Commit Graph

161 Commits

Author SHA1 Message Date
Brian Birtles
147a5ec2e5 Bug 1232577 part 2 - Add a hashmap to ElementCompositor to track which (pseudo-) elements need to have their animation style rule updated; r=heycam
We will eventually use this in place of the various state flags stored on
AnimationCollection (e.g. mStyleRuleRefreshTime, mStyleChanging,
mHasPendingAnimationRestyle) as well as to do a more targetted update in
FlushAnimations and AddStyleUpdatesTo.
2016-01-13 07:54:53 +09:00
Brian Birtles
934176aca3 Bug 1232577 part 1 - Add EffectCompositor as a member of nsPresContext; r=heycam
Since we want to track elements needing a restyle on EffectCompositor we need
to scope it to an nsPresContext rather than just making if a collection of
static methods.
2016-01-13 07:54:53 +09:00
Brian Birtles
57c795e356 Bug 1232561 part 4 - Add EffectCompositor::ComposeAnimationRule; r=heycam
This patch just moves a piece of functionality from
AnimationCollection::EnsureStyleRuleFor to the EffectCompositor. In subsequent
bugs we will move more and more of this functionality across until this
logic is fully contained in the EffectCompositor.
2016-01-06 11:04:06 +09:00
Brian Birtles
1aaf0daa94 Bug 1232561 part 1 - Replace AppliesToTransitionsLevel() with a cascade level enumeration; r=heycam
Introducing an enum will simplify further patches in this series by providing
a common vocabulary for this distinction.
2016-01-06 11:04:05 +09:00
Brian Birtles
b7d02be912 Bug 1228229 part 11 - Avoid calling nsRuleNode::ComputePropertiesOverridingAnimation when there are no compositor-animatable properties; r=dbaron
This restores the code removed in part 3 but adjusts it to iterate over
an effect set instead of an AnimationCollection. It also adds an early return
for the case where no compositor-animatable properties are found.
2016-01-06 11:04:05 +09:00
Brian Birtles
a77c9644b8 Bug 1228229 part 9 - Use EffectCompositor::UpdateCascadeResults; r=dbaron 2016-01-06 11:04:05 +09:00
Brian Birtles
717a94b868 Bug 1228229 part 8 - Add EffectCompositor::(Maybe)UpdateCascadeResults; r=dbaron 2016-01-06 11:04:05 +09:00
Brian Birtles
3e4a34e52e Bug 1228229 part 3 - Factor out a method to get compositor-animatable overridden properties; r=dbaron
This patch also simplifies this logic by simply always looking for overrides of
'transform' and 'opacity'.
2016-01-06 11:04:04 +09:00
Brian Birtles
6ec50698e9 Bug 1228229 part 2 - Add a helper to get the appropriate (pseudo-)element for a frame; r=dbaron
We will use similar logic later in this patch series so we separate it out into
a separate helper function here.
2016-01-06 11:04:04 +09:00
Brian Birtles
e03b162d26 Bug 1230056 part 1 - Add EffectCompositor::HasAnimationsForCompositor; r=dholbert 2015-12-09 16:28:10 -05:00
Brian Birtles
3a6de5fd1d Bug 1226118 part 8 - Add EffectCompositor::GetAnimationsForCompositor that uses the EffectSet rather than AnimationCollection; r=dholbert
This added method should behave in an equivalent manner to the existing
CommonAnimationManager::GetAnimationsForCompositor except for the following
differences:

* It uses the EffectSet attached to a target element rather than one of the
  AnimationCollection object on the owning element.

* It returns an array of Animation objects consisting of only those Animations
  that actually have the specified property as opposed to the
  AnimationCollection consisting of *all* CSS animations or *all* CSS
  transitions for the element regardless of whether they run on the compositor
  or not.

It may not be obvious why these two methods otherwise behave in an equivalent
fashion so the following explains how the existing code is mirrored in the new
method.

The existing code is as follows:

> AnimationCollection*
> CommonAnimationManager::GetAnimationsForCompositor(const nsIFrame* aFrame,
>                                                    nsCSSProperty aProperty)
> {
>   AnimationCollection* collection = GetAnimationCollection(aFrame);
>   if (!collection ||
>       !collection->HasCurrentAnimationOfProperty(aProperty) ||
>       !collection->CanPerformOnCompositorThread(aFrame)) {
>     return nullptr;
>   }
>
>   // This animation can be done on the compositor.
>   return collection;
> }

The new EffectCompositor::GetAnimationsForCompositor begins with two checks
performed at the beginning of CanPerformOnCompositorThread: the checks for
whether async animations are enabled or not and whether the frame has refused
async animations since these are cheap and it makes sense to check them first.

The next part of EffectCompositor::GetAnimationsForCompositor checks if there is
an EffectSet associated with the frame. This is equivalent to the check whether
|collection| is null or not above.

Following, we iterate through the effects in the EffectSet.

We first check if each effect is playing or not. In the above code,
HasCurrentAnimationOfProperty only checks if the effect is *current* or not.
However, CanPerformOnCompositorThread will only return true if it finds an
animation that can run on the compositor that is *playing*. Since playing is
a strict subset of current we only need to perform the more restrictive test.

Next we check if the effect should block running other animations on the
compositor. This is equivalent to the remainder of CanPerformOnCompositorThread.
Note that the order is important here. Only playing animations should block
other animations from running on the compositor. Furthermore, this needs to
happen before the following step since animations of property other than
|aProperty| can still block animations from running on the compositor.

Finally, we check if the effect has an animation of |aProperty|. This is
equivalent to the remainder of HasCurrentAnimationOfProperty.

If all these checks succeed, we add the effect's animation to the result to
return.
2015-12-04 08:34:12 +09:00