This seems to match what other browsers do, and seems saner layout-wise,
at least.
I only annotated outline-width-interpolation.html because it's already
fixed upstream in:
8a489657bc
Differential Revision: https://phabricator.services.mozilla.com/D75360
Both PresShell() and PresContext() are cached in nsIFrame. This
simplifies the setup for the callers to
nsCSSFrameConstructor::CreateContinuingFrame().
Differential Revision: https://phabricator.services.mozilla.com/D66600
gfx::Color is currently misused in many places. The DrawTargets expect
the color space to be in device space, e.g. what we are actually going
to draw using. Everything sitting above generally deals with sRGB, as
specified in CSS. Sometimes we missed the conversion from sRGB to device
space when issuing draw calls, and similarly sometimes we converted the
color to device space twice.
This patch splits the type in two. sRGBColor and DeviceColor now
represent sRGB and device color spaces respectively. DrawTarget only
accepts DeviceColor, and one can get a DeviceColor from an sRGBColor via
the ToDeviceColor helper API. The reftests now pass with color
management enabled for everything (e.g. CSS) instead of just tagged
raster images.
There will be a follow up patch to enable color management everywhere by
default on all supported platforms.
Differential Revision: https://phabricator.services.mozilla.com/D64771
This removes the need for explicit #ifdef NS_BUILD_REFCNT_LOGGING without
introducing user-defined destructors when it is not defined.
Also, some uses of virtual for declaring destructors are replaced by the
appropriate override declaration through these changes.
Differential Revision: https://phabricator.services.mozilla.com/D62604
This removes the need for explicit #ifdef NS_BUILD_REFCNT_LOGGING without
introducing user-defined destructors when it is not defined.
Also, some uses of virtual for declaring destructors are replaced by the
appropriate override declaration through these changes.
Differential Revision: https://phabricator.services.mozilla.com/D62604
This patch is generated via:
1. Manually modify gfx/2d/Types.h
2. Run the following script and clang-format.
```
function rename() {
echo "Renaming $1 to $2"
rg -l "$1" | xargs sed -i -E -e s/"$1"/"$2"/g
}
rename "NS_FOR_CSS_SIDES\(side\)" "for (const auto side : mozilla::AllPhysicalSides())"
rename "NS_FOR_CSS_SIDES\(s\)" "for (const auto s : mozilla::AllPhysicalSides())"
rename "NS_FOR_CSS_SIDES\(i\)" "for (const auto i : mozilla::AllPhysicalSides())"
rename "NS_FOR_CSS_SIDES\(ix\)" "for (const auto ix : mozilla::AllPhysicalSides())"
```
Differential Revision: https://phabricator.services.mozilla.com/D61250
Now mfbt/Move.h is empty except for that excellent comment about move
semantics... Should we put it somewhere else and delete the header as a
follow-up? Or just delete the header and carry on?
Differential Revision: https://phabricator.services.mozilla.com/D60297
This changeset is a simple find and replace of `MOZ_FALLTHROUGH` and `[[fallthrough]]`.
Unfortunately, the MOZ_FALLTHROUGH_ASSERT macro (to assert on case fallthrough in debug builds) is still necessary after switching from [[clang::fallthrough]] to [[fallthrough]] because:
* MOZ_ASSERT(false) followed by [[fallthrough]] triggers a -Wunreachable-code warning in DEBUG builds
* but MOZ_ASSERT(false) without [[fallthrough]] triggers a -Wimplicit-fallthrough warning in NDEBUG builds.
Differential Revision: https://phabricator.services.mozilla.com/D56440
Rounding in layout pixels is very close to snapping in raster pixels if
there are no transforms involved. This is why it worked most of the time
and fell flat in many edge cases. In future parts of this series, we
will trust scene building and frame building to do the heavy lifting for
snapping purposes.
Differential Revision: https://phabricator.services.mozilla.com/D45058
Rounding in layout pixels is very close to snapping in raster pixels if
there are no transforms involved. This is why it worked most of the time
and fell flat in many edge cases. In future parts of this series, we
will trust scene building and frame building to do the heavy lifting for
snapping purposes.
Differential Revision: https://phabricator.services.mozilla.com/D45058
Rounding in layout pixels is very close to snapping in raster pixels if
there are no transforms involved. This is why it worked most of the time
and fell flat in many edge cases. In future parts of this series, we
will trust scene building and frame building to do the heavy lifting for
snapping purposes.
Differential Revision: https://phabricator.services.mozilla.com/D45058
Rounding in layout pixels is very close to snapping in raster pixels if
there are no transforms involved. This is why it worked most of the time
and fell flat in many edge cases. In future parts of this series, we
will trust scene building and frame building to do the heavy lifting for
snapping purposes.
Differential Revision: https://phabricator.services.mozilla.com/D45058
At first glance, it might look like this would change behavior, since
FinishReflowChild passes aReflowInput to DidReflow, which in turn
notifies aReflowInput's mPercentBSizeObserver. However, if you examine
how the mPercentBSizeObserver is propagated, it can only be set for the
anonymous block wrapping the children of table cells, the children of
table cells, or additionally a child of a table wrapper frame that has
it set (i.e., a table or its caption, when logically a child of a table
cell). Since all of the frames for which this is being changed are
either internal table elements that are inside of the table, or are
things that can never be a descendant of a table at all, there should be
no change in behavior.
Differential Revision: https://phabricator.services.mozilla.com/D40565
It seems better to convert this before adding a new flag (in bug
1547759) and risking replacing the wrong 0 with a flag.
Differential Revision: https://phabricator.services.mozilla.com/D40562
It was made pointless by the previous patch.
This replaces callers that had a frame type for another reason with the
frame type check that IsTableCell did, and callers that needed to call
Type() with an IsTableCellFrame call.
Differential Revision: https://phabricator.services.mozilla.com/D40561
This is the main performance improvement, and means that we no longer have to iterate all the cells for each column.
It has a couple of behaviour changes:
The first is that we no longer apply stacking context effects (like opacity) to column and column group backgrounds.
I believe this is correct as per both CSS2.1 Appendix E, and css-tables-3 (quoted in nsTableColFrame::BuildDisplayList).
This matches the behaviour of blink and WebKit.
We also previously created items in column,row ordering, whereas now they will be in row,column. In cases where two cells
overlap (using rowspan and colspan to extend multiple neighbours in to the same place) this can render backgrounds in a
different order, but the new behaviour matches blink and WebKit.
Differential Revision: https://phabricator.services.mozilla.com/D29280