Commit Graph

187 Commits

Author SHA1 Message Date
Jonathan Chan
fafebb61e5 Bug 1293739 - Part 2: Rename nsCSSPropertySet to nsCSSPropertyIDSet. r=dholbert
The previous patch in this series renamed nsCSSProperty to nsCSSPropertyID.
This patch renames nsCSSPropertySet to nsCSSPropertyIDSet accordingly.

This patch is generated by the following commands (note: if you're running
using OS X's sed, which accepts slightly different flags, you'll have to
specify an actual backup suffix in -i, or use gsed from Homebrew):

  hg stat -c \
  | cut -c 3-  \
  | tr '\n' '\0' \
  | xargs -0 -P 8 gsed --follow-symlinks 's/\bnsCSSPropertySet\b/nsCSSPropertyIDSet/g' -i''

Then:

  hg mv layout/style/nsCSSPropertySet.h layout/style/nsCSSPropertyIDSet.h

... and finally, manually renaming nsCSSPropertySet in the include guard in
nsCSSPropertyIDSet.h.

MozReview-Commit-ID: ASUNs7FWbKP
2016-08-09 16:28:21 -07:00
Nathan Froyd
68a263d7f1 Bug 1283616 - part 2 - micro-optimize inserting microtask runnables into the queue; r=khuey
We can save an AddRef/Release pair by passing in the reference to the queue.
2016-07-05 18:49:06 -04:00
Mantaroh Yoshinaga
634872ed0f Bug 1178662 part 7 - Remove relationship of timeline and animation when setting new timeline. r=birtles
If we run following code, content process will crash.
------
anim1.timeline = timeline;
anim2.timeline = document.timeline;
anim2.timeline = timeline;
------

The AnimationTimeline has LinkedList variant. (called mAnimationOrder) And Animation is sub-class of LinkedListElement.
We will create the relationship of AnimationTimeline and Animation when calling the AnimationTimeline::NotifyAnimationUpdated. However we didn't remove these relation ship when setting new timeline.
So we should remove these relationship when setting new timeline object.

MozReview-Commit-ID: RDyranduTA
2016-05-31 09:42:38 +09:00
Mantaroh Yoshinaga
0f31746998 Bug 1178662 part 4 - Implement the setting timeline procedure. r=birtles
This is implementation of 'Setting the timeline of an animation'.[1]

[1] https://w3c.github.io/web-animations/#setting-the-timeline

MozReview-Commit-ID: A5YMXhkxHjr
2016-05-31 09:42:37 +09:00
Mantaroh Yoshinaga
4318ab3b7b Bug 1178662 part 3 - Separate SetTimeline function in order to call from style. r=birtles
MozReview-Commit-ID: 9KbsbPuAMW7
2016-05-31 09:42:37 +09:00
Mantaroh Yoshinaga
97b5275049 Bug 1178662 part 2 - Rename *NoUpdate function in Animation. r=birtles
MozReview-Commit-ID: 6P8pze62IYq
2016-05-31 09:42:37 +09:00
Daisuke Akatsuka
ce327bb9f0 Bug 1272211 - Part 1: Make timeline argument of Animation constructor default to the document timeline of the active document. r=birtles, r=smaug
MozReview-Commit-ID: KUsQF5bryg8
2016-05-30 09:01:11 +09:00
Mantaroh Yoshinaga
3d0258c958 Bug 1096776 part 2 - Modify animation in order to support null timeline. r=birtles
MozReview-Commit-ID: 5iKUtNuqKeX
2016-05-23 08:23:14 +09:00
Mantaroh Yoshinaga
0a1f58bf84 Bug 1271515 - Remove unnecessary #include from Animation.cpp. r=birtles
MozReview-Commit-ID: GMPuMboBUJu
2016-05-10 12:24:35 +09:00
Kyle Huey
b972c94d0f Bug 1268313: Part 7 - Move NS_NewRunnableMethod and friends to mozilla::NewRunnableMethod. r=froydnj 2016-05-05 01:45:00 -07:00
Carsten "Tomcat" Book
aadd508ffe Backed out changeset 85ce8cb0639a (bug 1268313) 2016-04-29 14:21:16 +02:00
Kyle Huey
e62a0823c9 Bug 1268313: Part 7 - Move NS_NewRunnableMethod and friends to mozilla::NewRunnableMethod. r=froydnj 2016-04-28 14:08:25 -07:00
Boris Chiou
4ada7b9d4f Bug 1067769 - Part 6: Rename NonOwningAnimationTarget.h to AnimationTarget.h. r=birtles
MozReview-Commit-ID: ErAaPe6ttjc
2016-04-28 23:22:43 +08:00
Brian Birtles
f53683eb9c Bug 1267893 part 4 - Make setting the start time set 'did seek' to true; r=hiro
Based on changes to the spec: 8bf2b102de

