Commit Graph

133 Commits

Author SHA1 Message Date
Jamie Nicol
4e68b04414 Bug 1775480 - Add more crash annotations for bug 1772839. r=gfx-reviewers,aosmond
Add crash annotations for the total number of webrender renderers, as
well as the number that are currently not paused, as this error could
be caused by having multiple renderers in a resumed state
concurrently. Additionally, add some gfxCriticalNotes for potentially
relevant error cases.

Differential Revision: https://phabricator.services.mozilla.com/D150000
2022-06-22 15:31:56 +00:00
Randell Jesup
855202c183 Bug 1207753 - Add MOZ_UNANNOTATED to all Mutexes/Monitors r=nika,kershaw
Differential Revision: https://phabricator.services.mozilla.com/D140849
2022-03-16 18:47:08 +00:00
Noemi Erli
16f5f5f2b9 Backed out changeset 12a59e5a50bf (bug 1207753) for causing build bustage CLOSED TREE 2022-03-16 18:32:51 +02:00
Randell Jesup
a98b1f8218 Bug 1207753 - Add MOZ_UNANNOTATED to all Mutexes/Monitors r=nika,kershaw
Differential Revision: https://phabricator.services.mozilla.com/D140849
2022-03-16 16:16:14 +00:00
Butkovits Atila
01197944a0 Backed out changeset a68ee4b09f92 (bug 1207753) for causing Hazard bustages. CLOSED TREE 2022-03-16 14:38:14 +02:00
Randell Jesup
fe15f2115d Bug 1207753 - Add MOZ_UNANNOTATED to all Mutexes/Monitors r=nika,kershaw
Differential Revision: https://phabricator.services.mozilla.com/D140849
2022-03-16 12:01:14 +00:00
Andrew Osmond
16bded8b81 Bug 1754978 - Part 1. Refactor CompositableHandle infrastructure to allow in-process driven handles. r=sotaro
For WebGPU, we produce the textures in the compositor process and the
content process doesn't need to be that involved except for hooking up
the texture to the display list. Currently this is done via an external
image ID.

Given that WebGPU needs to work with OffscreenCanvas, it would be best
if its display pipeline was consistent whether it was gotten from an
HTMLCanvasElement, OffscreenCanvas on the main thread, or on a worker
thread. As such, using an AsyncImagePipeline would be best.

However there is no real need to bounce the handles across process
boundaries. Hence this patch which adds CompositableInProcessManager.
This static class is responsible for collecting WebRenderImageHost
objects backed by TextureHost objects which do not leave the compositor
process. This will allow WebGPUParent to schedule compositions directly
in future patches.

Differential Revision: https://phabricator.services.mozilla.com/D138588
2022-02-18 15:59:12 +00:00
Iulian Moraru
e38c48df42 Backed out 2 changesets (bug 1754978) for causing valgrind bustages.
Backed out changeset 491a985fc34a (bug 1754978)
Backed out changeset 98983bf9eaed (bug 1754978)
2022-02-18 00:36:31 +02:00
Andrew Osmond
e6c65476b6 Bug 1754978 - Part 1. Refactor CompositableHandle infrastructure to allow in-process driven handles. r=sotaro
For WebGPU, we produce the textures in the compositor process and the
content process doesn't need to be that involved except for hooking up
the texture to the display list. Currently this is done via an external
image ID.

Given that WebGPU needs to work with OffscreenCanvas, it would be best
if its display pipeline was consistent whether it was gotten from an
HTMLCanvasElement, OffscreenCanvas on the main thread, or on a worker
thread. As such, using an AsyncImagePipeline would be best.

However there is no real need to bounce the handles across process
boundaries. Hence this patch which adds CompositableInProcessManager.
This static class is responsible for collecting WebRenderImageHost
objects backed by TextureHost objects which do not leave the compositor
process. This will allow WebGPUParent to schedule compositions directly
in future patches.

