Jeff Gilbert
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a28e4f5f24
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Bug 1109945 - Rewrite shader/program handling. - r=kamidphish
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2015-01-09 18:40:56 -08:00 |
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Dan Glastonbury
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222307a25f
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Bug 1048745 - [WebGL2] Integer vertex attributes. r=jgilbert
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2014-06-24 10:56:21 +10:00 |
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Jeff Gilbert
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d9b9968e9c
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Bug 1099427 - Reformat WebGL. - r=kamidphish
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2014-11-13 20:03:50 -08:00 |
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Jeff Gilbert
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9564f8da60
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Bug 1083611 - Use UniquePtr and fallible allocations. - r=kamidphish
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2014-10-15 20:11:30 -07:00 |
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Benoit Jacob
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68bf45ea3d
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Bug 1077183 - Untangle the confusion between effective and unsized internalformats in the WebGL implementation - r=jgilbert
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2014-10-07 19:52:58 -04:00 |
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Dan Glastonbury
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841f96bceb
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Bug 1075305 - WebGL2 - remove WebGL prefix from WebGLTexture::ImageInfo.; r=bjacob
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2014-09-30 13:50:00 +10:00 |
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Dan Glastonbury
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4faa9cd653
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Bug 1705305 - Rename WebGLTexture::ImageInfo::WebGLFormat to WebGLTexture::ImageInfo::WebGLInternalFormat.; r=bjacob
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2014-07-15 09:55:33 +10:00 |
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Jeff Gilbert
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63215bf07a
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Bug 1048108 - Workaround ANGLE not having no-alpha surfaces. - r=kamidphish
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2014-10-01 17:05:34 -07:00 |
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Walter Litwinczyk
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fd49f3f717
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Bug 1073216 - WebGL add strong GLenum support for VAO/Buffer bindings, and texture min/mag/wrap types. r=jgilbert
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2014-09-26 13:11:51 -07:00 |
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Birunthan Mohanathas
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3ae7697323
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Bug 946065 - Part 1: Move content/canvas/ to dom/ and flatten subdirectories. r=ehsan
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2014-07-25 14:15:35 -07:00 |
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