Now AnimationEventDispatcher ensures that the refresh driver's next tick
happens for cancel event, so we don't need to re-observe the timeline
(it happens in UpdateTiming) once after removing the animation from the
timeline.
MozReview-Commit-ID: 7ivclmYIkPa
Now AnimationEventDispatcher ensures that the refresh driver's next tick
happens for cancel event, so we don't need to re-observe the timeline
(it happens in UpdateTiming) once after removing the animation from the
timeline.
MozReview-Commit-ID: 7ivclmYIkPa
This reflects the change made to the Web Animations specification in:
9e2053f5531c3415f4cc
(I got it wrong the first time. The second commit fixes the first.)
And discussed in:
https://github.com/w3c/web-animations/issues/196
In summary, we are splitting the "pending" play state out into a separate
boolean member so that it is possible to distinguish between "play-pending" and
"pause-pending" and because most of the time when you check for
animation.playState === 'running' you also really want to include play-pending
animations.
MozReview-Commit-ID: IJSNoZTKW2I
When we set the playback rate to zero on a play-pending animation that is
resuming from an aborted pause we can arrive in a state where both the start
time and hold time are resolved. However, we previously added an assertion that
only one of these is ever set at a time.
Part of the assertion is warranted since that method contains the following
code:
if (mStartTime.IsNull()) {
mStartTime = StartTimeFromReadyTime(aReadyTime);
if (mPlaybackRate != 0) {
mHoldTime.SetNull();
}
}
Here StartTimeFromReadyTime requires a non-null hold time. So either mStartTime
or mHoldTime needs to be non-null. The requirement that only one or the other be
non-null, however, is not in the spec and not necessary (as the test cases in
this bug show).
What this assertion does bring to light, however, is that in the case where we
have *both* the start time and the hold time, we need to consider whether to use
the start time as-is, or calculate it from the hold time.
I have filed the following spec issue for this:
https://github.com/w3c/web-animations/issues/200
MozReview-Commit-ID: CTCT7Up1E5n
According to the spec, when we cancel an animation we should "reset an
animation's pending tasks"[1] which has following step:
...
4. Reject animation’s current ready promise with a DOMException named "AbortError".
5. Let animation’s current ready promise be the result of creating a new resolved Promise object.
Since we create the ready promise and, if need resolve it when we create it
(see Animation::GetReady), this patch simply clear the ready promise
when an animation is canceled.
[1] https://w3c.github.io/web-animations/#reset-an-animations-pending-tasks
MozReview-Commit-ID: JxoqeA5dXCO
Before this patch, we store each computed values in a hashtable,
nsRefPtrHashtable<nsUint32HashKey, RawServoAnimationValue>, for all
KeyframeEffectReadOnly on an element, and convert the ServoAnimationValues of
the hashtable into an nsTArray<ServoAnimationValue*> and then convert
the ServoAnimationValues of the nsTArray into PropertyDeclarationBlock
in rust. This way was really inefficient.
In this patch, we store the computed values into AnimationValueMap and
convert all AnimationValue in the map into PropertyDeclarationBlock
after EffectCompositor::GetAnimationRule.
MozReview-Commit-ID: EJ2Kl65fVeF
Later in this patch series we will replace ServoAnimationRule with a hashmap.
At that point, we would like to pass the hashmap to ComposeStyle. In order
to achieve that, this patch templatizes the 'animation rule' parameter of
ComposeStyle in both Animation and KeyframeEffectReadOnly so that it can
represent a hashmap instead.
MozReview-Commit-ID: H5bMxjN3W8n
We will need to remove animation from timeline before calling Animation::UpdateTiming() in order to fire the cancel event.
In bug 1264125, we request one more tick after calling Animation::Cancel(), however we won't need to call this request if we apply this changeset.
MozReview-Commit-ID: h0dxUdtgkl
1. Introduce ServoAnimationRule, which is an equivalent of AnimValuesStyleRule.
2. Wrap ServoAnimationRule and AnimValuesStyleRule into a struct, and
use it as the parameter of Animation::ComposeStyle and
KeyframeEffectReadOnly::ComposeStyle.
3. Uncompute the RawServoAnimationValues in ServoAnimationRule when we
need it.
MozReview-Commit-ID: HahXDYBCAhH
Before this patch we skipped KeyframeEffectReadOnly::ComposeStyle() for
animations that are not in effect.
After this patch we call KeyframeEffectReadOnly::ComposeStyle() even if the
animation is not in-effect state in order to prepare the base style for
properties that can be run on the compositor because the in-effect animation
will be sent to the compositor and might be composed onto the base style on the
compositor after the animation gets out of its delay phase.
MozReview-Commit-ID: FuAZv4jqVMJ
Note that in this patch, the mSyncWithGeometricAnimations member is never set
to true since no one calls NotifyGeometricAnimationsStartingThisFrame yet.
MozReview-Commit-ID: GSTQmfkSdoy
This should be easier to read and provide us a convenient place to check for
other cases where we need to synchronize with the main thread (such as the
change introduced in this bug where we synchronize with other animations
started at the same time).
MozReview-Commit-ID: 8iuA7P4ycwM
The check of negative elapsedDuration is basically no longer valid since
animation delay is not factored into start time any more. But still we have
somtimes met negative elapsedDuration sice we use a previous vsync time stamp
for async animations to make the animations more sync. This is not a problem
in most cases but makes two reftests intermitent failure because both of them
used steps(1, start), the steps(1, start) composed different results in the
before phase and in the active phase. To avoid this difference this patch
replace the steps(1, start) with steps(1, end).
Once we incorpolate playbackRate into GetCurrentOrPendingStartTime, we don't
need to call AnimationTimeToTimeStamp for deviding delay by playbackRate since
the time passed to AnimationTimeToTimeStamp does not contain delay any more.
MozReview-Commit-ID: IVE2IFfNgm0
This patch also makes composite order lowest to highest, as a result we also
need to replace mWinsInCascade checks with the the properties.
The mWinsInCascade membed itself will be removed in a subsequent patch.
Now we call RequestRestyle(Layer) respectively for transition and animation,
so a test case in test_restyles.html works as expected.
And now lower-priority animations are also sent to the compositor so this patch
fixed some tests in test_running_on_compositor.html and
test_animation_performance_warning.html
MozReview-Commit-ID: BchUsJbmatg