The patch shrinks the API presented in jsxdrapi.h down to 4 functions to
encode/decode scripts and interpreted functions to/from the memory. The
newly introduced implementation header vm/Xdr.h replaces the former
JSXDRState with the template class XDRState parametrized by the enum
type with two constants, XDR_ENCODE and XDR_DECODE. This way a compiler
can fully eliminate the former runtime checks for the decoding/encoding
mode. As a drawback this required to explicitly instantiate the xdr
implementation as I do not want to put all the xdr code to header files.
The memory-only XDR allows to avoid coping filename and to-be-atomized
chars to a temporary buffer as the code can just access the buffer
directly. Another change is that new XDRScript takes as a parameter its
parent script. This allowed to avoid keeping filename in XDRState and
simplify the filename management.
Another change is the removal of JS_HAS_HDR. As CloneScript uses XDR to
copy a script, JS_HAS_XDR cannot be disabled.
The patch shrinks the API presented in jsxdrapi.h down to 4 functions to
encode/decode scripts and interpreted functions to/from the memory. The
newly introduced implementation header vm/Xdr.h replaces the former
JSXDRState with the template class XDRState parametrized by the enum
type with two constants, XDR_ENCODE and XDR_DECODE. This way a compiler
can fully eliminate the former runtime checks for the decoding/encoding
mode. As a drawback this required to explicitly instantiate the xdr
implementation as I do not want to put all the xdr code to header files.
The memory-only XDR allows to avoid coping filename and to-be-atomized
chars to a temporary buffer as the code can just access the buffer
directly. Another change is that new XDRScript takes as a parameter its
parent script. This allowed to avoid keeping filename in XDRState and
simplify the filename management.
Another change is the removal of JS_HAS_HDR. As CloneScript uses XDR to
copy a script, JS_HAS_XDR cannot be disabled.
The patch shrinks the API presented in jsxdrapi.h down to 4 functions to
encode/decode scripts and interpreted functions to/from the memory. The
newly introduced implementation header vm/Xdr.h replaces the former
JSXDRState with the template class XDRState parametrized by the enum
type with two constants, XDR_ENCODE and XDR_DECODE. This way a compiler
can fully eliminate the former runtime checks for the decoding/encoding
mode. As a drawback this required to explicitly instantiate the xdr
implementation as I do not want to put all the xdr code to header files.
The memory-only XDR allows to avoid coping filename and to-be-atomized
chars to a temporary buffer as the code can just access the buffer
directly. Another change is that new XDRScript takes as a parameter its
parent script. This allowed to avoid keeping filename in XDRState and
simplify the filename management.
Another change is the removal of JS_HAS_HDR. As CloneScript uses XDR to
copy a script, JS_HAS_XDR cannot be disabled.
This adds a new per-compartment implementation of breakpoints and
reimplements the jsdbgapi.h "trap" entry points on top of it. Most
jsdbgapi.h-using code will still work, but there is no longer a single
runtime-wide trapList protected by a lock. Embeddings must follow the
compartment rules for thread safety.
JS_ClearAllTraps was removed, replaced by the per-compartment API
JS_ClearAllTrapsForCompartment.
The new implementation asserts that the PC passed to JS_SetTrap is
actually an offset of an instruction, not just a random number. This
caused quite a few tests to fail; fixes are included.
Added Debug.Script.prototype.setBreakpoint, getBreakpoints,
clearBreakpoint, and clearAllBreakpoints; and
Debug.prototype.clearAllBreakpoints.
In addition to tests targeting the new functionality, this changeset
includes some tests for Debug.Script.prototype.getLineOffsets, which is
hard to test without breakpoints.
This adds support for cross-compartment WeakMaps and changes js::Debug::objects to be one. It eliminates the vexing JSMSG_DEBUG_STREAMS_CROSSED error messsage.
The GC interaction between jsgc and jsdbg is a little more complex now; like the cross-compartment wrapper maps, Debug::objects must be marked (just once) during per-compartment GC. In other ways this is a simplification.