Example output from the memory profiler:
```
| 1.04 MiB -- url(http://en.wikipedia.org/wiki/Main_Page)
| 0.26 MiB -- display-list
| 0.78 MiB -- paint-task # new output line
| 0.78 MiB -- buffer-map # new output line
```
The buffer maps aren't huge, but they're worth measuring, and it's good
to get the memory profiler plumbing into PaintTask.
Source-Repo: https://github.com/servo/servo
Source-Revision: 10127d6b5a71ee8927413ab746300e32a54b079d
I've done a bit of job to get this done. Right now readback is still used, but we have a `LayerId` -> `CanvasRenderer` map on the paint task, that we can use to get rid of that.
I'd want review, to see if this is a good approach (I know it's not the initial `CanvasId` -> renderer approach, but it's pretty similar, since a canvas involves a `PaintLayer`).
I had to do a bit of refactoring to avoid cyclic dependencies between canvas and gfx. I'd want you to review them too.
It's mergeable and doesn't break any tests :P
Some of my main concerns:
* Does the canvas render really need to be behind an `Arc<Mutex<T>>`?
* I can't clone a `NativeSurface` right now (that's why the `SendNativeSurface()` msg is unimplemented in the WebGL task). It should be easy to add that to rust-layers, supposing the caller is responsible to mark it as non-leaking, any reason to not do it?
cc @jdm @pcwalton
Source-Repo: https://github.com/servo/servo
Source-Revision: ad53e95080144485e74cd9b9d48ce75e20de4e36
This fixes a hang found while testing the jQuery test suite.
Source-Repo: https://github.com/servo/servo
Source-Revision: c51e9f04559f04f1e820b792261e1653c6869ee5
This improves Servo's performance on large pages.
Please double-check the logic when it comes to nested layers—I'm sure I've messed up some of the geometry calculations :)
r? @glennw
Source-Repo: https://github.com/servo/servo
Source-Revision: 0880e54f987bac7c34c934ef6ee36f46475b06e3
This allows most of the jquery test suite to run without exhausting thread resources.
Source-Repo: https://github.com/servo/servo
Source-Revision: 7e022b25a8ab87897180dcf1b6aff8d9b57adcb4
The basic idea is it's safe to output an image for reftest by testing:
- That the compositor doesn't have any animations active.
- That the compositor is not waiting on any outstanding paint messages to arrive.
- That the script tasks are "idle" and therefore won't cause reflow.
- This currently means page loaded, onload fired, reftest-wait not active, first reflow triggered.
- It could easily be expanded to handle pending timers etc.
- That the "epoch" that the layout tasks have last laid out after script went idle, is reflected by the compositor in all visible layers for that pipeline.
Source-Repo: https://github.com/servo/servo
Source-Revision: 5e61ebaa05e5babb7b2fdd1347b6cdd23df38e62
A rebuild after touching components/profile/mem.rs now takes 48 seconds (and
only rebuilds `profile` and `servo`) which is much lower than it used to be.
In comparison, a rebuild after touching components/profile_traits/mem.rs takes
294 seconds and rebuilds many more crates.
This change also removes some unnecessary crate dependencies in `net` and
`net_traits`.
Source-Repo: https://github.com/servo/servo
Source-Revision: 77f653da2c4120ea7ac1a946d97fc70059d513d4
* Simpler image cache API for clients to use.
* Significantly fewer threads.
* One thread for image cache task (multiplexes commands, decoder threads and async resource requests).
* 4 threads for decoder worker tasks.
* Removed ReflowEvent hacks in script and layout tasks.
* Image elements pass a Trusted<T> to image cache, which is used to dirty nodes via script task. Previous use of Untrusted addresses was unsafe.
* Image requests such as background-image on layout / paint threads trigger repaint only rather than full reflow.
* Add reflow batching for when multiple images load quickly.
* Reduces the number of paints loading wikipedia from ~95 to ~35.
* Reasonably simple to add proper prefetch support in a follow up PR.
* Async loaded images always construct Image fragments now, instead of generic.
* Image fragments support the image not being present.
* Simpler implementation of synchronous image loading for reftests.
* Removed image holder.
* image.onload support.
* image NaturalWidth and NaturalHeight support.
* Updated WPT expectations.
