 Bug 1331515 - More WR to Wr prefix conversion. r=gfx? 2017-01-17 10:17:38 -05:00
Morris Tseng
34e588da7d Bug 1322500 - Using CanvasClient for WebRenderCanvasLayer. r=sotaro?
MozReview-Commit-ID: 78zbLjZMXFv
2016-12-29 18:27:00 +08:00
Mozilla Graphics Team
8d165b3b75 Bug 1317774 - Add gfx code needed to use WebRender in gecko. r=gfx
The overall architecture here is that we add a new layers type, LAYERS_WR,
which can be used in place of client layers. The WebRenderLayerManager, in
the EndTransaction call, paints content into images and ships them over the
PWebRenderBridge to the compositor thread. The WebRenderBridgeParent code on
the compositor side talks to WebRender via the API in webrender.h.

MozReview-Commit-ID: JKLTLJWVXiN
2016-11-16 08:54:51 -05:00