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Fix WebGL texture_float and texture_half_float detection on some GPUs. Some of them use different extension names.
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Source-Repo: https://github.com/servo/servo
Source-Revision: c6e774e69a243365074daae7998dec1b2ec6bee3
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Follow up from the WebGL redesign: https://github.com/servo/servo/pull/17891
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Source-Repo: https://github.com/servo/servo
Source-Revision: 4598ddb0bcf62aa2ec54d896a67eae20db4588c0
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Automatically verify that derive() lists are alphabetically ordered #18172
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Source-Repo: https://github.com/servo/servo
Source-Revision: 474369618965569407d127b1e8c481e757cc59d3
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Implement WebGL OES_standard_derivatives extension. Some Three.js 3D models fail to render because of the lack of this extension.
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Source-Repo: https://github.com/servo/servo
Source-Revision: 85e6f6f7cc7edc961e246d8ac50b8dc18b0b2617
This reverts commit 4d10d39e8fe841c5fe2ac58da2daaa13c10c140e, reversing
changes made to ee94e2b7c0bd327abe8f9545b2a1f792f67a2bdd.
Source-Repo: https://github.com/servo/servo
Source-Revision: fbabcaf614662a52eace21a64f27802c7eff4304
This reverts commit 90f55ea4580e2a15f7d70d0491444f18b972d450, reversing
changes made to 2e60b27a2186a8cba4b952960155dfcf3f47d7db.
Doing that per Josh's request, since it's causing very frequent intermittent OOMs on the android builders.
Source-Repo: https://github.com/servo/servo
Source-Revision: 4d10d39e8fe841c5fe2ac58da2daaa13c10c140e
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Info about the big picture and the goals of the WebGL refactor in this thread: https://groups.google.com/forum/#!topic/mozilla.dev.servo/0WMGz60kKzQ
I tried to reduce this PR as much as possible as requested in the thread. I'll do separate PRs for other features (e.g.: Batch messages or use shared memory to improve frame times) or fixes.
Some tips to ease the review process:
- Most changes in DOM objects follow the same pattern (remove CanvasMsg wrapper and use the new sender method).
- WebGLCommands are the same ones as before (moved from webrender_api). So those lines are already reviewed.
- See WebGL traits in [components/canvas_traits/webgl.rs](https://github.com/servo/servo/pull/17891/files#diff-8701045d01505418701d0631d4d45562)
- See WebGLThread and WR External Image bridge in [components/canvas/webgl_thread.rs](https://github.com/servo/servo/pull/17891/files#diff-281554879f39a2a041f7a69d442a5d2e)
- The implementation submitted in this PR creates a single `WebGLThread` for all ScriptThread/Pipelines. See that in [components/canvas/webgl_mode/inprocess.rs](https://github.com/servo/servo/pull/17891/files#diff-250070c6c5a38c7f9fa0f5b3c101f68b)
The conformance tests will help to guarantee that we don't miss anything.
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Source-Revision: 90f55ea4580e2a15f7d70d0491444f18b972d450
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This PR provides the base for implementing WebGL extensions. It comes with the following ones already implemented and passing all related WebGL conformance tests:
- OES_texture_float
- OES_texture_float_linear
- OES_texture_half_float
- OES_texture_half_float_linear
- OES_vertex_array_object
I'll submit other extensions like compressed textures in a separate PR to ease the review process. I included the 5 extensions in this PR because it's easier to show/review how the WebGL extension base works.
To pass all OES_texture_float_xxx tests I had to add some missing format conversions in WebGLRenderingContext.rs
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Source-Revision: b0976566fb9c79f7dc67b2ac808eb50ef4ad653f