We want our clang bootstrap to use the GCC headers we're building with,
not whatever sysroot it happens to find on the server we're building on.
The -gcc-toolchain argument we specify when building clang will also be
picked up by llvm-config, so we need to strip it out when building the
plugin. Otherwise, we will get peculiar failures about not being able
to find C++ header files.
GCC will pick up whatever `as` is first in PATH when trying to assemble
files. It expects this `as` to have at least as many features as the
`as` detected at configure time when GCC was originally built. We
should ensure that GCC is always picking up an appropriate `as` by
adding its base directory to the search path; otherwise, we get peculiar
assembler errors.
svn revert requires a path, and does not take a revision. This isn't an
issue on build machines because we do a fresh checkout every time.
But if you're trying to run build-clang locally, with existing checkouts,
it will:
1) successfully svn update
2) run svn revert, saying "Skipped <rev>"
(except you don't see it because of -q)
3) svn revert returns a successfull eror code
4) patch fails because the file was never reverted and it attempts
to re-apply the patch
Also I think the revert command needs to come first.
MozReview-Commit-ID: 4OfrJNZwJNU
Before, the build root was not in a Docker cache or volume. With
current Docker works, that meant AUFS. We know AUFS is slow under
I/O load and can cause random failures due to missing data after
writes.
This commit changes the build root to a known Docker volume, which
will be backed by EXT4 and won't have the problems of AUFS.
MozReview-Commit-ID: 6WOH0yednAv
shutil.copy2() will fail if the destination directory doesn't exist.
Switch to copy_tree() instead so we don't need to worry about the
error cases of copy2() and copytree().
MozReview-Commit-ID: 3kHfgL57KfX
Instead of relying on the assumption that a previous run of CMake was
using the same arguments, remove the CMake cache file and re-run it.
This way the script is robust no matter what kind of build directory
existed from before.
Since individual config files have different source repos declared,
it's better to deal with each individual source directory separately.
Also make sure to revert any of the existing changes in each directory
so that attempts to apply patches to the source directory or import
our static analysis checks into clang-tidy are guaranteed to always
succeed.
clang-cl would normally derive its MSVC emulation bits from the
installed MSVC version, but we don't have an installed MSVC in this
scenario, so we have to use command-line options instead. We use
similar options for Gecko builds.
In a taskcluster world, we cannot used fixed directories, since we don't
know the absolute path of the directory we're building in ahead of time.
(We could pass it in to the build script, or discover it in the script
itself, but that wouldn't really solve the next problem.) This change
does make the builds not reproducible, but as we're using clang-cl
purely for secondary purposes on Windows, rather than for shipping
Firefox binaries (as we would on Mac, say), I don't feel bad about
punting the reproducibility issue down the road a bit.