Commit Graph

27 Commits

Author SHA1 Message Date
Paul Adenot
4d54c0acd2 Bug 1153783 - Implement the detune AudioParam for the AudioBufferSourceNode. r=ehsan 2015-04-14 17:03:50 +02:00
Roshan Vidyashankar
2fcac00727 Bug 1057585 - Disable WebAudio APIs in prerendering; r=jst 2014-12-21 11:53:32 -05:00
Ehsan Akhgari
146ef6618f Bug 1007776 - Add a devtools API for muting the source AudioNodes; r=roc,smaug 2014-08-19 08:12:43 -04:00
Ehsan Akhgari
c320258e68 Bug 999908 - Remove support for the Web Audio legacy prefs for AudioBufferSourceNode, AudioContext, and AudioParam; r=padenot 2014-04-23 08:56:42 -04:00
Ehsan Akhgari
8f7afb566a Bug 968479 - Remove the media.webaudio.enabled pref; r=roc 2014-02-06 08:36:46 -05:00
Olli Pettay
6faa270649 Bug 916879, remove SetterThrows from eventhandlers, r=emk 2013-09-17 14:01:28 +03:00
Ehsan Akhgari
e94d5776ea Bug 886165 - Hide the alternate names in the spec behind prefs which are turned off by default; r=roc
This patch uses one pref per interface, to allow us finer grain control over
which ones we might need to turn on in the future.
2013-06-23 19:22:10 -04:00
Sankha Narayan Guria
a1b9b5de21 Bug 880265 - Remove AudioBufferSourceNode.gain; r=ehsan 2013-06-08 00:55:04 +05:30
Ehsan Akhgari
e4ce4eb1bf Bug 871201 - Part 2: Implement AudioBufferSourceNode.gain; r=roc
X-Git-Commit-ID: db8923b372db098aa7a5dc1cbf42674310b61aef
X-Mailer: git-send-email
2013-05-13 00:17:55 -04:00
Ehsan Akhgari
148fe71062 Bug 865233 - Implement the ended event for AudioBufferSourceNode; r=roc 2013-05-06 14:22:01 -04:00
Ehsan Akhgari
f298f10d2f Bug 859595 - Implement the alternate names for AudioBufferSourceNode, AudioContext and AudioParam; r=bzbarsky
Let this be mentioned in our code base history that I wrote this patch
with tears in my eyes.  This is the saddest thing I've ever had to do to
Gecko. :(
2013-04-11 22:08:05 -04:00
Paul Adenot
c53ada9860 Bug 854336 - Implement the playbackRate property of AudioBufferSourceNode. r=ehsan 2013-04-09 14:47:42 +02:00
Ehsan Akhgari
8a68a1f49f Backed out changeset 92c2f24cb6ff (bug 854336) because of mochitest-1 crashes 2013-04-09 11:28:42 -04:00
Paul Adenot
eace49bfb1 Bug 854336 - Implement the playbackRate property of AudioBufferSourceNode. r=ehsan 2013-04-09 14:47:42 +02:00
Ehsan Akhgari
bf33e791c6 Bug 859594 - Remove AudioSourceNode; r=bzbarsky 2013-04-08 22:45:02 -04:00
Ehsan Akhgari
bcfd4f7b0d Bug 849713 - Part 1: Add DOM bindings for AudioBufferSourceNode loop attributes; r=roc 2013-03-10 12:56:14 -04:00
Ehsan Akhgari
11c964c723 Backed out 4 changesets (bug 849713) since builds fail because of warnings as errors
Backed out changeset e811d4258d45 (bug 849713)
Backed out changeset 26aa58e87d5d (bug 849713)
Backed out changeset 9a6552161eff (bug 849713)
Backed out changeset 3551877d9b92 (bug 849713)

