Now we produce computed timing progress outside [0,1] range.
We use the last segment to calculate animation values if the value is greater than 1.
We use the first segment to calculate animation values if the value is lesser than 0.
Currently endTime is calculated when getComputedTiming() is called. As a
result, the value returned there doesn't necessarily reflect what we are using
in the model. It would be more simple, consistent and useful if we simply
calculate this as part of GetComputedTimingAt and use it both internally and in
the result to getComputedTiming().
With the added tests in part 4 we crash without this change because we end up
trying to multiply an infinite iteration duration by a zero iteration count
which trips an assertion in StickyTimeDuration. Hence we fix this behavior
before adding the tests.
Implement GetTarget() and functions of CSSPseudoElement.
We use a strong reference from CSSPseudoElement to Element and a non-owning
reference from Element to CSSPseudoElement.
Nothing() represents linear function, i.e. skip calculation.
ParseEasing is changed to return a Maybe<ComputedTimingFunction>,
if timing function is linear function, ParseEasing returns Nothing().
This will allow us to re-use the constructor from Animatable.animate() since the
existing type, UnrestrictedDoubleOrKeyframeEffectOptions, is not compatible with
UnrestrictedDoubleOrKeyframeAnimationOptions (introduced in the next patch in
this series), as used by Animatable.animate()
Overload TimingParams::operator=() for AnimationEffectTimingProperties objects,
so we can assign an AnimationEffectTimingProperties/KeyframeEffectOption object
to a TimingParams object.
We also keep the uninitialized state of KeyframeEffectOptions::mDuration while
converting a KeyframeEffectOptions object into a TimingParams object.
We store the original value of duration in AnimationTiming, and add
computed duration in ComputedTiming, so both the Timing model and
AnimationEffectTimingReadOnly can get what they want.
By the way, replace mIterationDuration with mDuration.
FillMode could be 'auto', and we should treat it as 'none' in the timing model.
However, AnimationEffectTimingReadOnly should get its original value.
By the way, replace mFillMode with mFill.
We want to store the original value from KeyframeEffectOptions whose
iterations is unrestricted double. Therefore, we can get the original value
of iterations by AnimationEffectTimingReadOnly.
By the way, replace mIterationCount with mIterations.
When updating animations, we shouldn't unnecessarily clobber the "wins in
cascade" state of their properties since this can lead to unnecessary restyles
when we then decide we need to update the cascade.
As of bug 1228229, the mWinsInCascade member of animation properties is set
consistently for both animations and transitions such that we only set this
to true if an animation is "in effect".
When an effect is initially created it is not "in effect" until it is attached
to a non-idle animation. We should, therefore, initialize this to false and,
when we become in effect, mark the cascade as needing an update.
AnimationCollection keeps a TimeStamp that records the refresh driver time when
the animation style rule was last updated. This is used for two purposes:
1. To determine when the style rule is out of date.
2. For animations that are partially throttled on the main thread, e.g.
transform animations that affect the scrollable region which we update every
200ms on the main thread.
In this bug we are removing all the overlapping bits of state used to track if
animations are up-to-date or not and replacing them with the hashmap stored on
the EffectCompositor which tracks which animations are currently in need of an
update. As a result, we would like to remove this style rule refresh time.
However, we will need something for case (2) from above.
This patch adds an animation rule refresh time to the EffectSet purely for the
purposes of partially-throttled animations so that we can later remove the style
rule refresh time from AnimationCollection.
This patch uses the presence/absence of (pseudo-)elements in the "needs
animation rule update" hashmap on EffectCompositor to detect if a style update
is required. The various flags in AnimationCollection that do a similar job
still remain so that we can remove them one-by-one in subsequent patches in
this series.
This is in preparation for moving RequestRestyle to EffectCompositor (and
because we'll run into compile issues if we don't since AnimationCommon.h
includes too many interdependent definitions).
Now that restyle requests are handled by the effect, we can more easily detect
cases where we don't need to trigger a style update by looking for when the
output of the effect could actually differ.
Currently, any changes that require updates where the progress does *not* change
(e.g. pausing) are triggered by the Animation. The exception is when we
update timing properties (e.g. animation-iteration-count) from CSS but
current nsAnimationManager takes care to adjust the animation generation in
this case.
This is because rather than simply requesting a throttled restyle when there
were no properties, as of the previous patch, we no longer request a restyle at
all in this case.
We should be able to restore this optimization in bug 1235002 when we properly
encapsulate the properties of a keyframe effect.
KeyframeEffectReadOnly::NotifyAnimationTimingUpdated currently just acts as an
alias for UpdateTargetRegistration. However, bug 1226118 added logic to
UpdateTargetRegistration which is not strictly related to updating the target
element registration. This patch tidies this up so that UpdateTargetRegistration
only does what its name suggests. This is in preparation for adding more
logic to NotifyAnimationTimingUpdated.