This trades quite a bit of complicated code in Servo for few more
messages and a significant performance improvement. In particular,
WebRender can search the entire display list at once instead of
ping-ponging down the pipeline tree. This allows us to send mouse
events to the correct pipeline immediately.
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Source-Revision: ca08271345f78fa881c174545f5b69a8ccb78143
Fixes warnings from rust-lang/rust#44229 when `--enable-commonmark` is passed to rustdoc.
This is mostly a global find-and-replace for bare URIs on lines by themselves in doc comments.
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This is a prototype of the WebGL DOMToTexture feature. The API should be fine as a privileged extension for now due to security concerns. The working group has been investigating the viability of unprivileged usage but the spec is not ready yet.
Demo video: https://www.youtube.com/watch?v=hpZqEM5hPao
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#### Summary
This pull request makes `javascript:` urls execute in the correct global scope.
#### Example
```html
<script> var x = 4; </script>
<!-- this branch: logs "4" -->
<!-- master: undefined variable error -->
<a href="javascript:console.log(x)">link</a>
```
#### Questions
I'm new to servo and rust, so I'm unsure about these changes. In particular:
* What's the appropriate place to evaluate the js?
* I moved it to `handle_navigate`, but I'm not sure if this will catch all occurrences of `javascript:` urls. I also don't know if this will execute in the correct thread and the correct window.
* What should I do with the result of the js evaluation?
* I just ignored it. The previous behavior displayed it as the content of a new page load.
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Automatically verify that derive() lists are alphabetically ordered #18172
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Source-Revision: 43d1f45b73baa6b70e647f32f1637e05604bcc57
This reverts commit 4d10d39e8fe841c5fe2ac58da2daaa13c10c140e, reversing
changes made to ee94e2b7c0bd327abe8f9545b2a1f792f67a2bdd.
Source-Repo: https://github.com/servo/servo
Source-Revision: fbabcaf614662a52eace21a64f27802c7eff4304
This reverts commit 90f55ea4580e2a15f7d70d0491444f18b972d450, reversing
changes made to 2e60b27a2186a8cba4b952960155dfcf3f47d7db.
Doing that per Josh's request, since it's causing very frequent intermittent OOMs on the android builders.
Source-Repo: https://github.com/servo/servo
Source-Revision: 4d10d39e8fe841c5fe2ac58da2daaa13c10c140e
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Info about the big picture and the goals of the WebGL refactor in this thread: https://groups.google.com/forum/#!topic/mozilla.dev.servo/0WMGz60kKzQ
I tried to reduce this PR as much as possible as requested in the thread. I'll do separate PRs for other features (e.g.: Batch messages or use shared memory to improve frame times) or fixes.
Some tips to ease the review process:
- Most changes in DOM objects follow the same pattern (remove CanvasMsg wrapper and use the new sender method).
- WebGLCommands are the same ones as before (moved from webrender_api). So those lines are already reviewed.
- See WebGL traits in [components/canvas_traits/webgl.rs](https://github.com/servo/servo/pull/17891/files#diff-8701045d01505418701d0631d4d45562)
- See WebGLThread and WR External Image bridge in [components/canvas/webgl_thread.rs](https://github.com/servo/servo/pull/17891/files#diff-281554879f39a2a041f7a69d442a5d2e)
- The implementation submitted in this PR creates a single `WebGLThread` for all ScriptThread/Pipelines. See that in [components/canvas/webgl_mode/inprocess.rs](https://github.com/servo/servo/pull/17891/files#diff-250070c6c5a38c7f9fa0f5b3c101f68b)
The conformance tests will help to guarantee that we don't miss anything.
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Fix: #17226#17200#17201
This is work in progress. Some tests still fail.
I'd like to get early feedback as it's a pretty large PR.
There is nothing fundamentally new. Basically, I added TopLevelBrowsingContrextId to the relevant messages between the embedder, the compositor and the constellation, and enforced the PipelineId to be attached to each ScriptMsg (see #17201).
