Remove obsolete SIZE_CHANGED event and its handler in nsWindow. Also
remove some other supporting code (such as gAndroidBounds and the
FORCED_RESIZE event) that should be unnecessary by now.
In order to prevent the deadlock, we need to release sAppShellLock when
we start waiting in SyncRunEvent. However, we cannot simply unlock it
before the wait because that introduces an out-of-order unlocking wrt
mSyncRunMonitor, which can cause further deadlocks. So this patch
converts mSyncRunMoitor to a condvar and make it use sAppShellLock. That
then involves making aAppShellLock a Mutex instead of a StaticMutex. The
final result is having one lock (sAppShellLock), which supports any
other condvars that we have like mSyncRunFinished.
This patch moves the SyncRunEvent logic from GLControllerSupport to
nsAppShell, as it could be useful elsewhere. This patch fixes a race
condition related to shutdown, where a deadlock could occur if Gecko
shuts down when another thread is waiting for a synchronous event to
finish running. This patch also fixes a crash on shutdown when we tried
to create a mutex after the deadlock detector has shut down.
When getting nsAppShell from another thread, there could be a race with
nsAppShell being destroyed on the main thread. This patch makes the raw
nsAppShell pointer only accessible from the main thread, and use a
static mutex to coordinate accessing nsAppShell from other threads.
GeckoEvent.KEY_EVENT and GeckoEvent.IME_EVENT used to count as UI events
for the hang monitor. We should count the new native calls as native
events too through this patch.
We have a pretty messy system of coalescing viewport events that
introduced a race condition during the recent JNI refactoring. This
patch makes that code simpler and fixes the race condition. Instead of
keeping track of a previous viewport event, we now scan the event queue
for previous viewport events. This shouldn't be a perf concern because
we only scan the queue for viewport and native callback events, and stop
scanning as soon as we find another kind of event.
A C++ class that implments native JNI methods can choose to inherit
UsesGeckoThreadProxy. Once enabled, all native JNI calls on that class
will be automatically dispatched to the Gecko thread as a runnable event.
With the new nsAppShell event loop based on runnable events, we need to
implement AndroidGeckoEvent handling as a runnable event. This patch adds
nsAppShell::LegacyGeckoEvent and adopts its implementation from existing
code that handle AndroidGeckoEvent.
nsAppShell is currently based on AndroidGeckoEvent objects, which mirror
GeckoEvent on the Java side. With GeckoEvent going away, we will be
gradually removing AndroidGeckoEvent as well. This patch makes the
nsAppShell event loop based on runnable objects, which derive from
nsAppShell::Event. Using runnable objects is much more flexible and allows
us, for example, to post a lambda to the event loop to be run later.