Differential Revision: https://phabricator.services.mozilla.com/D138588
2022-02-16 22:23:19 +00:00
sotaro
06c6fa9473 Bug 1743972 - Reduce Runnable usage in RenderThread::AddRenderTextureOp() r=gfx-reviewers,nical
Differential Revision: https://phabricator.services.mozilla.com/D132666
2021-12-06 23:23:20 +00:00
sotaro
c84b574340 Bug 1739553 - Use wr::ExternalImageId in more places r=gfx-reviewers,bradwerth
It could make code more explicit.

Differential Revision: https://phabricator.services.mozilla.com/D130434
2021-11-07 07:26:45 +00:00
Andrew Osmond
f5f65e283f Bug 1734649 - Part 2. Create PCanvasManager to manage WebGL instances. r=jrmuizel
This patch adds the necessary IPDL plumbing to allow us to create WebGL
instances off the main thread in the content process, and to execute
them on the Renderer thread in the compositor process.

Differential Revision: https://phabricator.services.mozilla.com/D127839
2021-11-04 16:29:44 +00:00
Brad Werth
97b4bbd502 Bug 1717887 Part 2: Make RenderThread backed by nsIThread, with a hang monitor. r=gfx-reviewers,jrmuizel
The background hang monitor uses the same timing thresholds as the one used by
the compositor thread, for similar reasons.

Differential Revision: https://phabricator.services.mozilla.com/D120117
2021-07-19 17:35:55 +00:00
Brad Werth
f22bbad7d9 Bug 1717887 Part 1: Abstract RenderThread task pushing, and make it private. r=gfx-reviewers,jrmuizel
Instead of warning against callers directly accessing the thread message loop,
actuually prevent them from doing so. This is also a preliminary step to
changing the type of the internally-created thread, which will no longer
directly expose its message loop.

Differential Revision: https://phabricator.services.mozilla.com/D119562
2021-07-19 17:35:55 +00:00
Csoregi Natalia
3f9b37b13f Backed out changeset fb2f9cfe820d (bug 1716579) for valgrind bustage. CLOSED TREE 2021-06-17 19:40:08 +03:00
Nicolas Silva
170385691d Bug 1716579 - Minimize memory usage of windows that haven't been rendered for a long time. r=gfx-reviewers,bradwerth
Differential Revision: https://phabricator.services.mozilla.com/D117918
2021-06-17 12:42:02 +00:00
Robert Mader
59e46e798f Bug 1707943 - webrender_bindings: Fix warnings and apply suggestions form static analysis, r=gfx-reviewers,lsalzman
Differential Revision: https://phabricator.services.mozilla.com/D113603
2021-04-28 12:33:55 +00:00
sotaro
6ab752ddcc Bug 1701563 - Recreate RenderThread::mSingletonGL during fallback to RenderCompositorEGL r=nical
GLContext for CompositorOGL does not need depth buffer. Then it is better to re-create the mSingletonGL during fallback to RenderCompositorOGLSWGL.

Differential Revision: https://phabricator.services.mozilla.com/D110057
2021-03-29 13:34:16 +00:00
sotaro
a540fbd147 Bug 1701135 - Share ShaderProgramOGLs between CompositorOGLs during sw-wr + CompositorOGL r=mattwoodrow
Differential Revision: https://phabricator.services.mozilla.com/D109856
2021-03-28 23:55:05 +00:00
sotaro
cc4e95e6f8 Bug 1699001 - Rename RenderThread::SharedGL() to SingletonGL() r=nical
Name of Singleton is commonly used in gecko.

Name of SharedGL is confusing. It looks like "shared context", but it is not. The GL context is actually a singleton GLContext that is used by all WebRender. Each window creates one EGLSurface for each window. EGLSurface is switched for each window rendering.

