Commit Graph

59 Commits

Author SHA1 Message Date
Kyle
08a4f0a739 Bug 1137494 - Change the type given to type validation check. r=jgilbert 2015-06-23 17:25:13 -07:00
Dan Glastonbury
0f89c9e8dd Bug 1170855 - Part 6: Implement Sampler binding tracking. r=jgilbert 2015-06-11 15:12:10 +10:00
Phil Ringnalda
98e0a4358f Backed out 12 changesets (bug 1170855) for Windows build bustage
CLOSED TREE

Backed out changeset 47070f494c9e (bug 1170855)
Backed out changeset 86e3fb3a2295 (bug 1170855)
Backed out changeset 49284df5294e (bug 1170855)
Backed out changeset ae7c769cb78d (bug 1170855)
Backed out changeset 1fbb0ef29363 (bug 1170855)
Backed out changeset 1fd9140044be (bug 1170855)
Backed out changeset cca48a1bc6ef (bug 1170855)
Backed out changeset 835570bc63bf (bug 1170855)
Backed out changeset 4ee1883ffc65 (bug 1170855)
Backed out changeset c666d71f4899 (bug 1170855)
Backed out changeset 046422ea849f (bug 1170855)
Backed out changeset d38fb3aea20a (bug 1170855)
2015-06-10 20:47:07 -07:00
Dan Glastonbury
04f3c9ba4f Bug 1170855 - Part 6: Implement Sampler binding tracking. r=jgilbert 2015-06-11 12:26:27 +10:00
Dan Glastonbury
0f72bf3eaa Bug 1167504 - Part 11: Clean up buffer binding constraints. r=jgilbert
Checked against http://www.khronos.org/registry/webgl/sdk/tests/conformance2/buffers/
2015-06-10 13:52:10 +10:00
Dan Glastonbury
d9057155ea Bug 1156629 - OpenGL core context deprecated default VAO. r=jgilbert
Create a VAO and attach it to the default object.
2015-04-22 11:55:15 +10:00
Dan Glastonbury
ad878ca87a Bug 1048745 - Non square UniformMatrix. r=jgilbert 2015-03-23 16:37:59 +10:00
Jeff Gilbert
1cb925f4fb Bug 1094457 - Implement ReadBuffer and RenderbufferStorageMultisample. - r=kamidphish 2015-02-18 16:57:05 -08:00
Jeff Gilbert
4f9c932a23 Bug 1124394 - Support Core profiles for GLContext. - r=kamidphish 2015-02-12 19:00:41 -08:00
Jeff Gilbert
9fb0acb86f Backout 80a88a3badba for causing bug 1130086. 2015-02-06 11:37:04 -08:00
Jeff Gilbert
2f2bc0d4e9 Bug 1124394 - Support WebGL 2 with Core Profiles on Mac. - r=kamidphish 2015-02-04 16:34:55 -08:00
Wes Kocher
05450e379b Backed out changeset 176166c0bae9 (bug 1124394) for b2g device bustage on a CLOSED TREE 2015-01-29 14:23:37 -08:00
Jeff Gilbert
f9484a4a62 Bug 1124394 - Support WebGL on Core Profiles on Mac. - r=kamidphish 2015-01-29 00:44:19 -08:00
Jeff Gilbert
ff27d5e387 Bug 1109945 - Rewrite shader/program handling. - r=kamidphish 2015-01-15 15:40:39 -08:00
Carsten "Tomcat" Book
2e0fe7d467 Backed out changeset b5c6dd9423cf (bug 1109945) for gl2 test failures on a CLOSED TREE 2015-01-13 09:07:26 +01:00
Jeff Gilbert
ec409b7f23 Bug 1109945 - Rewrite shader/program handling. - r=kamidphish 2015-01-12 19:51:20 -08:00
Jeff Gilbert
60dca4eae2 Bug 1093967 - Implement BlitFramebuffer. r=kamidphish 2015-01-12 15:05:21 -08:00
