This was done automatically replacing:
s/mozilla::Move/std::move/
s/ Move(/ std::move(/
s/(Move(/(std::move(/
Removing the 'using mozilla::Move;' lines.
And then with a few manual fixups, see the bug for the split series..
MozReview-Commit-ID: Jxze3adipUh
Animation::FlushStyle() gets called only for CSS animations/transitions'
playState changes in JS or ready Promise for CSS animations. In either case
throttled animation state, which is, to be precise, transformed position or
opacity value on the compositor, doesn't affect those results.
The first test case for CSS animations and the first test case for CSS
transitions in this patch fail without this fix.
MozReview-Commit-ID: EVym4qputL4
This patch basically does:
* remove StyleSetHandle and its corresponding files
* revisit #includes of related header files and change correspondingly
* change nsIPresShell::mStyleSet to be UniquePtr<ServoStyleSet>
* change the creating path of ServoStyleSet to pass UniquePtr
* change other mentions of StyleSetHandle to ServoStyleSet*
* remove AsServo() calls on ServoStyleSet
Some unfortunate bits:
* some methods of (Servo)StyleSet only accepts ServoStyleSheet while
many places call into the methods with StyleSheet, so there are many
->AsServo() added to sheets
MozReview-Commit-ID: K4zYnuhOurA
For now, we are going to make _all_ CSS Animations related timer fuzzing
only applicable in Resist Fingerprinting Mode (addressing the last couple
that had not already been configured that way.)
We hardcode their content mix-ins as zero, but leave comments indicating
how they should behave.
MozReview-Commit-ID: KhmV7wO8Pt5
When CSS animation playState is changed, we should call RequestRestyle(Layer)
to reflect the new state to the compositor just like when animation timing
params are changed.
MozReview-Commit-ID: JNDBco5uuK2
Now we sort CSS animation/transition events by scheduled event time prior
to compositor order.
SortEvents() will be a private method in the next patch in this patch
series.
MozReview-Commit-ID: ICkOayquN0f
Now single AnimationEventDispatcher can handle both CSS animation/transition
events simultaneously. To do this we had to change AnimationEventInfo and
TransitionEventInfo into a single struct, the struct is also named
AnimationEventInfo.
It results we can sort both CSS animation/transition events altogether. Thus
we make sure CSS animation/transition events are sorted by scheduled event time
prior to their composite order (i.e. transitions is prior to animations).
At this moment, we don't sort both events altogether since nsAnimationManager
and nsTransitionManager has an AnimationEventDispatcher respectively. In the
next patch we move AnimationEventDispatcher into nsPresContext, i.e. each
document has an AnimationEventDispatcher without the distinction between
CSS animations and transitions.
Note that, after this patch, we copy all members in InternalTransitionEvent and
InternalAnimationEvent in the copy-constructor of AnimationEventInfo, this
will be fixed once WidgetEvent has move-constructor and move-assignment
(bug 1433008).
MozReview-Commit-ID: 5JAh6N7C6ee
Now we sort CSS animation/transition events by scheduled event time prior
to compositor order.
SortEvents() will be a private method in the next patch in this patch
series.
MozReview-Commit-ID: ICkOayquN0f
Now single AnimationEventDispatcher can handle both CSS animation/transition
events simultaneously. To do this we had to change AnimationEventInfo and
TransitionEventInfo into a single struct, the struct is also named
AnimationEventInfo.
It results we can sort both CSS animation/transition events altogether. Thus
we make sure CSS animation/transition events are sorted by scheduled event time
prior to their composite order (i.e. transitions is prior to animations).
At this moment, we don't sort both events altogether since nsAnimationManager
and nsTransitionManager has an AnimationEventDispatcher respectively. In the
next patch we move AnimationEventDispatcher into nsPresContext, i.e. each
document has an AnimationEventDispatcher without the distinction between
CSS animations and transitions.
Note that, after this patch, we copy all members in InternalTransitionEvent and
InternalAnimationEvent in the copy-constructor of AnimationEventInfo, this
will be fixed once WidgetEvent has move-constructor and move-assignment
(bug 1433008).