MozReview-Commit-ID: GXllrLuyh8
2016-04-27 11:34:05 +09:00
Brian Birtles
2436b2898f Bug 1245000 part 4 - Enable the Animation constructor when Element.animate is enabled; r=bz
This also makes the constructor slightly more presentable with regards to its
current limitations.
2016-04-22 13:41:59 +09:00
Hiroyuki Ikezoe
7f71f434f4 Bug 1263063 - Part 6: Use TimingParams::EndTime() instead of re-calculation ComputedTiming each time. r=dholbert
MozReview-Commit-ID: 9pT06LXoU4V
2016-04-14 19:39:44 +09:00
Eddy Bruel
e5db48a881 Bug 1229769 - We should be able to use DOM promises in the worker debugger;r=khuey 2016-03-24 16:12:00 +01:00
Boris Chiou
1413622bf7 Bug 1249219 - Part 4: Use NonOwningAnimationTarget as the returned value of some animation target getters. r=birtles
Use NonOwningAnimationTarget as the returned type of
1. KeyframeEffectReadOnly::GetTarget()
2. nsNodeUtils::GetTargetForAnimation(...)
2016-03-21 16:49:50 +08:00
Brian Birtles
afd2c8a361 Bug 1249212 part 7 - Calculate the endTime in GetComputedTimingAt; r=boris
Currently endTime is calculated when getComputedTiming() is called. As a
result, the value returned there doesn't necessarily reflect what we are using
in the model. It would be more simple, consistent and useful if we simply
calculate this as part of GetComputedTimingAt and use it both internally and in
the result to getComputedTiming().
2016-02-19 08:37:32 +09:00
Boris Chiou
32cdf253b7 Bug 1244049 - Part 2: Replace nsCSSPseudoElements::Type with CSSPseudoElementType. r=dbaron
Also, try to use forward declaraions for CSSPseudoElementType;
2016-02-17 21:37:00 +01:00
Brian Birtles
c7c02e7d51 Bug 1240228 - Don't update an effect's timing when tweaking its animation's hold time; r=heycam
In some circumstances when composing style, we tweak the time of the animation
before telling the effect to compose style. This is to avoid visual flicker in
certain situations where the main thread progress is being synchronized with an
animation running on the compositor.

In the past, effects would store their latest sample time locally so when
tweaking the animation time, we would need to call UpdateEffect() after tweaking
the time, and then again after restoring it as otherwise the style composed by
the effect would not reflect the adjusted time.

Now, however, effect's always query their animation for the time so this is no
longer necessary. Furthermore, the actions triggered by UpdateEffect are not
desirable in this case because they can, amongst other things, cause the
associated EffectSet to be destroyed and recreated.

Specifically, Animation::UpdateEffect() calls
KeyframeEffectReadOnly::NotifyAnimationTimingUpdated() which:

  * Calls UpdateTargetRegistration which can trigger EffectSet
    destruction/creation which is undesirable in this case because we intend to
    restore whatever changes we make to the Animation's state and deleting and
    recreating the EffectSet will cause any pointers to it to dangle.