Differential Revision: https://phabricator.services.mozilla.com/D108714
2021-03-17 10:51:45 +00:00
sotaro
2c50788c9f Bug 1696105 - Remove aBridge argument from RenderThread::HandleDeviceReset() r=aosmond
Differential Revision: https://phabricator.services.mozilla.com/D107033
2021-03-03 10:29:40 +00:00
Lee Salzman
9e71955372 Bug 1676862 - ensure wr_notifier_wake_up passes through UpdateAndRender. r=mstange
wr_notifier_wake_up uses RenderThread::WakeUp, which in turn just directly
calls Renderer::Update. As a side-effect, this can queue a composite to the
main framebuffer deep inside the renderer, but without having gone through
the normal pathway of Renderer::UpdateAndRender. UpdateAndRender ensures
that any RenderCompositor is properly prepared for the frame by calling
BeginFrame and other hooks as appropriate. But since we went through just
Update instead, there is never any call to BeginFrame and the SWGL framebuffer
never gets a chance to be properly set up in the RenderCompositor. In such
cases that we actually need to composite to the framebuffer, it seems more
appropriate to call UpdateAndRender, which also supports a boolean indicating
whether or not we actually intend to render something. To further simplify,
we just reuse the existing HandleFrameOneDoc handler to avoid needing separate
entry-points into UpdateAndRender.

Differential Revision: https://phabricator.services.mozilla.com/D99733
2020-12-16 03:47:08 +00:00
Nika Layzell
5e53efdea4 Bug 1678463 - Part 1: Add _WITH_DELETE_ON_EVENT_TARGET macros to nsISupportsImpl, r=mccr8
This also migrates all existing users of _WITH_MAIN_THREAD_DESTRUCTION to the
new macro in nsISupportsImpl.

Differential Revision: https://phabricator.services.mozilla.com/D97825
2020-12-14 18:30:51 +00:00
Andrew Osmond
6a9e5d825f Bug 1632698 - Better handle device resets when we don't have a GPU process. r=sotaro,kvark,nical
Aside from on Windows, we do not appear to handle device resets properly
without the GPU process. This patch adds in the necessary plumbing to
handle the device reset properly. It also ensures that whenever we check
for a device reset reason, we handle all of the reasons (e.g. not just
the NV video memory purge reset reason) to ensure they are not lost, and
handles them all consistently in the same manner.

It also tracks the number of device resets for thresholding purposes
with an in process compositor. While it will only disable WebRender on
Linux at this time, it will put a note in the critical log if the
threshold was exceeded on all platforms. This may prove useful in
evaluating whether or not we should do the same everywhere.

Differential Revision: https://phabricator.services.mozilla.com/D98705
2020-12-07 20:36:11 +00:00
Nicolas Silva
7bb3623086 Bug 1671289 - Improve WebRender's integrated profiler. r=gw
In a (large-ish) nutshell:

 - Consolidate all counters under a single type.
 - Counters are all arranged in an array and referred to via index.
 - All counters can be displayed as average+max (float/int), graph, and change indicator.
 - Specify what to show and in what form via a pref.
 - All counters and visualizations support not having values every frame.
 - GPU time queries visualization is easier to read relative to the frame budget:
  - If the maximum value is under 16ms, the right side of the graph is fixed at 16ms.
  - If the maximum value is above 16ms, draw a vertical bar at 16ms.
 - Added a few new profile counters:
  - Total frame CPU time (from API send to the end of GPU command submission).
  - Visibility, Prepare, Batching and Glyph resolve times.

The main change is how profile counters are represented. Instead of having different types for different visualizations, every counter is represented the same way, tracking average/max values over half a ms and optionally recording a graph over a number of frames. Counters are stored in a vector and referred to via index (See constants at the top of profiler.rs).
The main motivation for this storage is to facilitate adding counters without having to think too much about where to store them and how to pass them to the renderer.

The profiler's UI is defined by a string with with a single syntax:
 - Comma separated list of tokens (leading and trailing spaces ignored), which can be:
  - A counter name:
   - If prefixed with a '#' character, the counter is shown as a graph.
   - If prefixed with a '*' character, the counter is shown as a change indicator
   - By default (counter name without prefix), the counter is shown as average and max over half a second.
  - A preset name:
   - A preset is a builtin UI string in the same syntax that can be nested in the main UI string.
   - Presets are defined towards the top of profiler.rs and can also refer to other presets.
  - An empty token adds a  bit of vertical space.
  - A '|' token begins a new column.
  - A '_' token begins a new row.

