Avoids a needless wrapped line in the repository name on GitHub.
r? @mbrubeck
Source-Repo: https://github.com/servo/servo
Source-Revision: da06c2dda096bd5e2a8959c102c315f9838ed465
It's not possible to correctly determine during the css cascade whether the container height
is explicitly specified. Additionally, the spec https://drafts.csswg.org/css2/visudet.html#the-height-property says this should affect the *used* height, rather than the computed height.
This significantly improves the layout in #6643.
Source-Repo: https://github.com/servo/servo
Source-Revision: 028707f5cd3263fd1476669207f67d5b9d5d4806
StrExt::slice_chars is deprecated and will be removed in Rust. This
lifts the implementation from Rust libstd and puts it in util::str.
This fixes a bunch of deprecation warnings in Servo.
Source-Repo: https://github.com/servo/servo
Source-Revision: a54404c92180b839d2cf089d9ec9a6afe8bd5ba3
It's not quite done but can probably be reviewed anyway.
I still need to finish up a few of the ToCss impls, I just got lazy and wanted to make sure things worked.
The computation of the used values is definitely not right, I'm going to investigate that.
Source-Repo: https://github.com/servo/servo
Source-Revision: acbca7b3aaf18866f7a1a79d9684149897bf4305
To actually make the multiprocess communication work, we'll need to
reroute the task creation to the pipeline or the compositor. But this
works as a first step.
r? @jdm
Source-Repo: https://github.com/servo/servo
Source-Revision: 1764267379a00b96a1df89f3917299a0c6fd325c
Fixes jumpiness on lots of Web sites.
r? @mbrubeck
Source-Repo: https://github.com/servo/servo
Source-Revision: bbcd42773342a587a8515f34bdc3ca69a380c0a8
I wrote this patch that makes the test from #6542 render as expected but I am not confident it is actually the right fix. Should the padding be included in the 'ascent' metric for images, or am I just introducing a bug that happens to offset the one I'm trying to fix?
Source-Repo: https://github.com/servo/servo
Source-Revision: 0688488a7fd3caee423968b33d6c19d79f94d29a
Sorry for not doing it yesterday, I couldn't.
cc @metajack @SimonSapin
Source-Repo: https://github.com/servo/servo
Source-Revision: 4ebb95ccd8e034007eacb447a054919ef4af2bf7
`LOCAL_CONTEXT_KEY` is currently a `Cell<*mut LocalLayoutContext>`. The use
of the raw pointer means that the `LocalLayoutContext` is not dropped when
the thread dies; this leaks FreeType instances and probably other
things. There are also some unsafe getter functions in `LayoutContext`
(`font_context`, `applicable_declarations_cache` and
`style_sharing_candidate_cache`) that @eddyb says involve undefined
behaviour.
This changeset changes `LOCAL_CONTEXT_KEY` to
`RefCell<Option<Rc<LocalLayoutContext>>>`. This fixes the leak and also
results in safe getters.
(Fixes #6282.)
Source-Repo: https://github.com/servo/servo
Source-Revision: 0dec64caf01c98d10e72b73e35b994127c23e81f
This reverts commit 945adab / PR #6033.
The CSS Working Group resolved to drop this value from the spec:
http://log.csswg.org/irc.w3.org/css/2015-05-20/#e555680
The group was unable to come up with even a theoretical use case. Gecko only implemented this value for completeness. Other browsers vendors have clearly expressed they have no interest in implementing this.
Source-Repo: https://github.com/servo/servo
Source-Revision: 300c36f250f7838d8008d800644dc466bcd90a72
Part of #6224
I certainly didn't remove all of them; I avoided `unsafe` areas and also `components/script`
Source-Repo: https://github.com/servo/servo
Source-Revision: f6fe1953343a417b62fb310a380af7c6973849b0
I've done a bit of job to get this done. Right now readback is still used, but we have a `LayerId` -> `CanvasRenderer` map on the paint task, that we can use to get rid of that.
I'd want review, to see if this is a good approach (I know it's not the initial `CanvasId` -> renderer approach, but it's pretty similar, since a canvas involves a `PaintLayer`).
I had to do a bit of refactoring to avoid cyclic dependencies between canvas and gfx. I'd want you to review them too.
It's mergeable and doesn't break any tests :P
Some of my main concerns:
* Does the canvas render really need to be behind an `Arc<Mutex<T>>`?
* I can't clone a `NativeSurface` right now (that's why the `SendNativeSurface()` msg is unimplemented in the WebGL task). It should be easy to add that to rust-layers, supposing the caller is responsible to mark it as non-leaking, any reason to not do it?
cc @jdm @pcwalton
Source-Repo: https://github.com/servo/servo
Source-Revision: ad53e95080144485e74cd9b9d48ce75e20de4e36
Fixes sites that use spacer gifs for table layout, such as the comments
page on Hacker News.
r? @glennw
Source-Repo: https://github.com/servo/servo
Source-Revision: 49b73c0bfe50366e767525f9f90c5aa348f68f18
* Stop double-counting border and padding for inline-block fragments.
(Test case: `inline_block_border_intrinsic_size_a.html`.)
* Take clearance into account when determining intrinsic widths of
blocks containing floats.
Improves the Amazon headers.
r? @mbrubeck
Source-Repo: https://github.com/servo/servo
Source-Revision: 7b87085c1880c60aa3be5b3ec4572a0d93fd5537
* Fix queries involving stacking contexts
* The code was double accumulating stacking context origins.