  * Cause us to possibly reset the "is running on compositor" status.
    This too is undesirable since we intend to restore the state of the
    Animation immediately after tweaking the hold time so we don't want to
    act as if any state has changed.

  * Similarly for marking the cascade as possibly needing an update or
    requesting a restyle.

In summary, all the actions performed by NotifyAnimationTimingUpdated are
unnecessary and undesirable in this situation where we are temporarily tweaking
an Animation's current time only to restore it immediately afterwards since the
actions are all involved with recognizing actual changes in state.
2016-01-19 08:05:08 +09:00
Hiroyuki Ikezoe
6ede5ef12c Bug 1096774 - Part 1: Implement Animation Constructor. r=birtles, r=smaug 2016-01-16 19:02:00 -05:00
Boris Chiou
427e00a9b4 Bug 1214536 - Part 7: Rename AnimationTiming as TimingParams. r=birtles, r=smaug
1. struct AnimationTiming -> struct TimingParams
2. AnimationEffectReadOnly::TimingAsObject() -> AnimationEffectReadOnly::Timing()
3. KeyframeEffectReadOnly::Timing() -> KeyframeEffectReadOnly::SpecifiedTiming()
2016-01-13 18:41:00 +01:00
Brian Birtles
a189b22f06 Bug 1234095 - Rework sorting to handle to script-generated animations; r=heycam 2016-01-14 10:24:24 +09:00
Brian Birtles
d7c3a1756f Bug 1232577 part 12 - Move the remainder of RequestRestyle from AnimationCollection to EffectCompositor; r=heycam
This also allows us to remove all references to AnimationCollection and the
animation managers from Animation.
2016-01-13 07:54:54 +09:00
Brian Birtles
33c395cfdf Bug 1232577 part 10 - Remove AnimationCollection::mStyleChanging; r=heycam
This flag is no longer needed because in bug 1232563 we introduced a more
thorough optimization that detects when the animation is not changing by
comparing the progress value between samples and avoids requesting restyles
when it does not change.
2016-01-13 07:54:54 +09:00
Brian Birtles
fd615a4e61 Bug 1232577 part 3 - Move RestyleType to EffectCompositor; r=heycam
This is in preparation for moving RequestRestyle to EffectCompositor (and
because we'll run into compile issues if we don't since AnimationCommon.h
includes too many interdependent definitions).
2016-01-13 07:54:53 +09:00
N.Shimizu
753d66e25f Bug 1179627 - Part 1: Implement Animation.id. r=smaug, r=birtles 2016-01-08 03:17:00 -05:00
Brian Birtles
5329b7e384 Bug 1232563 part 2 - Move RequestRestyle calls to the effect; r=heycam 2016-01-06 11:04:06 +09:00
Brian Birtles
635a3263d6 Bug 1232563 part 1 - Request a layer update if an animation is newly finished; r=heycam
When requesting restyles we take special care to detect when an animation has
newly finished so we perform the necessary restyle to represent the fill state.
However, we should really explicitly pull the animation off the layer at this
point by requesting a layer update. (That is, when an animation is
newly-finished we should use RestyleType::Layer instead of
RestyleType::Standard. Currently we just use RestyleType::Standard.)

In this bug we plan to move restyle requests down to the effect (since it is
the *effect* that is restyled). However, only the Animation has the notion of
"finished" or not so we detect this particular case in the Animation and
request the layer update there. We already request layer updates in the
Animation for other situations such as pausing so doing *layer* updates in the
Animation and regular restyles in the effect is not inconsistent.