Differential Revision: https://phabricator.services.mozilla.com/D93603
2020-10-20 08:54:04 +00:00
Narcis Beleuzu
a80c3a6da1 Backed out 1 changesets (bug 1671289) for wrench bustages on profiler.rs . CLOSED TREE
Backed out changeset db80ac24d32f (bug 1671289)
2020-10-19 23:58:05 +03:00
Nicolas Silva
af00138764 Bug 1671289 - Improve WebRender's integrated profiler. r=gw
In a (large-ish) nutshell:

 - Consolidate all counters under a single type.
 - Counters are all arranged in an array and referred to via index.
 - All counters can be displayed as average+max (float/int), graph, and change indicator.
 - Specify what to show and in what form via a pref.
 - All counters and visualizations support not having values every frame.
 - GPU time queries visualization is easier to read relative to the frame budget:
  - If the maximum value is under 16ms, the right side of the graph is fixed at 16ms.
  - If the maximum value is above 16ms, draw a vertical bar at 16ms.
 - Added a few new profile counters:
  - Total frame CPU time (from API send to the end of GPU command submission).
  - Visibility, Prepare, Batching and Glyph resolve times.

The main change is how profile counters are represented. Instead of having different types for different visualizations, every counter is represented the same way, tracking average/max values over half a ms and optionally recording a graph over a number of frames. Counters are stored in a vector and referred to via index (See constants at the top of profiler.rs).
The main motivation for this storage is to facilitate adding counters without having to think too much about where to store them and how to pass them to the renderer.

The profiler's UI is defined by a string with with a single syntax:
 - Comma separated list of tokens (leading and trailing spaces ignored), which can be:
  - A counter name:
   - If prefixed with a '#' character, the counter is shown as a graph.
   - If prefixed with a '*' character, the counter is shown as a change indicator
   - By default (counter name without prefix), the counter is shown as average and max over half a second.
  - A preset name:
   - A preset is a builtin UI string in the same syntax that can be nested in the main UI string.
   - Presets are defined towards the top of profiler.rs and can also refer to other presets.
  - An empty token adds a  bit of vertical space.
  - A '|' token begins a new column.
  - A '_' token begins a new row.

Differential Revision: https://phabricator.services.mozilla.com/D93603
2020-10-19 20:07:54 +00:00
Markus Stange
a5e7766fa1 Bug 1664049 - Move WebRenderCompositionRecorder functionality into RendererOGL. r=barret
I liked the separation, but having everything in RendererOGL.cpp makes the next patch easier.

One nice effect of this patch is that all the recorder-related wr_renderer_* functions
are now called from the same file. Previously, most of them were called in
WebRenderCompositionRecorder.cpp, but the cleanup function
wr_renderer_release_composition_recorder_structures was called from RendererOGL.cpp.

Differential Revision: https://phabricator.services.mozilla.com/D89867
2020-09-18 01:27:33 +00:00
Markus Stange
9cb900b66c Bug 1664049 - Move WebRenderCompositionRecorder into RendererOGL. r=barret
Rather than having two windowID -> [something] hash tables, this reduces it to
one: The renderer is already per-window so we just put the recorder into the
renderer.

Differential Revision: https://phabricator.services.mozilla.com/D89866
2020-09-18 19:32:14 +00:00
Markus Stange
1383ce1f62 Bug 1664049 - Move the creation of the WebRenderCompositionRecorder into RenderThread. r=barret
Differential Revision: https://phabricator.services.mozilla.com/D89865
2020-09-18 01:24:57 +00:00
Jamie Nicol
6dbe65b324 Bug 1663732 - Hook up GeckoView's CompositorController.setClearColor() to webrender. r=nical
Differential Revision: https://phabricator.services.mozilla.com/D90098
2020-09-15 13:22:24 +00:00
Andrew Osmond
f8945b4c02 Bug 1664703 - Expose yet more (round 2) WebRender initializaiton failure error messages to telemetry.
Differential Revision: https://phabricator.services.mozilla.com/D90045
2020-09-13 17:31:14 +00:00
sotaro
fafc8a4ee8 Bug 1460499 - Use DirectComposition for hardware decoded video on Windows r=nical
Use ID3D11VideoProcessor for video frame rendering.