Source-Repo: https://github.com/servo/servo
Source-Revision: ac0645c2363b5a6ea3930b0857b3a27f1b6d033f
Transition events are not yet supported, and the only animatable
properties are `top`, `right`, `bottom`, and `left`. However, all other
features of transitions are supported. There are no automated tests at
present because I'm not sure how best to test it, but three manual tests
are included.
r? @glennw
Source-Repo: https://github.com/servo/servo
Source-Revision: ebdf1d494b6c986e6dfcb7d8fd3f0ffa126523ed
- Most of util::memory has been moved into profile::mem, though the
`SizeOf` trait and related things remain in util::memory. The
`SystemMemoryReporter` code is now in a submodule
profile::mem::system_reporter.
- util::time has been moved entirely into profile::time.
Source-Repo: https://github.com/servo/servo
Source-Revision: d1268ec9c6633684270015e7b2619181aeb47b8b
Ready for review.
Final link step on android fails, but we know how to fix it and will add it to this branch soon.
Source-Repo: https://github.com/servo/servo
Source-Revision: 2cc08f289ab909de44fa09a07b2c43b70ce379b9
This used to conflict with the util crate from the standard library, which
has long since been removed.
The import in layout has not been changed because of a conflict with the
util mod there.
Source-Repo: https://github.com/servo/servo
Source-Revision: 27e0f16407629422b5e047e067d458142372c97e
We no longer need to implement from_azure_surface in Servo, now that
rust-layers is handling more of the glue between rust-layers and Azure.
Source-Repo: https://github.com/servo/servo
Source-Revision: efae66bccb116ddf41857436718ef1556243a3f2
`blur` and `drop-shadow` are not yet supported, because the
`text-shadow` PR makes some fundamental changes to blur rendering that
are needed first.
r? @mbrubeck
Source-Repo: https://github.com/servo/servo
Source-Revision: ffdbf29db28ba334e8baf8d35141b5e8ad289459
This simplifies calling it substantially. Also avoid unnecessarily
changing the PaintTask epoch when we don't have paint permission.
Source-Repo: https://github.com/servo/servo
Source-Revision: 0b06aeebe3e39374bcd9e31b4f948461c0ed1d0e
These names no longer reflect what the messages do, so rename them to
SetFrameTree, AssignPaintedBuffers, and CreateOrUpdateBaseLayer.
Source-Repo: https://github.com/servo/servo
Source-Revision: 1458709247586fcb3c14cd9132b735ff3080bf07
This was making `box-shadow` not show up in many cases, in particular,
but the effects were not limited to that.
r? @glennw
Source-Repo: https://github.com/servo/servo
Source-Revision: 499d17f564d699e5e290e8a3859f64e7536827a7
In particular, this contains changes to qualify enums where rust will require it, and to stop using some features that will be removed.
Source-Repo: https://github.com/servo/servo
Source-Revision: ba8cf6b0e6145265f9472d4855f078d8b5943fe7
It is possible for a PaintTask to start exiting soon after sending new
buffers to the compositor. In that case, the compositor should return
the now unnecessary buffers to the PaintTask so that it can properly
free them.
To accomplish this, the compositor now keeps a hash map of paint task
channels per pipeline id. When a PaintTask exists, the constellation
informs the compositor that it can forget about it. Additionally, the
PaintTask should not wait for any buffers when the engine is doing a
complete shutdown. In that case, the compositor is already halted and
has simply let all buffers leak. We pipe through the shutdown type when
destroying the pipeline to make this decision.
Fixes#2641.
Source-Repo: https://github.com/servo/servo
Source-Revision: a31acffb0405b2c38b39c39c6d552f2ba79b6326
Together these improve a large number of sites: GitHub, Reddit, Wikipedia, etc.
r? @glennw
Source-Repo: https://github.com/servo/servo
Source-Revision: 63a7742d834e9ed44421baa3ce218a5eabce58bf
This exposed some problems in our clipping logic, which was never
properly rewritten for the stacking context reform. The clipping code
worked in terms of a stack of clips, but the new stacking context code
has no concept of a stack of clip regions. Fixing that in turn exposed
some flaky/incorrect tests:
* `borders` had an incorrect reference image, as far as I can tell.
* `negative_margins` had some stray pixels, fixed by changing the text.
r? @mrobinson
Source-Repo: https://github.com/servo/servo
Source-Revision: 40c706b42d9d29ef58913f22da49159796e1b81b
#4275
* This changeset rename "render"/"rendering" to "paint"/"painting" under `components/`.
* This does not rename words which are used as general browser's working.
* So this doesn't change `reftest.rs`.
Source-Repo: https://github.com/servo/servo
Source-Revision: 0b486b12109ab765ecee4cbcc684e5d99e8ad5ad