Dispatch |QueueLoadFromSourceTask| to main thread to make sure the task will be executed later than loadstart event. And when the src get errors, we need to end the synchronous section.
MozReview-Commit-ID: EQ0jVIMnqoZ
Dispatch |QueueLoadFromSourceTask| to main thread to make sure the task will be executed later than loadstart event. And when the src get errors, we need to end the synchronous section.
MozReview-Commit-ID: EQ0jVIMnqoZ
In this patch, the following utilities are implemented:
(1) A list to keep pending promises of a HTMLMediaElement.
(2) A method to take pending promises out from the HTMLMediaElement.
(3) A global function to resolve the passed promises.
(4) A global function to reject the passed promises with an error code.
(5) A method to asynchronously resolve all pending promises of a HTMLMediaElement.
(6) A method to asynchronously reject all pending promises of a HTMLMediaElement.
(7) A method to dispatch a 'playing' event and resolve all the pending play promises.
All the above functionalities are defined at WHATWG 4.8.12.8:
https://html.spec.whatwg.org/multipage/embedded-content.html#list-of-pending-play-promises
This patch also implements two MediaEvent classes, nsResolveOrRejectPendingPlayPromisesRunner and nsNotifyAboutPlayingRunner, which help (5), (6) and (7).
This patch also implements a list of already-dispatched nsResolveOrRejectPendingPlayPromisesRunner; we keep tracing these tasks because the load algorithm resolves/rejects all already-dispatched pending play promises (in patch 2).
MozReview-Commit-ID: EUirNqDfttk
UpdateAudioChannelPlayingState() should only be called when following attributes changed.
eg. pause/ready state/error/owner document's visibility/exteral source stream.
Therefore, we don't need to call this function in FinishDecoderSetup() and AddRemoveSelfReference().
Remove AutoNotifyAudioChannelAgent is because now we don't check HasAudio() for IsPlayingThroughTheAudioChannel().
MozReview-Commit-ID: 4VTHIAdAqX1
In order to keep the media element's code clear (spec code only), we want to remove our
custom policy code out from media element. This new class will handle all audio channel
related stuffs, eg. mute/unmuted operation from tab audio indicator, play/resume from
Fennec's media control.
MozReview-Commit-ID: 5mDqDBTnBOr
UpdateAudioChannelPlayingState() should only be called when following attributes changed.
eg. pause/ready state/error/owner document's visibility/exteral source stream.
Therefore, we don't need to call this function in FinishDecoderSetup() and AddRemoveSelfReference().
Remove AutoNotifyAudioChannelAgent is because now we don't check HasAudio() for IsPlayingThroughTheAudioChannel().
MozReview-Commit-ID: 4VTHIAdAqX1
In order to keep the media element's code clear (spec code only), we want to remove our
custom policy code out from media element. This new class will handle all audio channel
related stuffs, eg. mute/unmuted operation from tab audio indicator, play/resume from
Fennec's media control.
MozReview-Commit-ID: 5mDqDBTnBOr
On Fennec, we would use external app (Android view) to play the media whih is
unsupported by gecko. We implement some special logic in error sink.
(1) dispatch "OpenMediaWithExternalApp" event
we use this event to start the android video player
(2) doesn't dispatch "error" event
some JS players won't let user to trigger play() again after receving the "error".
So we don't dispatch that event if we want to play the unsupported media more than once.
MozReview-Commit-ID: 7fZK5hdvaOG
Error sink would be response for the error handling, we could write different
error dispatching stragedies for different situation. eg. if we can play
unsupported type media with external app, we won't dispatch the "error" event on fennec.
MozReview-Commit-ID: Lm4x9ksspAY
The first checking condition in the IsAllowedPlay() is used to prevent the play() operation
is called by untrusted JS when media.autoplay.enabled=false. Therefore, we don't need to check
that in CanActivateAutoplay().
MozReview-Commit-ID: 6yqoG8ISyra
Because the agent's initialization might fail if we don't get the valid inner window, we need to
check whether the agent exists before calling the agent's method.
MozReview-Commit-ID: IUuvyGh7CMd
The old way is to start playing first, and then block the media element. This
way is too complicated because it involves lots of interal state and isn't intuitive.
The new way is to ignore the play if the media element should be blocked. It's
easy to know and we doesn't need to keep any internal states because we don't play
the media element.
MozReview-Commit-ID: B20e0pvXES4
We create audio channel agent in the beginning in oreder to use some agent's methods.
But the agent is still started after media element starting playing.
MozReview-Commit-ID: KPGb7snB2t7
We uses "media-playback" event to notify fennec media control about media start
and end. However, if we resume media which was paused by media control, it won't
send any notification to JAVA side so that the MediaControlService can't change
the correct playing icon.
Therefore, we create new event to inform this situation.
MozReview-Commit-ID: zScaHxvHXM
Since I want to use more agent's functions in MediaElement and I don't think these functions need to be exposed on IDL level. (for other languages binding)
Therefore, I want to use AudioChannelAgent directly in MediaElement.
MozReview-Commit-ID: 43FvDeLpZPt
Enable nsAttrValue::EnumTable to be initialized with enum. So, we could get rid
of the castings in EnumTable. Fix EnumTable initialization comment.
For those untyped enumerations, declare them with uint8_t, as to other typed
enumerations with type size larger than int16_t, force casting to int16_t.
Use {nullptr,0} instead of {0} to represent the last entry.
MozReview-Commit-ID: 7Dma3Apkmxj
This adds support for HTMLMediaElement.mozCaptureStream() and
mozCaptureStreamUntilEnded() for a HTMLMediaElement playing a MediaStream.
This is up to spec, while capturing a HTMLMediaElement playing a file is not.
This incompatibility means we cannot mix sources for the returned MediaStream.
As such, a MediaStream returned while the HTMLMediaElement was playing a file
will only have content while the element is playing files. If the src changes
to a MediaStream, the stream will be empty.
It works the same way if a MediaStream was captured while the HTMLMediaElement
was playing another MediaStream.
This is due to TrackID management - MediaDecoder doesn't care, and creates new
tracks when you seek, so users are unable to keep track, while for MediaStream
we control everything from main thread and keep track of the TrackIDs used
previously.
This also adds a separate path from MediaElementAudioSourceNode so that we don't
forward video tracks when the returned MediaStream is only used internally for
WebAudio. We should in that case not require a DOMMediaStream but just forwarding
tracks to a TrackUnionStream should be enough, and will save us some cpu cycles.
This is however fine for now as it's simpler.
MozReview-Commit-ID: Bg8hESDISDU
This prepares HTMLMediaElement for having a separate MediaStreamTrackSource for
MediaStreams, StreamCaptureTrackSource.
MozReview-Commit-ID: FVrYxFgvXgA