WebRenderError::VIDEO_OVERLAY does not cause disabling WebRender. It just change gfxVars::UseWebRenderDCompVideoOverlayWin() to false.

Differential Revision: https://phabricator.services.mozilla.com/D88763
2020-09-09 01:04:53 +00:00
sotaro
5bff0a4154 Bug 1658005 - Unify RenderTextureHost async function calls r=nical,jnicol
The following functions are asynchronously called by a bit different ways. It seems not good. It seems better to unify them.
PrepareForUse()
NofityForUse()
NotifyNotUsed()

Differential Revision: https://phabricator.services.mozilla.com/D87709
2020-08-21 07:32:47 +00:00
Matt Woodrow
71b4f73582 Bug 1656818 - Move decision to flip WebRender readback closer to the source, and make it correct for SWGL. r=lsalzman,geckoview-reviewers,snorp
Differential Revision: https://phabricator.services.mozilla.com/D86892
2020-08-14 18:40:09 +00:00
Csoregi Natalia
d3dd708533 Backed out 4 changesets (bug 1656817, bug 1656818, bug 1658858) for bustage on RendererOGL.cpp. CLOSED TREE
Backed out changeset 9c8e4ec4e47c (bug 1656818)
Backed out changeset 92252cfd26de (bug 1656818)
Backed out changeset 1bebb79150d6 (bug 1656817)
Backed out changeset e1becb3a2fb5 (bug 1658858)
2020-08-14 00:25:44 +03:00
Matt Woodrow
3ab6d4a907 Bug 1656818 - Move decision to flip WebRender readback closer to the source, and make it correct for SWGL. r=lsalzman
Differential Revision: https://phabricator.services.mozilla.com/D86892
2020-08-13 20:43:35 +00:00
sotaro
abf426f707 Bug 1638819 - Skip SyncObjectD3D11Host::Synchronize() when RenderTextureHosts do not use ID3D11Texture2D r=jrmuizel
Simple implementation of skipping SyncObjectD3D11Host::Synchronize(). More optimization could be done in Bug 1635629.

Differential Revision: https://phabricator.services.mozilla.com/D75781
2020-06-11 07:28:30 +00:00
sotaro
41f04340f4 Bug 1620458 - Revert part of Bug 1594303 fix r=nical
When android SurfaceTexture is rendered to WebGL, the SurfaceTexture should not be attached to GL context of WebRender.

Differential Revision: https://phabricator.services.mozilla.com/D66367
2020-05-16 00:46:28 +00:00
Jamie Nicol
49cd7eb0ec Bug 1633432 - Don't detach SurfaceTextures from GL context on Pause(). r=sotaro,geckoview-reviewers,snorp,imanol
In bug 1470348 we started to detach all SurfaceTextures from the
current GL context in CompositorOGL::Pause(). This was required for
VR, so that when the VR presentation was entered the SurfaceTextures
could be attached to the VR context instead.

When RenderCompositorEGL was implemented for webrender, we copied the
call to detach from CompositorOGL. However, due to extra complexity in
webrender's threading model, this is causing assertion failures.

VR no longer relies upon the SurfaceTextures being detached when the
compositor is paused, as it now uses its own SurfaceTexture
set. Therefore we can remove the detach call from both
CompositorOGL::Pause and RenderCompositorEGL::Pause.

Differential Revision: https://phabricator.services.mozilla.com/D74832
2020-05-15 12:05:15 +00:00
sotaro
a97bbd6e05 Bug 1636352 - Fix RenderThread::HandlePrepareForUse() calling r=jnicol
There could be a case that new RenderThread::PrepareForUse() and new WebRender transaction by WebRenderBridgeParent::MaybeGenerateFrame() achieve during calling UpdateAndRender().

Differential Revision: https://phabricator.services.mozilla.com/D74365
2020-05-11 20:58:51 +00:00
Kartikaya Gupta
980c30ab87 Bug 1622360 - Drop the document frames counter stuff. r=jrmuizel
Differential Revision: https://phabricator.services.mozilla.com/D73878
2020-05-05 18:15:36 +00:00
sotaro
48ed857758 Bug 1633303 - Add glDebugCallback support to non shared gl context with WebRender r=gw
Bug 1632096 added the capability to shared gl context with WebRender. This bug extends the support to non shared gl context.

