Along with a dependent struct DirectDrawInfo.
This allows nsImageRenderer.h and CanvasRenderingContext2D.h to
avoid including nsLayoutUtils.h.
For nsImageRenderer.h in particular, a forward declaration is
not sufficient as nsImageRenderer stores SurfaceFromElementResult
by value.
A couple of method definitions elsewhere are moved out of line
to keep things compiling without including nsLayoutUtils.h in
additional headers.
Differential Revision: https://phabricator.services.mozilla.com/D91684
This causes an assertion when printing the test-case, though it turns
out not to be the cause of the bug in the end. Still seems worth fixing,
and will be tested by the test in the following patch.
Differential Revision: https://phabricator.services.mozilla.com/D90145
Also combine the border and padding arguments for
nsContainerFrame::ComputeSizeWithIntrinsicDimensions(), too. This method
is used as a helper to implement ComputeSize() for various replaced
elements. Its callers are all within nsIFrame's derived classes'
overridden methods, so I'm not bothering to convert them in a separate
patch.
This change shouldn't change behavior.
Differential Revision: https://phabricator.services.mozilla.com/D90064
It's useful to use `std::move()` to indicate the frames' ownership in one list
is transferred to the another list.
For a frame list managed by AutoFrameListPtr, after moving its frames to
another list, it can be automatically deleted when it is going out of
scope.
Differential Revision: https://phabricator.services.mozilla.com/D88455
In order to apply Automatic content-based minimum sizes, we have to know
the content size on the block axis. We cannot get the content size until
we finish the reflow of the child frames. So we have to keep a flag
which indicates the size of the ratio-dependent axis is overrideen by
aspect-ratio in ReflowInput.
We will set the correct return value in the next patch, For now, we
always return AspectRatioUsage::None.
Differential Revision: https://phabricator.services.mozilla.com/D79335
This is the same fix as the fix for bug 711359, basically... We don't
shift the damage area otherwise which means that we would incorrectly
miss computing some borders.
Differential Revision: https://phabricator.services.mozilla.com/D84920
This is a straightforward conversion except that
`NS_SUBTREE_DIRTY(this)` can be written terser as `IsSubtreeDirty()`.
Differential Revision: https://phabricator.services.mozilla.com/D82811
This seems to match what other browsers do, and seems saner layout-wise,
at least.
I only annotated outline-width-interpolation.html because it's already
fixed upstream in:
8a489657bc
Differential Revision: https://phabricator.services.mozilla.com/D75360
Both PresShell() and PresContext() are cached in nsIFrame. This
simplifies the setup for the callers to
nsCSSFrameConstructor::CreateContinuingFrame().
Differential Revision: https://phabricator.services.mozilla.com/D66600
gfx::Color is currently misused in many places. The DrawTargets expect
the color space to be in device space, e.g. what we are actually going
to draw using. Everything sitting above generally deals with sRGB, as
specified in CSS. Sometimes we missed the conversion from sRGB to device
space when issuing draw calls, and similarly sometimes we converted the
color to device space twice.
This patch splits the type in two. sRGBColor and DeviceColor now
represent sRGB and device color spaces respectively. DrawTarget only
accepts DeviceColor, and one can get a DeviceColor from an sRGBColor via
the ToDeviceColor helper API. The reftests now pass with color
management enabled for everything (e.g. CSS) instead of just tagged
raster images.
There will be a follow up patch to enable color management everywhere by
default on all supported platforms.
Differential Revision: https://phabricator.services.mozilla.com/D64771
This removes the need for explicit #ifdef NS_BUILD_REFCNT_LOGGING without
introducing user-defined destructors when it is not defined.
Also, some uses of virtual for declaring destructors are replaced by the
appropriate override declaration through these changes.
Differential Revision: https://phabricator.services.mozilla.com/D62604
This removes the need for explicit #ifdef NS_BUILD_REFCNT_LOGGING without
introducing user-defined destructors when it is not defined.
Also, some uses of virtual for declaring destructors are replaced by the
appropriate override declaration through these changes.
Differential Revision: https://phabricator.services.mozilla.com/D62604
This patch is generated via:
1. Manually modify gfx/2d/Types.h
2. Run the following script and clang-format.
```
function rename() {
echo "Renaming $1 to $2"
rg -l "$1" | xargs sed -i -E -e s/"$1"/"$2"/g
}
rename "NS_FOR_CSS_SIDES\(side\)" "for (const auto side : mozilla::AllPhysicalSides())"
rename "NS_FOR_CSS_SIDES\(s\)" "for (const auto s : mozilla::AllPhysicalSides())"
rename "NS_FOR_CSS_SIDES\(i\)" "for (const auto i : mozilla::AllPhysicalSides())"
rename "NS_FOR_CSS_SIDES\(ix\)" "for (const auto ix : mozilla::AllPhysicalSides())"
```
Differential Revision: https://phabricator.services.mozilla.com/D61250
Now mfbt/Move.h is empty except for that excellent comment about move
semantics... Should we put it somewhere else and delete the header as a
follow-up? Or just delete the header and carry on?
Differential Revision: https://phabricator.services.mozilla.com/D60297
This changeset is a simple find and replace of `MOZ_FALLTHROUGH` and `[[fallthrough]]`.
Unfortunately, the MOZ_FALLTHROUGH_ASSERT macro (to assert on case fallthrough in debug builds) is still necessary after switching from [[clang::fallthrough]] to [[fallthrough]] because:
* MOZ_ASSERT(false) followed by [[fallthrough]] triggers a -Wunreachable-code warning in DEBUG builds
* but MOZ_ASSERT(false) without [[fallthrough]] triggers a -Wimplicit-fallthrough warning in NDEBUG builds.
Differential Revision: https://phabricator.services.mozilla.com/D56440
Rounding in layout pixels is very close to snapping in raster pixels if
there are no transforms involved. This is why it worked most of the time
and fell flat in many edge cases. In future parts of this series, we
will trust scene building and frame building to do the heavy lifting for
snapping purposes.
Differential Revision: https://phabricator.services.mozilla.com/D45058