This patch also tweaks test_animations_omta.html since it was previously
erroneously testing that a finished animation was still running on the
compositor.
2016-01-06 11:04:06 +09:00
Brian Birtles
5e823e8dec Bug 1226118 part 12b - Rename CommonAnimationManager::GetAnimations to GetAnimationCollection; r=dholbert
This is to align with the existing GetAnimationCollection method that takes
a frame. Also, by making this name more specific hopefully it will be used less
since we are trying to move as much code as possible over to using EffectSet
instead of AnimationCollection.
2015-12-04 08:34:17 +09:00
Brian Birtles
c948dc1148 Bug 1225699 part 3 - Register and unregister effects with elements; r=smaug, r=heycam 2015-11-26 16:53:53 +09:00
Hiroyuki Ikezoe
cd12de07fb Bug 1223255 - Use Animation::AnimationTimeToTimeStamp instead of timeline->ToTimeStamp. r=bbirtles
Otherwise delay value is multiplied by playbackRate twice.
2015-11-18 01:50:00 +01:00
Olli Pettay
667a66a404 Bug 1223445 - KeyframeEffectReadOnly objects end up keeping lots of other objects alive too long, r=birtles 2015-11-16 19:44:55 +02:00
Hiroyuki Ikezoe
46efdefe92 Bug 1216030 - Part 14: Add KeyframeEffectReadOnly::GetPresContext and KeyframeEffectReadonly::GetRenderedDocument. r=bbirtles 2015-11-06 02:51:00 +01:00
Hiroyuki Ikezoe
e8b8909a3c Bug 1216030 - Part 8.5: Animation::CanThrottle() should check that all animation properties are running on compositor. r=bbirtles
If this patch (and part 9) is an overkill to throttle animations having both
of properties, one can be run on compositor and another can not be, a test
case in test_running_on_compositor[1] will fail.
The test case is for an animation which has transform and background-color
properties.

Animation::CanThrottle() returns true
  (then, AnimationCollection::CanPerformOnCompositorThread() returns false)
  on current trunk in the test case.
Animation::CanThrottle() returns false with this patch in the test case.

If the test passes, it proves the transform animation is running on compositor
in both cases.

[1] http://hg.mozilla.org/mozilla-central/file/6c7c983bce46/dom/animation/test/chrome/test_running_on_compositor.html#l77
2015-11-06 02:49:00 +01:00
Brian Birtles
d3b67bf081 Bug 1216846 - Don't update hold time when completing a pause if it is already set; r=heycam
The Animation.pause() method operates asynchronously since, if the animation is
currently running on the compositor, we should wait for the animation to stop
on the compositor before establishing the pause time. Otherwise, if the
compositor is ahead of the main thread and we use the main thread's notion of
the current time to establish the pause time, the animation will jump backwards
when we take it off the compositor.

This pause time is represented using the "hold time".

However, when we have a finished animation, its current time is not advancing
but rather its current time is fixed to its end time. This too is represented
using the hold time. As a result, if we pause a finished animation we should
not update its hold time (by calculating the current time from the start time)
but just continue to use the existing hold time. This is true of any other
situation where we might have set the hold time before or during pausing.
2015-11-02 08:33:58 +09:00
Brian Birtles
a60821c5b2 Bug 1194639 part 8 - Report changes from calling pause() to animation mutation observers; r=heycam 2015-10-22 15:16:18 +09:00
Brian Birtles
b3f16b2f52 Bug 1194639 part 7 - Report changes from calling play() to animation mutation observers; r=heycam 2015-10-22 15:16:18 +09:00
Brian Birtles
cd6b9606ee Bug 1194639 part 6 - Report changes from calling finish() to animation mutation observers; r=heycam 2015-10-22 15:16:18 +09:00
Brian Birtles
168366b254 Bug 1194639 part 5 - Report changes from calling reverse() to animation mutation observers; r=heycam 2015-10-22 15:16:18 +09:00
Brian Birtles
0e827c0d57 Bug 1194639 part 4 - Report changes to currentTime to animation mutation observers; r=heycam 2015-10-22 15:16:18 +09:00
Brian Birtles
455156d240 Bug 1194639 part 3 - Report changes to startTime to animation mutation observers; r=heycam 2015-10-22 15:16:18 +09:00
Brian Birtles
ea3f3b76c3 Bug 1194639 part 2 - Report changes to playbackRate to animation mutation observers; r=heycam 2015-10-22 15:16:18 +09:00
Brian Birtles
a0a3958a05 Bug 1194639 part 1 - Add AutoMutationBatchForAnimation; r=heycam 2015-10-22 15:16:18 +09:00
Nathan Froyd
4e6d8f6705 Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat
The bulk of this commit was generated with a script, executed at the top
level of a typical source code checkout.  The only non-machine-generated
part was modifying MFBT's moz.build to reflect the new naming.