Differential Revision: https://phabricator.services.mozilla.com/D72579
2020-04-27 02:51:48 +00:00
sotaro
eaf1837ca3 Bug 1626142 - Fix canvas handling during resuming on Android r=jnicol
CanvasClientSharedSurface did not handle a case that CanvasClientSharedSurface was re-created, but GLScreenBuffer was not re-created. And RenderCompositorEGL::Pause() detaches all SurfaceTesxtures, but RenderAndroidSurfaceTextureHostOGL did not handle it.

Differential Revision: https://phabricator.services.mozilla.com/D70667
2020-04-14 14:07:30 +00:00
Nicolas Silva
45ff6034d9 Bug 1624627 - Reimplement the slow frame indicator. r=jrmuizel
This removes the WebRender side of the previous slow frame indicator and replace it with a simple implementation that only looks at the CPU time on the render backend and renderer thread involved for building a frame.

A followup patch will add a separate indicator for when the displaylist/ipc/scene bits take too long.

Differential Revision: https://phabricator.services.mozilla.com/D69247
2020-04-02 17:23:15 +00:00
Emilio Cobos Álvarez
193e6c4f14 Bug 1616395 - Remove FfiVec. r=jrmuizel
Use ThinVec instead, which is compatible with nsTArray, and makes stuff much
harder to misuse.

Differential Revision: https://phabricator.services.mozilla.com/D63256
2020-02-19 18:34:51 +00:00
Markus Stange
abf4ee301e Bug 1592044 - Reduce the frequency of IOSurface and framebuffer creation and destruction with the help of a surface pool. r=jgilbert
There are multiple SurfacePools: Main thread painting and the non-WebRender compositors create a new pool per window, and WebRender creates one shared pool across all windows. The non-WebRender users set the pool size limit to zero, i.e. no recycling across paints. This preserves the pre-existing behavior.
WebRender's pool size is configurable with the gfx.webrender.compositor.surface-pool-size pref.
Every window holds on to a SurfacePoolHandle. A SurfacePoolHandle has an owning reference to the pool, via a surface pool wrapper. Once all handles are gone, the surface pool goes away, too.
The SurfacePool holds on to IOSurfaces and MozFramebuffers. Both are created on demand, independently, but are associated with each other.
A given NativeLayer uses only one surface pool handle during its lifetime. The native layer no longer influences which GLContext its framebuffers are created for; the GL context is now managed by the surface pool handle.
As a result, a NativeLayer can no longer change which GLContext its framebuffers are created by.
So in the future, if we ever need to migrate a window frome one GLContext to another, we will need to recreate the NativeLayers inside it. I think that's ok.

Differential Revision: https://phabricator.services.mozilla.com/D54859
2019-12-18 21:01:51 +00:00
Bert Peers
b35f7db7dc Bug 1595708 - Cargo build timings SVG output Freezes the entire browser with WebRender r=nical,jrmuizel
Differential Revision: https://phabricator.services.mozilla.com/D56244
2019-12-09 20:21:41 +00:00
sotaro
8b1ffd7d45 Bug 1594303 - Code clean up around RenderAndroidSurfaceTextureHostOGL r=jnicol
Removes NofityForUse() functions for simplicity.

Ensure that RenderTextureHost::PrepareForUse() is called before RenderTextureHost:: Lock(). When a task of calling RenderTextureHost::PrepareForUse() is simply posted to render thread, there is a case that RenderTextureHost:: Lock() is called before PrepareForUse() .

Differential Revision: https://phabricator.services.mozilla.com/D51974
2019-11-08 12:52:16 +00:00
Barret Rennie
19e99b2fe2 Bug 1581240 - Add an API to retrieve the collected frames from WebRender r=mstange
Differential Revision: https://phabricator.services.mozilla.com/D47816
2019-11-07 22:34:49 +00:00