Commit Graph

9 Commits

Author SHA1 Message Date
Benoit Jacob
70a03a31bb Bug 1071340 - Convert to STRONG_GLENUM: TexType, TexFormat, TexInternalFormat - r=djg 2014-09-23 13:48:27 -04:00
Walter Litwinczyk
686f80f7f6 Bug 1063053 - Add stronger types to WebGL texture code for better debug/compile time checking. r=jgilbert,kamidphish 2014-09-18 16:14:22 -07:00
Ryan VanderMeulen
f471120b18 Backed out changeset 944bd4284ace (bug 1063053) for B2G bustage. 2014-09-19 13:59:51 -04:00
Walter Litwinczyk
7d8617619a Bug 1063053 - Add stronger types to WebGL texture code for better debug/compile time checking. r=jgilbert,kamidphish 2014-09-18 16:14:22 -07:00
Walter Litwinczyk
80768080f8 Bug 1049960 - WebGL generate invalid operation errors when copyTex[Sub]Image2D is called with a format that is not a subset of the FBO format. r=jgilbert 2014-08-20 13:38:42 -07:00
Walter Litwinczyk
0173bbfbea Bug 974744 - WebGLFramebuffer.cpp add missing STENCIL_ATTACHMENT completeness check for textures. r=jgilbert 2014-08-19 13:24:39 -07:00
Dan Glastonbury
e96312e8d7 Bug 1002281 - WebGL2 - Refactor common functions into WebGLBindableName.; r=jgilbert
WebGLBindableName represents a GL 'name' (GLuint) that can be bound to
part of the GL state machine. Similar code appeared in a number of
classes that represent GL bindable names, such as WebGLBuffer,
WebGLTexture, WebGLFramebuffer, etc.

Cleanup to reduce copy-n-paste code that's needed for creating new
objects for WebGL 2.
2014-05-07 13:11:18 +10:00
Benoit Jacob
cadd3cdf82 Bug 1044668 - 1/2 - let WebGLFramebufferAttachable use nsTArray instead of Vector and custom loops - r=kamidphish 2014-07-30 15:52:07 -04:00
Birunthan Mohanathas
3ae7697323 Bug 946065 - Part 1: Move content/canvas/ to dom/ and flatten subdirectories. r=ehsan 2014-07-25 14:15:35 -07:00