CLOSED TREE makes big refactorings like this a piece of cake.

 # The main substitution.
find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \
    xargs perl -p -i -e '
 s/nsRefPtr\.h/RefPtr\.h/g; # handle includes
 s/nsRefPtr ?</RefPtr</g;   # handle declarations and variables
'

 # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h.
perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h

 # Handle nsRefPtr.h itself, a couple places that define constructors
 # from nsRefPtr, and code generators specially.  We do this here, rather
 # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename
 # things like nsRefPtrHashtable.
perl -p -i -e 's/nsRefPtr/RefPtr/g' \
     mfbt/nsRefPtr.h \
     xpcom/glue/nsCOMPtr.h \
     xpcom/base/OwningNonNull.h \
     ipc/ipdl/ipdl/lower.py \
     ipc/ipdl/ipdl/builtin.py \
     dom/bindings/Codegen.py \
     python/lldbutils/lldbutils/utils.py

 # In our indiscriminate substitution above, we renamed
 # nsRefPtrGetterAddRefs, the class behind getter_AddRefs.  Fix that up.
find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \
    xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g'

if [ -d .git ]; then
    git mv mfbt/nsRefPtr.h mfbt/RefPtr.h
else
    hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h
fi
2015-10-18 01:24:48 -04:00
Brian Birtles
1183ea71cd Bug 1208938 part 3 - Update pending finishing handling; r=heycam
Animation::Tick contains special handling to cope with pending ready times
that are in the future. This was originally introduced to cope with the
situation where we are called multiple times per refresh-driver tick.

As of bug 1195180, Animation::Tick should no longer be called multiple
times per refresh driver tick. It would seem, therefore, that we no longer
need to check for a future time. However, since introducing this check, the
vsync refresh driver timer has been added which means that we can still have
a recorded time from TimeStamp::Now that is ahead of the vsync time used to
update the refresh driver. In that case, however, rather than waiting for the
next tick, we should simply clamp that pending ready time to the refresh driver
time and finish pending immediately.

This patch also updates one of the tests for reversing. With this updated
behavior we can sometimes arrive at a situation where when an Animation starts
and its ready promise resolves, its currentTime is still 0. If we call
reverse() at this point on an animation with an infinite active duration it
should throw an InvalidStateError. To avoid this situation, this test makes
sure we wait an extra frame before calling reverse().
2015-10-07 14:30:28 +09:00
Brian Birtles
7e33bc96fd Bug 1208938 part 2 - Remove Animation::HasEndEventToQueue; r=heycam 2015-10-07 14:30:28 +09:00
Brian Birtles
76a760c1de Bug 1208938 part 1 - Rename AnimationCollection::mNeedsRefreshes to mStyleChanging; r=heycam
This patch renames AnimationCollection::mNeedsRefreshes to indicate that it
no longer has any relationship to whether or not we observe the refresh driver.
2015-09-17 15:43:15 +09:00
Brian Birtles
f33620ef41 Bug 1208385 part 2 - Remove stored parent time from KeyframeEffectReadOnly and get the time directly from the owning animation; r=heycam 2015-10-07 14:30:28 +09:00