* Majorly simplity CanvasRenderer
* Replace GLScreenBuffer with trivial GLSwapChain
* Use descriptor structs so that future SharedSurface changes aren't so painful
to propagate
* Mortgage/strip out more OffscreenCanvas code for now
Differential Revision: https://phabricator.services.mozilla.com/D75055
* Majorly simplity CanvasRenderer
* Replace GLScreenBuffer with trivial GLSwapChain
* Use descriptor structs so that future SharedSurface changes aren't so painful
to propagate
* Mortgage/strip out more OffscreenCanvas code for now
Differential Revision: https://phabricator.services.mozilla.com/D75055
When android SurfaceTexture is rendered to WebGL, the SurfaceTexture should not be attached to GL context of WebRender.
Differential Revision: https://phabricator.services.mozilla.com/D66367
In this bug we're moving away from monolithic JNI headers to class-specific
headers so that we don't have to rebuild the world every time we make a change
to a JNI interface.
Differential Revision: https://phabricator.services.mozilla.com/D75377
In bug 1470348 we started to detach all SurfaceTextures from the
current GL context in CompositorOGL::Pause(). This was required for
VR, so that when the VR presentation was entered the SurfaceTextures
could be attached to the VR context instead.
When RenderCompositorEGL was implemented for webrender, we copied the
call to detach from CompositorOGL. However, due to extra complexity in
webrender's threading model, this is causing assertion failures.
VR no longer relies upon the SurfaceTextures being detached when the
compositor is paused, as it now uses its own SurfaceTexture
set. Therefore we can remove the detach call from both
CompositorOGL::Pause and RenderCompositorEGL::Pause.
Differential Revision: https://phabricator.services.mozilla.com/D74832
Bug 1632096 added the capability to shared gl context with WebRender. This bug extends the support to non shared gl context.
Differential Revision: https://phabricator.services.mozilla.com/D72579
CanvasClientSharedSurface did not handle a case that CanvasClientSharedSurface was re-created, but GLScreenBuffer was not re-created. And RenderCompositorEGL::Pause() detaches all SurfaceTesxtures, but RenderAndroidSurfaceTextureHostOGL did not handle it.
Differential Revision: https://phabricator.services.mozilla.com/D70667
This removes the WebRender side of the previous slow frame indicator and replace it with a simple implementation that only looks at the CPU time on the render backend and renderer thread involved for building a frame.
A followup patch will add a separate indicator for when the displaylist/ipc/scene bits take too long.
Differential Revision: https://phabricator.services.mozilla.com/D69247
When EGL_LOSE_CONTEXT_ON_RESET is set by CreateContextFlags::PREFER_ROBUSTNESS flag, ANGLE avoids to release D3D resources when ANGLE detects device reset. It is necessary to avoid nullptr dereference in ANGLE.
Differential Revision: https://phabricator.services.mozilla.com/D58348
There are multiple SurfacePools: Main thread painting and the non-WebRender compositors create a new pool per window, and WebRender creates one shared pool across all windows. The non-WebRender users set the pool size limit to zero, i.e. no recycling across paints. This preserves the pre-existing behavior.
WebRender's pool size is configurable with the gfx.webrender.compositor.surface-pool-size pref.
Every window holds on to a SurfacePoolHandle. A SurfacePoolHandle has an owning reference to the pool, via a surface pool wrapper. Once all handles are gone, the surface pool goes away, too.
The SurfacePool holds on to IOSurfaces and MozFramebuffers. Both are created on demand, independently, but are associated with each other.
A given NativeLayer uses only one surface pool handle during its lifetime. The native layer no longer influences which GLContext its framebuffers are created for; the GL context is now managed by the surface pool handle.
As a result, a NativeLayer can no longer change which GLContext its framebuffers are created by.
So in the future, if we ever need to migrate a window frome one GLContext to another, we will need to recreate the NativeLayers inside it. I think that's ok.
Differential Revision: https://phabricator.services.mozilla.com/D54859
Removes NofityForUse() functions for simplicity.
Ensure that RenderTextureHost::PrepareForUse() is called before RenderTextureHost:: Lock(). When a task of calling RenderTextureHost::PrepareForUse() is simply posted to render thread, there is a case that RenderTextureHost:: Lock() is called before PrepareForUse() .
Differential Revision: https://phabricator.services.mozilla.com/D51974
This replaces mUpdatesCount in AsyncImagePipelineManager, which was really how
many times NotifyPipelinesUpdated was called with aRender == true. I think this
makes the release logic clearer as it is more explicit.
It also changes things for RenderCompositorANGLE, so that we check to see if
any other frames have completed even if we don't want to wait for them.
Differential Revision: https://phabricator.services.mozilla.com/D51064
Before Bug 1570869, new frame was generated if WR does not have a pending frame build task. But since Bug 1570869 fix, there is a case that new frame generation does not happen even when WR does not have a frame build task.
Differential Revision: https://phabricator.services.mozilla.com/D47045
Move DeviceReset handling before the assert. It is OK, since RendererOGL instance is not re-used after the DeviceReset. It is replaced by a new RendererOGL.
Differential Revision: https://phabricator.services.mozilla.com/D47036
This makes it clear that these belong to a single frame and makes some assumptions explicit.
For example, in the old code, mDocFrameCounts.size() was the same as mPendingFrames.size()
when a pending frame was added, but then the sizes differed during rendering because a frame's
mDocFrameCount would be popped at the beginning of rendering while mPendingFrames would be
popped at the end of rendering.
This modification also makes some clearing of values unnecessary. A new frame always starts out
with cleared values for mDocFramesSeen and mFrameNeedsRender.
This patch also combines the two locks in HandleFrameOneDoc.
Depends on D40373
Differential Revision: https://phabricator.services.mozilla.com/D40374