Landing on a CLOSED TREE
2013-03-11 16:14:42 -04:00
Ehsan Akhgari
d6a55e70af Bug 849713 - Part 1: Add DOM bindings for AudioBufferSourceNode loop attributes; r=roc 2013-03-10 12:56:14 -04:00
Robert O'Callahan
c4c98fd7c9 Bug 804387. Part 9: Update WebAudio implementation to integrate with AudioNodeStream. r=ehsan
This is a mega-patch that was too hard to disentangle. Here's what it does:
-- Create infrastructure around AudioNode::UpdateOutputEnded to detect
when a node can no longer produce any output. When that becomes true,
disconnect it from the AudioNode graph.
-- Have AudioNode implement JSBindingFinalized to use as input in
UpdateOutputEnded.
-- Give every AudioNode a MediaStream, and give every connection
a MediaInputPort.
-- Actually play the audio that reaches the AudioContext's destination node.
-- Force AudioContext to use the audio sample rate defined by MediaStreamGraph.
-- Fix AudioBufferSourceNode's start and stop methods to possibly throw and
take default 'when' parameters.
-- Create an AudioNodeStream for AudioBufferSourceNode and give it a
AudioBufferSourceNodeEngine that does what's needed. Set parameters for
this engine in the start() and stop() methods.
-- Create AudioBuffer::GetThreadSharedChannelsForRate, which is responsible
for stealing the contents of any JS array buffers, and bundling them up
into a thread-shared read-only buffer object which can be used as
part of an AudioChunk. This method will also be responsible for
resampling and caching as necessary.
2013-02-05 12:07:25 +13:00
Ehsan Akhgari
1fbf762528 Backed out 14 changesets (bug 804387) because of Android M2 crashes
Backed out changeset 80e8530f06ea (bug 804387)
Backed out changeset 3de2271ad47f (bug 804387)
Backed out changeset 00f86870931c (bug 804837)
Backed out changeset 0e3f20927c50 (bug 804387)
Backed out changeset e6ef90038007 (bug 804387)
Backed out changeset 0ad6f67a95f9 (bug 804387)
Backed out changeset d0772aba503c (bug 804387)
Backed out changeset 5477b87ff03e (bug 804387)
Backed out changeset 1d7ec5adc49f (bug 804387)
Backed out changeset 11f4d740cd6c (bug 804387)
Backed out changeset e6254d8997ab (bug 804387)
Backed out changeset 372322f3264d (bug 804387)
Backed out changeset 53d5ed687612 (bug 804387)
Backed out changeset 000b88ac40a7 (bug 804387)
2013-02-05 01:29:28 -05:00
Robert O'Callahan
50d9526a5a Bug 804837. Part 9: Update WebAudio implementation to integrate with AudioNodeStream. r=ehsan
This is a mega-patch that was too hard to disentangle. Here's what it does:
-- Create infrastructure around AudioNode::UpdateOutputEnded to detect
when a node can no longer produce any output. When that becomes true,
disconnect it from the AudioNode graph.
-- Have AudioNode implement JSBindingFinalized to use as input in
UpdateOutputEnded.
-- Give every AudioNode a MediaStream, and give every connection
a MediaInputPort.
-- Actually play the audio that reaches the AudioContext's destination node.
-- Force AudioContext to use the audio sample rate defined by MediaStreamGraph.
-- Fix AudioBufferSourceNode's start and stop methods to possibly throw and
take default 'when' parameters.
-- Create an AudioNodeStream for AudioBufferSourceNode and give it a
AudioBufferSourceNodeEngine that does what's needed. Set parameters for
this engine in the start() and stop() methods.
-- Create AudioBuffer::GetThreadSharedChannelsForRate, which is responsible
for stealing the contents of any JS array buffers, and bundling them up
into a thread-shared read-only buffer object which can be used as
part of an AudioChunk. This method will also be responsible for
resampling and caching as necessary.
2013-02-05 12:07:25 +13:00
Robert O'Callahan
0f6f94a774 Bug 804837. Part 0: Rework the connection and input/output port logic for Web Audio nodes; r=ehsan
Here's what this patch does:
-- Makes AudioNodes mostly not use nsWrapperCache. AudioDestinationNode
still does.
-- Rename MaxNumberOfInputs/Outputs to NumberOfInputs/Outputs, and have them
default to 1 in AudioNode.
-- Allow any number of nodes to be connected to any given input/output port.
2013-01-23 19:50:18 -05:00
Ehsan Akhgari
65d3729784 Bug 797150 - Rename AudioBufferSourceNode's noteOn and noteOff to start/stop; r=bzbarsky 2012-10-02 18:15:33 -04:00
Ehsan Akhgari
539de76fd6 Bug 792649 - Make the simplest of Web Audio tests work without audio playback for now; r=bzbarsky 2012-09-24 23:31:58 -04:00
Ehsan Akhgari
231412a50b Bug 792646 - Implement the skeleton of Web Audio source and destination nodes; r=bzbarsky
This is the bare minimum that one needs in order to get those interfaces
implemented.  The work to make the simplest of Web Audio test cases
actually pass will be done in bug 792649.
2012-09-21 11:33:03 -04:00
Ehsan Akhgari
1b4cd67d55 Backout changeset 7d0776416955 (bug 792646) because of leaks 2012-09-20 19:47:07 -04:00
Ehsan Akhgari
e0322a4b44 Bug 792646 - Implement the skeleton of Web Audio source and destination nodes; r=bzbarsky
This is the bare minimum that one needs in order to get those interfaces
implemented.  The work to make the simplest of Web Audio test cases
actually pass will be done in bug 792649.
2012-09-20 18:05:38 -04:00