Commit Graph

16 Commits

Author SHA1 Message Date
Matt Woodrow
a349797ef9 Bug 564991. Part 8: Hoist GetLayerType out of individual layer manager types and make it available for all layers. r=jrmuizel,sr=vlad 2010-07-01 20:01:09 -05:00
Robert O'Callahan
9f01d99db1 Bug 568041. Add user-data API and GetRoot to LayerManager. Move mVisibleRegion into Layer. r=bas,sr=vlad 2010-06-01 11:29:37 +12:00
Bas Schouten
6c9f0e6f8c Bug 568150: Properly use parent sibling members for OGL Containers. r=roc 2010-05-26 06:06:34 +02:00
Vladimir Vukicevic
dd7a30853c b=567626; fix up opengl layers; r=bas 2010-05-24 23:35:35 -07:00
cdc85f943b Bug 565337 Please cache GetOpacity() in ContainerLayerOGL::RenderLayer. r=Bas 2010-05-23 15:34:58 -07:00
Robert O'Callahan
ec80a69bd2 Bug 564993. Fix build error, and fix Bas' review comment. 2010-05-24 14:25:58 +12:00
Robert O'Callahan
077cae77a8 Bug 564993. Part 5: Change ThebesLayer painting to be callback-based; move layer tree construction to FrameLayerBuilder. r=Bas,mats,sr=vlad 2010-05-21 15:20:48 +12:00
Robert O'Callahan
b0069a62d7 Backed out changeset b37bdb032fe7 2010-05-24 10:53:05 +12:00
Robert O'Callahan
878449cec1 Bug 564993. Part 5: Change ThebesLayer painting to be callback-based; move layer tree construction to FrameLayerBuilder. r=Bas,mats,sr=vlad 2010-05-21 15:20:48 +12:00
Robert O'Callahan
3565425117 Backed out changeset efa8719a93d2 2010-05-21 16:34:23 +12:00
Robert O'Callahan
be435d540e Bug 564993. Part 5: Change ThebesLayer painting to be callback-based; move layer tree construction to FrameLayerBuilder. r=Bas,mats,sr=vlad 2010-05-21 15:20:48 +12:00
Robert O'Callahan
371a289e0f Bug 561959. Implement ColorLayer, which paints a solid color into its layer. r=bas,sr=vlad 2010-05-13 12:56:11 +12:00
Bas Schouten
1fed0575a9 Bug 560147: Use the new Unified OpenGL Wrapper for OpenGL layers, and remove wrapper code from layers. r=vlad 2010-04-27 04:09:47 +02:00
Bas Schouten
1cbbfc5686 Bug 556584: Allow opaque containers to draw their contents directly to their parent layer. r=joedrew 2010-04-01 23:17:15 +02:00
Bas Schouten
f5d1f375fc Bug 556288: Use linear filters so framebuffers can use the same texture on all hardware. Assert succes. r=joedrew 2010-04-01 03:44:02 +02:00
Bas Schouten
7f18ba1a1f Bug 546517: The layers OpenGL backend. r=vlad 2010-03-30 06:48:52 +02:00