http://www.robohornet.org gives a score of 101.36 on master, and 102.68 with this PR. The latter is slightly better, but probably within noise level. So it looks like this PR does not affect DOM performance.
This is expected since `Box::new` is defined as:
```rust
impl<T> Box<T> {
#[inline(always)]
pub fn new(x: T) -> Box<T> {
box x
}
}
```
With inlining, it should compile to the same as box syntax.
Source-Repo: https://github.com/servo/servo
Source-Revision: a9022be0c3e30249845ca5947ac0c0a6743c7991
This patch needs to update rust-azure to 0.21.0.
- [X] `./mach build -d` does not report any errors
- [X] `./mach test-tidy` does not report any errors
- [X] These changes fix#17598
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Source-Repo: https://github.com/servo/servo
Source-Revision: 3a4b98ad38214495ac0f1f1aa1052f0c583ffe5c
This reverts commit 4d10d39e8fe841c5fe2ac58da2daaa13c10c140e, reversing
changes made to ee94e2b7c0bd327abe8f9545b2a1f792f67a2bdd.
Source-Repo: https://github.com/servo/servo
Source-Revision: fbabcaf614662a52eace21a64f27802c7eff4304
This reverts commit 90f55ea4580e2a15f7d70d0491444f18b972d450, reversing
changes made to 2e60b27a2186a8cba4b952960155dfcf3f47d7db.
Doing that per Josh's request, since it's causing very frequent intermittent OOMs on the android builders.
Source-Repo: https://github.com/servo/servo
Source-Revision: 4d10d39e8fe841c5fe2ac58da2daaa13c10c140e
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Info about the big picture and the goals of the WebGL refactor in this thread: https://groups.google.com/forum/#!topic/mozilla.dev.servo/0WMGz60kKzQ
I tried to reduce this PR as much as possible as requested in the thread. I'll do separate PRs for other features (e.g.: Batch messages or use shared memory to improve frame times) or fixes.
Some tips to ease the review process:
- Most changes in DOM objects follow the same pattern (remove CanvasMsg wrapper and use the new sender method).
- WebGLCommands are the same ones as before (moved from webrender_api). So those lines are already reviewed.
- See WebGL traits in [components/canvas_traits/webgl.rs](https://github.com/servo/servo/pull/17891/files#diff-8701045d01505418701d0631d4d45562)
- See WebGLThread and WR External Image bridge in [components/canvas/webgl_thread.rs](https://github.com/servo/servo/pull/17891/files#diff-281554879f39a2a041f7a69d442a5d2e)
- The implementation submitted in this PR creates a single `WebGLThread` for all ScriptThread/Pipelines. See that in [components/canvas/webgl_mode/inprocess.rs](https://github.com/servo/servo/pull/17891/files#diff-250070c6c5a38c7f9fa0f5b3c101f68b)
The conformance tests will help to guarantee that we don't miss anything.
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Source-Repo: https://github.com/servo/servo
Source-Revision: 90f55ea4580e2a15f7d70d0491444f18b972d450
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Implemented drawing a CSS style value into a canvas, which is needed for the Houdini CSS Paint API.
This PR is dependent on #17364.
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Source-Repo: https://github.com/servo/servo
Source-Revision: 76ad913870cec3f01731d324967ed191fd5c6be3
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This PR renders paint worklet canvases at the device pixel resolution, rather than the CSS pixel resolution.
It's a dependent PR, building on #17239, #17326 and #17364.
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Source-Repo: https://github.com/servo/servo
Source-Revision: 9fcbeb3ca2ea0d11d4787c649e82918f7672694d
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Implement the rendering context for paint worklets. They really paint things now!
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Source-Repo: https://github.com/servo/servo
Source-Revision: a9fea0653a25d5f26f1115203015c5cf699f5227
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Implemented the "invoke a paint callback" functionality of paint worklets (https://drafts.css-houdini.org/css-paint-api/#invoke-a-paint-callback).
This PR does not implement the 2D rendering context, and just generates a placeholder image.
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Source-Revision: 39da6d46742d67c94f9614212af6dabd6124e5b3