* Handle queries of inline elements.
* The node addresses being compared were incorrect (CharacterData vs. Span)
* Handle ScriptQuery reflows correctly.
* The layout task was skipping the compute absolute positions traversal, so failed before window.onload.
Source-Repo: https://github.com/servo/servo
Source-Revision: 5f6a740190e1e5912d84162c92c6b79365df165a
Fixes#5300, which it is a rebase of.
Known issues:
* Collapsed borders do not correctly affect the border-box of the table
itself.
* The content widths of all cells in a column and the content height of
all cells in a row is the same in this patch, but not in Gecko and
WebKit.
* Corners are not painted well. The spec does not say what to do here.
* Column spans are not handled well. The spec does not say what to do
here either.
Source-Repo: https://github.com/servo/servo
Source-Revision: 8a4555cc53bc1bbb21a08eb6f010cb1215034419
Fixes the "jumpiness" seen on the Google home page, Wikipedia, and many
other places.
r? @mbrubeck
Source-Repo: https://github.com/servo/servo
Source-Revision: 211ee668fae7f619ac7e09abd776a6f45fc40052
* Simpler image cache API for clients to use.
* Significantly fewer threads.
* One thread for image cache task (multiplexes commands, decoder threads and async resource requests).
* 4 threads for decoder worker tasks.
* Removed ReflowEvent hacks in script and layout tasks.
* Image elements pass a Trusted<T> to image cache, which is used to dirty nodes via script task. Previous use of Untrusted addresses was unsafe.
* Image requests such as background-image on layout / paint threads trigger repaint only rather than full reflow.
* Add reflow batching for when multiple images load quickly.
* Reduces the number of paints loading wikipedia from ~95 to ~35.
* Reasonably simple to add proper prefetch support in a follow up PR.
* Async loaded images always construct Image fragments now, instead of generic.
* Image fragments support the image not being present.
* Simpler implementation of synchronous image loading for reftests.
* Removed image holder.
* image.onload support.
* image NaturalWidth and NaturalHeight support.
* Updated WPT expectations.
Source-Repo: https://github.com/servo/servo
Source-Revision: ac0645c2363b5a6ea3930b0857b3a27f1b6d033f
@jdm @ecoal95 I'm working on making VR happen in the Browser and I want to bring to Servo the [webVR APIs](https://github.com/MozVR/webvr-spec/blob/master/webvr.idl) we already have in Gecko. Before anything happens we need a working implementation of WebGL (and also the [fullscreen API](https://fullscreen.spec.whatwg.org/)). My implementation is very basic and probably naive (I just recently started to contribute to Servo). My patch is just a starting point:
- It only implements ```clearColor``` and ```clear``` methods of the [WebGL spec](https://www.khronos.org/registry/webgl/specs/latest/).
- It uses the readback strategy that ```canvasRenderingContext2D``` is using (The webgl task paints stuff independently on it's own buffer and the compositor task request the pixels back to the webgl task when it needs them) I'm sure there are much better ways to handle this. Latency and FPS are critical in VR so we have to figure out the fastest way to push pixels to the screen. I've read something about layerizing the canvas but I'm still not sure what that even means :)
- There's an included test you can try ```./mach run tests/ref/webgl-context/clearcolor.html```
@ecoal95 I know you'll be working on this for the next three months. With a foundation in place we will be able to make quick progress in parallel. This is exciting!
Source-Repo: https://github.com/servo/servo
Source-Revision: e4b620ea54c94e03095e4108bce94ec750416bba
Before this change, Servo used one code path that computed the position
of flows with `position: static` or `position: relative` and another
separate code path that computed the position of flows with `position:
absolute` or `position: fixed`. The latter code attempted to duplicate
the former code to determine the static position of hypothetical boxes,
but this was both fragile and incorrect in the case of hypothetical
boxes nested inside floats. In fact, it's impossible to determine the
static position of an absolute flow relative to its containing block at
inline-size assignment time, because that static position could depend
on a float that cannot be placed until block-size assignment!
This patch changes block layout to use the same code path for static
positioning of regular flows and static positioning of absolute flows
where applicable. This both simplifies the code and improves its
efficiency, since it allows the `hypothetical_position` field and
`static_block_offsets` data structure to be removed. Moreover, it
improves correctness in the above case (which the new reftest checks).
This allows the sidebar in Facebook Timeline to be positioned properly.
r? @glennw
Source-Repo: https://github.com/servo/servo
Source-Revision: bdcf606f4802e5b1ab3ee251b45ee1e81800359a
This allows things like `<sup><span>Foo</span></sup>` to work and
improves Wikipedia.
r? @glennw
Source-Repo: https://github.com/servo/servo
Source-Revision: d7b6961104b517a22e01c192d4bb6a7ad5934ce8
Basically, the easiest way to describe the effect of this change is "float placement takes line height into account". It didn't before, which could lead to lines overlapping floats or floats taking up too much vertical space.
Improves Wikipedia.
r? @glennw
Source-Repo: https://github.com/servo/servo
Source-Revision: d8507cce8c3969a08974f44a9f397e75cbe3131d
This fixes a lot of "jumpiness" and removes the `new_line_pos` stuff.
Closes#2260.
r? @mbrubeck
cc @metajack
Source-Repo: https://github.com/servo/servo
Source-Revision: d3478954fd8e3a8374104984efb91a918b5dbb7e