I unaliased all the ScriptMsg. It was getting difficult to understand the nature of the message as ScriptMsg was used aliased CompositorMsg sometimes (CompositorMsg is an actually type of message already). I renamed constellation_chan to script_to_constellation_chan, again, for clarification.
This cleanup code is necessary for #15934 and for tabs support.
/cc @asajeffrey can I ask you to look at this? No need for a formal review, I need feedback at this stage.
Source-Repo: https://github.com/servo/servo
Source-Revision: 74558990b258cb55f230ebe8ec3fc557fd286f94
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This PR speculatively calls paint worklets during style, which increases the concurrency, since it increases the chance that the cache will have the right result in it when it comes to layout. The speculation is wasted effort if the size of the element has changed, but this is often not the case.
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Implement paint worklet arguments.
This is a dependent PR, only the last commit is in this PR.
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Combines #17892 with the patch to detach style_traits from webrender_api
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The PR updates WR version to support multiple documents (https://github.com/servo/webrender/pull/1509) but doesn't take advantage of this new feature yet.
It also makes Servo to use `DevicePixel` from WR instead of rolling out another one.
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Implemented drawing a CSS style value into a canvas, which is needed for the Houdini CSS Paint API.
This PR is dependent on #17364.
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This PR renders paint worklet canvases at the device pixel resolution, rather than the CSS pixel resolution.
It's a dependent PR, building on #17239, #17326 and #17364.
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If we offer the ability to request info like these, we need to expose a lot of other getters, like url, loading state, favicon, …
It's up to the embedder to keep track of the state of a browser. So let's keep that consistent.
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This is the final PR to get basic paint worklet support. It adds support for paint worklet properties (https://drafts.css-houdini.org/css-paint-api/#paint-definition-input-properties). When a paint worklet is registered, it specifies a list of CSS properties, and is provided with their computed values when it is invoked.
This is a dependent PR:
* "Implemented paint worklets invoking worklet scripts" is #17239.
* "Implemented paint worklets rendering contexts" is #17326.
There should be tests added for this, hopefully the existing wpt houdini tests.
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Implement the rendering context for paint worklets. They really paint things now!
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Source-Revision: a9fea0653a25d5f26f1115203015c5cf699f5227
This is a rebase of #17325 with `[replace]` entries removed, a bunch more dependencies updated, and some more compile fixes. Original work by @Eijebong, thanks a lot!
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Source-Revision: 66c130d55aa0d7af1104c00e93a5bf950f23a383
- [x] `./mach build -d` does not report any errors (kinda, need webrender published and Cargo.toml fixed up)
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Source-Revision: 18653f69581693a5bae1ce4e350e78bc16159b08
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Added enough `Debug` implementations to be able to debug script thread message processing.
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This PR implements the plumbing for paint worklets:
* Adding CSS values for paint worklets.
* Implementing a skeleton for the `PaintWorkletGlobalScope` webidl.
* Implementing an executor for paint worklet tasks, and passing it from script to layout.
* Building the display list items for paint worklet images.
This PR does not implement registering or calling paint worklets in JS.
Before it merges, this PR needs a reftest added for basic paint worklet functionality.
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- [X] These changes fix#14596 .
r? @jdm
I ran some tests at random from the `navigating-across-documents` folder, and they are passing.
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At the moment, a webdriver session stores a `pipeline_id`s, which causes a mismatch with the spec, which asks a session to store a browsing context and a top-level browsing context. This PR fixes this mismatch.
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Added a `TopLevelBrowsingContextId` type, which is a subtype of `BrowsingContextId` that only refers to top-level browsing contexts.
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Now that script has `WindowProxy` rather than `BrowsingContext` objects, we can rename `Frame` in the constellation to `BrowsingContext`. In particular, this means that `FrameId`s are now `BrowsingContextid`s, which better captures their purpose (and they are used in a lot of places, not just the constellation).
