There was a cycle amoung a window object -> a HTMLMediaElement -> a MediaDecoder -> a Promise (-> back to the window object).
And we have no way to break the cycle since the MediaDecoder does not participate into the collection.
By moving the Promise form MediaDecoder to HTMLMediaElement, we will be able to break the cycle since the HTMLMediaElement is in the collection.
We'll implement the cycle collection in the next patch.
MozReview-Commit-ID: CyVXBl6IMI3
This mMediaTracksConstructed flag should belong to a MediaDecoder,
every time a HTMLMediaElement switches its MediaDecoder, the flag should be reset to false again.
So, we move the mMediaTracksConstructed flag back to MediaDecoder, by this way,
HTMLMediaElement provides only the mechanism to construct and remove media tracks,
and MediaDecoder uses the flag, mMediaTracksConstructed, to provide policy.
MozReview-Commit-ID: L7mMAmLjQCy
Move the creation of MediaElementGMPCrashHelper out from MediaDecoder.cpp
which reduces the dependency of MediaDecoder to HTMLMediaElement.
MozReview-Commit-ID: E60aMfcFr7V
Open a GetOwnerDoc() method to the MediaDecoderOwner interface and then we can get the
owner document via a pointer to MediaDecoderOwner in MediaDecoder.
MozReview-Commit-ID: JCzQDLx1MsU
Mark video element as tainted (stored on the decoder owned by video element) when the video is used as source to drawImage() on canvas.
MozReview-Commit-ID: HdciVwhqPu3
Mark video element as tainted (stored on the decoder owned by video element) when the video is used as source to drawImage() on canvas.
MozReview-Commit-ID: HdciVwhqPu3
Dispatch |QueueLoadFromSourceTask| to main thread to make sure the task will be executed later than loadstart event. And when the src get errors, we need to end the synchronous section.
MozReview-Commit-ID: EQ0jVIMnqoZ
Dispatch |QueueLoadFromSourceTask| to main thread to make sure the task will be executed later than loadstart event. And when the src get errors, we need to end the synchronous section.
MozReview-Commit-ID: EQ0jVIMnqoZ
In this patch, the following utilities are implemented:
(1) A list to keep pending promises of a HTMLMediaElement.
(2) A method to take pending promises out from the HTMLMediaElement.
(3) A global function to resolve the passed promises.
(4) A global function to reject the passed promises with an error code.
(5) A method to asynchronously resolve all pending promises of a HTMLMediaElement.
(6) A method to asynchronously reject all pending promises of a HTMLMediaElement.
(7) A method to dispatch a 'playing' event and resolve all the pending play promises.
All the above functionalities are defined at WHATWG 4.8.12.8:
https://html.spec.whatwg.org/multipage/embedded-content.html#list-of-pending-play-promises
This patch also implements two MediaEvent classes, nsResolveOrRejectPendingPlayPromisesRunner and nsNotifyAboutPlayingRunner, which help (5), (6) and (7).
This patch also implements a list of already-dispatched nsResolveOrRejectPendingPlayPromisesRunner; we keep tracing these tasks because the load algorithm resolves/rejects all already-dispatched pending play promises (in patch 2).
MozReview-Commit-ID: EUirNqDfttk
UpdateAudioChannelPlayingState() should only be called when following attributes changed.
eg. pause/ready state/error/owner document's visibility/exteral source stream.
Therefore, we don't need to call this function in FinishDecoderSetup() and AddRemoveSelfReference().
Remove AutoNotifyAudioChannelAgent is because now we don't check HasAudio() for IsPlayingThroughTheAudioChannel().
MozReview-Commit-ID: 4VTHIAdAqX1
In order to keep the media element's code clear (spec code only), we want to remove our
custom policy code out from media element. This new class will handle all audio channel
related stuffs, eg. mute/unmuted operation from tab audio indicator, play/resume from
Fennec's media control.
MozReview-Commit-ID: 5mDqDBTnBOr
UpdateAudioChannelPlayingState() should only be called when following attributes changed.
eg. pause/ready state/error/owner document's visibility/exteral source stream.
Therefore, we don't need to call this function in FinishDecoderSetup() and AddRemoveSelfReference().
Remove AutoNotifyAudioChannelAgent is because now we don't check HasAudio() for IsPlayingThroughTheAudioChannel().
MozReview-Commit-ID: 4VTHIAdAqX1
In order to keep the media element's code clear (spec code only), we want to remove our
custom policy code out from media element. This new class will handle all audio channel
related stuffs, eg. mute/unmuted operation from tab audio indicator, play/resume from
Fennec's media control.
MozReview-Commit-ID: 5mDqDBTnBOr
On Fennec, we would use external app (Android view) to play the media whih is
unsupported by gecko. We implement some special logic in error sink.
(1) dispatch "OpenMediaWithExternalApp" event
we use this event to start the android video player
(2) doesn't dispatch "error" event
some JS players won't let user to trigger play() again after receving the "error".
So we don't dispatch that event if we want to play the unsupported media more than once.
MozReview-Commit-ID: 7fZK5hdvaOG
Error sink would be response for the error handling, we could write different
error dispatching stragedies for different situation. eg. if we can play
unsupported type media with external app, we won't dispatch the "error" event on fennec.
MozReview-Commit-ID: Lm4x9ksspAY
The first checking condition in the IsAllowedPlay() is used to prevent the play() operation
is called by untrusted JS when media.autoplay.enabled=false. Therefore, we don't need to check
that in CanActivateAutoplay().
MozReview-Commit-ID: 6yqoG8ISyra
Because the agent's initialization might fail if we don't get the valid inner window, we need to
check whether the agent exists before calling the agent's method.
MozReview-Commit-ID: IUuvyGh7CMd
The old way is to start playing first, and then block the media element. This
way is too complicated because it involves lots of interal state and isn't intuitive.
The new way is to ignore the play if the media element should be blocked. It's
easy to know and we doesn't need to keep any internal states because we don't play
the media element.
MozReview-Commit-ID: B20e0pvXES4
We create audio channel agent in the beginning in oreder to use some agent's methods.
But the agent is still started after media element starting playing.
MozReview-Commit-ID: KPGb7snB2t7