MozReview-Commit-ID: 5JAh6N7C6ee
Only animationcancel event uses current time, the elapsed time for other
animation events are simply calculated from given animation properties (e.g.
animation-duration, animation-delay, etc.), so they should not be reduced the
precision.
See the table for each elapsed time;
https://drafts.csswg.org/css-animations-2/#event-dispatch
MozReview-Commit-ID: 1KGUAdDHyXV
We don't need to create AnimationEventParams, we can direcly create
AnimationEventInfo array and move it to dispatcher.
MozReview-Commit-ID: BCzKGAV8VTw
This is a prerequisite to use repeated values for the used value of the each
animation property instead of the computed values.
In a subsequent patch in this patch series, the timing function will be replaced
with the one which may be a repeated value in computed animation timing function values list.
MozReview-Commit-ID: GOKHE3MH0Ue
This reflects the change made to the Web Animations specification in:
9e2053f5531c3415f4cc
(I got it wrong the first time. The second commit fixes the first.)
And discussed in:
https://github.com/w3c/web-animations/issues/196
In summary, we are splitting the "pending" play state out into a separate
boolean member so that it is possible to distinguish between "play-pending" and
"pause-pending" and because most of the time when you check for
animation.playState === 'running' you also really want to include play-pending
animations.
MozReview-Commit-ID: IJSNoZTKW2I
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py
For every file that is modified in this patch, the changes are as follows:
(1) The patch changes the file to use the exact C++ mode lines from the
Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line
(2) The patch deletes any blank lines between the mode line & the MPL
boilerplate comment.
(3) If the file previously had the mode lines and MPL boilerplate in a
single contiguous C++ comment, then the patch splits them into
separate C++ comments, to match the boilerplate in the coding style.
MozReview-Commit-ID: EuRsDue63tK
As explained in the extended comment in this patch, for Servo we want to post
restyles when creating new animations so that we run a second animation
restyle and incorporate the result of new animations into style immediately.
(Gecko does everything in the one restyle, and although this causes other bugs
related to triggering transitions, at least it means it does not require
restyles to be posted here).
It turns out that we normally end up posting a restyle anyway in
CSSAnimation::SetAnimationIndex. Bug 1332958 was supposed to drop that but it
never landed.
However, CSSAnimation::SetAnimationIndex only posts a restyle when there is
a change to the animation index. It turns out that, by chance, there normally
*is* a change to a CSSAnimation's animation index when it is created. Initially
it takes its animation index from Animation::sNextAnimationIndex which is
incremented each time it is assigned to an animation.
If the first Animation we create for a given content process is a CSSAnimation
then sNextAnimationIndex will be zero and so we will initially assign an
animation index of zero. If that CSS animation is also the first in the list
of animations in animation-name, when we call SetAnimationIndex we will pass
zero as the index to use, and when we go to update the animation index we will
detect that there is no change, and will NOT post an animation restyle.
As a result the target element's style will NOT reflect the animated style.
To fix this we need to ensure that *new* CSS animations trigger a restyle.
For *changes* to animations, the corresponding calls to SetKeyframes and
SetSpecifiedTiming post restyles so the behavior should be correct in those
cases.
For *removed* animations I observed that in at least some cases we successfully
post a restyle. However, this appeared to be as much by chance as anything so
this patch also posts a restyle for removed animations. (Note that the
EffectCompositor will ignore redundant restyle requests so this is ok.)
This patch deliberately does not expose Animation::PostUpdate and call that
because the code introduced here is intended to be temporary. Long-term we
should remove the Gecko style backend and allow the calls to PlayFromStyle,
PauseFromStyle, CancelFromStyle etc. to post restyles just like calls to Play,
Pause, and Cancel do. At that point this code can also be removed.
MozReview-Commit-ID: 4c3vJdLBqeY
We will use this type later in this patch series in nsSMILCSSProperty so this
patch moves it to a separate file so it can be re-used.
MozReview-Commit-ID: 4Z7YbsQ9xz4