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Source-Revision: 837531992864f920342020462830b933d5ed0280
Scroll roots are no longer nested containers holding items, so instead
we need to track the offsets of each, carefully handling fixed position
items and stacking contexts that create new reference frames.
Additionally, we remove the complexity of the pre-computed page scroll
offset, instead opting to send script scrolls to the layout task in
order to more quickly have a ScrollState there that matches the
script's idea of the scroll world.
Fixes#16405.
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Source-Revision: d855c929ef32e8f7d4bc15ba726e8eb5f8ad8e05
This ensures that we can pass a node address as part of the asynchronous
transition end notification, making it safe to fire the corresponding
DOM event on the node from the script thread. Without explicitly rooting
this node when the transition starts, we risk the node being GCed before
the transition is complete.
---
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- [X] These changes fix#14972
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Source-Repo: https://github.com/servo/servo
Source-Revision: fa251ec96b445b9ba8439d76e05870a88c2caa0f
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Source-Repo: https://github.com/servo/servo
Source-Revision: dc8cf694eddca6529bf4b3ac1066764473775192
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Replaces #16561
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Just use WebRender's ClipId directly. This will allow us to create and
use ReferenceFrames in the future, if we need to do that. It will also
make it easier to have Servo responsible for creating the root
scrolling area, which will allow removing some old hacks in the future.
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Source-Revision: 6e05a903afe81af5a45067dde4f9af26a2ea4be2
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Gamepad API implementation. Tested with HTC Vive and Daydream controllers ;)
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- [X] These changes do not require tests because : current gamepad tests are manual (https://github.com/w3c/web-platform-tests/tree/master/gamepad). There is a open issue about the best way to test WebVR/Gamepad without real devices https://github.com/w3c/webvr/issues/187. We'll work on the testing suite & mock devices/data on a separate issue.
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- [X] `./mach build -d` does not report any errors
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- [X] These changes fix#16153
Source-Repo: https://github.com/servo/servo
Source-Revision: a3d968833ba3653dd2b91f67adeb6c3faa1a256c
- [X] `./mach build -d` does not report any errors
- [X] `./mach test-tidy` does not report any errors
- [X] These changes fix#15701.
- [X] These changes do not require new tests because there should already be WPTs for image loads.
Source-Repo: https://github.com/servo/servo
Source-Revision: c85a02b14431ce775024d8a8dae9d3e727dedfc4
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This PR implements cross-thread postMessage,
It builds on #15438 and #15478, only the last commit is part of this PR.
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This PR replaces the current freeze/thaw mechanism by messages from the constellation to script informing it about when documents become inactive, active or fully active.
This means we can now implement |Document::is_active()| which is used in |document.write|.
This PR also changes how timers work: previously they were initialized running, and were then frozen/thawed. This means there was a transitory period when timers were running even though the document was not fully active. With this PR, timers are initially suspended, and are only resumed when the document is made fully active.
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Source-Repo: https://github.com/servo/servo
Source-Revision: b5c94bad371114ab9f03e910f66c00a042997fc2
This is based on #15158 by @aneeshusa, with additional reverts.
This reverts #15064, which is causing many tests not to run, and #15129 and #15155 which landed while tests were not running and may have caused some new failures in iframe tests.
Source-Repo: https://github.com/servo/servo
Source-Revision: 185759f87a8dec88f5f65c49ac9df90b47014b19
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- [X] These changes fix#14682.
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r? @jdm
passing tests:
tests/wpt/mozilla/tests/css/matchMedia.html, tests/wpt/mozilla/tests/mozilla/window_resize_not_triggered_on_load.html, tests/wpt/mozilla/tests/mozilla/iframe/resize_after_load.html, tests/wpt/mozilla/tests/css/meta_viewport_resize.html
Source-Repo: https://github.com/servo/servo
Source-Revision: 7e2329ea4eb81f9153a64f63264ebb29d771e82d