http://www.robohornet.org gives a score of 101.36 on master, and 102.68 with this PR. The latter is slightly better, but probably within noise level. So it looks like this PR does not affect DOM performance.
This is expected since `Box::new` is defined as:
```rust
impl<T> Box<T> {
#[inline(always)]
pub fn new(x: T) -> Box<T> {
box x
}
}
```
With inlining, it should compile to the same as box syntax.
Source-Repo: https://github.com/servo/servo
Source-Revision: a9022be0c3e30249845ca5947ac0c0a6743c7991
CC #5286
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Source-Repo: https://github.com/servo/servo
Source-Revision: 352b129dc5b237757ade67448cc42f327780417e
CC #5286.
---
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Source-Revision: 5c797d194346d5be3c55da51d82bfcd1031a51f5
This allows us to simplify a lot of code.
On top of #18267.
Source-Repo: https://github.com/servo/servo
Source-Revision: 473934c989c94773c38f585b1c4500cd8c811738
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Source-Repo: https://github.com/servo/servo
Source-Revision: eba573d774dd2ac07ec8d62f1ad8deffca4667a4
The `stylearc` alias is left there temporarilly and will be removed completely in a later commit/PR where also `components/style/gecko/generated/structs_{debug|release}.rs` are re-generated (they still use the old alias).
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This allows us to have ensure_data() and clear_data() functions on the TElement
trait, instead of hacking around it adding methods in random traits.
This also allows us to do some further cleanup, which I'd rather do in a
followup.
Source-Repo: https://github.com/servo/servo
Source-Revision: 3497bbbf1d092dd8ab274e21b33b6394afa61d8a
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Source-Repo: https://github.com/servo/servo
Source-Revision: 6d7fdb484b42a26f9d33217e163f157fd87b6742
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This PR provides the base for implementing WebGL extensions. It comes with the following ones already implemented and passing all related WebGL conformance tests:
- OES_texture_float
- OES_texture_float_linear
- OES_texture_half_float
- OES_texture_half_float_linear
- OES_vertex_array_object
I'll submit other extensions like compressed textures in a separate PR to ease the review process. I included the 5 extensions in this PR because it's easier to show/review how the WebGL extension base works.
To pass all OES_texture_float_xxx tests I had to add some missing format conversions in WebGLRenderingContext.rs
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This PR implements the current draft Houdini Worklets specification (https://drafts.css-houdini.org/worklets/).
The implementation is intended to provide a responsive environment for worklet execution, and in particular to ensure that the primary worklet executor does not garbage collect, and does not block loading module code. The implementation does this by providing a thread pool, and performing GC and module loading in a backup thread, not in the primary thread.
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Source-Revision: ac99a48aeaa184d3acdb39d249636a140c4b7393
cc #5286
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Source-Repo: https://github.com/servo/servo
Source-Revision: 4426236adfac2de779ff68b47176f7bf36a74e20
PR to implement keyboard shortcuts per issue #12278, r? jdm
Thanks for letting me help!
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https://github.com/servo/rust-cssparser/pull/123
In particular, `match_ignore_ascii_case` now supports the full `match` syntax.
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<s>Depends on https://github.com/servo/rust-cssparser/pull/122.</s>
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The design of initiating network requests from the image cache thread was simple, but it makes it difficult to implement image loading that conforms to the HTML specification. These changes make the implementation of HTMLImageElement responsible for network requests for `<img>` elements, and CSS-based images (background-image, bullets, etc.) are requested by the script thread to ensure that the layout thread does not attempt to retain unsafe pointers to DOM nodes during asynchronous operations.
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Source-Repo: https://github.com/servo/servo
Source-Revision: 854d720b21dda68034233a25385c4f2564a4a2d5
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This PR adds a serializable type `ImmutableOrigin` and a non-serializable type `MutableOrigin`. The immutable type represents an origin with `null` domain, and the mutable type represents an origin with a mutable domain. This separation is needed for implementing setting `document.domain`.
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This generalizes the work previously done for Promise job callbacks. There is now a microtask queue that correctly processes all queued microtasks after each turn of the event loop, as well as after a scripted callback finishes executing, and after a classic script executes.
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Source-Revision: cbcafd18f4cb5973948b081b4c104d99735e2789
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This series implements a bunch of the texture unpack path features for WebGL. There are known issues with big-endian systems noted in the comments, but I don't know of a clean way to cast from `Vec<u16>` to `Vec<u8>` (which, if we had one, would make this code much cleaner anyway).
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It’s a compiler plugin that uses unstable compiler APIs that are not on a path to stabilization.
With this changes, there is one less thing that might break when we update the compiler. For example: https://github.com/sfackler/rust-phf/pull/101
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Source-Revision: eade32ed16569806a849e74a395d92a2dbd980a0
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WebVR API Implementation with HTC Vive support on Windows. The current implementations only enables the WebVR support on Windows. In other platforms the API is available on JavaScript but navigator.vr.getDisplays() returns an empty array. This will change when we add support for more VR providers and platforms ;)
Info about the architecture:
https://blog.mozvr.com/webvr-servo-architecture-and-latency-optimizations/
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Proprietary openvr.dll must be copied next to servo.exe in order to test on HTC Vive (https://github.com/ValveSoftware/openvr/tree/master/bin/win64) I have added some of the official WebVR samples for testing. Switch on your headset and run:
mach run tests/html/webvr/room-scale.html
Source-Repo: https://github.com/servo/servo
Source-Revision: 518ef39cfd429082dd8dc0d5b13e2db637d08a53
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Source-Revision: df895cb80c460594f220b6cf28aa5869464d05ec
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This PR implements an in-memory random number generator that only uses an OS RNG for (re)seeding. The OS RNG is shared, so there's only one file descriptor for `/dev/urandom` being used.
The PR also implements a tidy check that we don't accidentally introduce an RNG. Rather annoyingly, there are a lot of transitive dependencies on `rand`, notably hash maps in `std`.
This PR makes it possible to use uuids for identifiers such as pipeline and frame ids.
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Source-Repo: https://github.com/servo/servo
Source-Revision: 36ddf763f66b1b971db07649ff5c69b2e9fd5f91
r? @SimonSapin or @mbrubeck
cc @heycam and @bholley
Source-Repo: https://github.com/servo/servo
Source-Revision: 38f136175e15acb6472466d141dedb6a253b0330
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This PR removes the `util` crate.
* Replaced the `spawn_named` and `clamp` functions by appropriate uses of `std:🧵:Builder::spawn`, `std::cmp::min` and `std::cmp::max`.
* Moved `opts`, `prefs` and `resource_files` into a new `config` crate.
* Moved `remutex` and `geometry` into their own crates.
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