Wes Kocher
af03b0b770 Backout ca411b1cf001 (bug 1109945) for shader editor failures 2015-01-09 21:03:54 -08:00
Wes Kocher
b5565eae8f Backed out changeset 88cf7f2fe48f for build bustage 2015-01-09 19:15:54 -08:00
Jeff Gilbert
72bc59c2fd Bug 1093967 - Implement BlitFramebuffer. r=kamidphish 2015-01-09 18:51:20 -08:00
Jeff Gilbert
a28e4f5f24 Bug 1109945 - Rewrite shader/program handling. - r=kamidphish 2015-01-09 18:40:56 -08:00
Dan Glastonbury
3ebe077748 Bug 1048731 - [WebGL2] Implement new buffer binding targets. r=jgilbert 2014-12-05 17:04:55 +10:00
Benjamin Bouvier
3a3034429c Bug 1102870: Add Float32x4 and Int32x4 to the list of Scalar::Types; r=sfink,luke 2014-12-05 05:01:47 +01:00
Dan Glastonbury
222307a25f Bug 1048745 - [WebGL2] Integer vertex attributes. r=jgilbert 2014-06-24 10:56:21 +10:00
Dan Glastonbury
5cd3b8a06c Bug 1048745 - [WebGL2] Extend UniformInfo with WebGL2/GLES3 types. r=jgilbert 2014-11-11 11:18:52 +10:00
Jeff Gilbert
d9b9968e9c Bug 1099427 - Reformat WebGL. - r=kamidphish 2014-11-13 20:03:50 -08:00
Milan Sreckovic
4248a6d979 Bug 1094338 - Allow depth texture on OS X 10.8.3 and higher. Clean up some OS X versioning tracking in the process. r=jgilbert 2014-11-10 22:15:22 -05:00
Dan Glastonbury
32ba676b5c Bug 1048720 - [WebGL2] Implement WebGL2Sampler. r=jgilbert 2014-10-27 09:40:37 +10:00
JerryShih
22a46c639b Bug 998916 - Fix wrong preference name. r=jgilbert 2014-11-10 22:31:00 -05:00
Jeff Gilbert
21717e84da Bug 1088345 - Handle possibly-invalid enums for queries. - r=kamidphish 2014-10-23 18:55:49 -07:00
Jeff Gilbert
5eca006fc3 Bug 1088345 - Don't run GL commands that may cause non-OOM errors. - r=kamidphish 2014-10-23 15:10:57 -07:00
Jeff Gilbert
e18e91b197 Bug 1088345 - Improve glGetError handling. - r=kamidphish 2014-10-24 16:52:35 -07:00
Jeff Gilbert
55b2654ec0 Bug 912196 - Handle alpha for webgl backbuffer copyTexImage reads. - r=kamidphish 2014-10-08 16:36:33 -07:00
Jeff Gilbert
fe14aa2b74 Bug 1087631 - Disable point coord flip on OSX 10.9. - r=dvander 2014-10-22 13:57:53 -07:00
Benoit Jacob
96e7c0026b Bug 1083447 - texParameter and getTexParameter should accept the TEXTURE_3D target in WebGL2 mode - r=jgilbert 2014-10-15 17:20:17 -04:00
David Anderson
70cf1db348 WebGL2: Support non-power-of-two textures. (bug 1080921, r=jgilbert). 2014-10-14 19:10:15 -07:00
David Anderson
62a5a13d84 WebGL2: Implement invalidateFramebuffer and invalidateSubFramebuffer (bug 1076456, r=jgilbert). 2014-10-14 14:49:49 -07:00
Benoit Jacob
1eb6639325 Bug 1081125 - WebGL2 3D textures - Part 2: update our texture state tracking to handle 3D textures - r=jgilbert 2014-10-13 19:42:20 -04:00
Benoit Jacob
3532274f7e Bug 1081125 - WebGL2 3D textures - Part 1: add WebGLTexDimensions enum instead of using plain ints to distinguish between 2D and 3D calls - r=jgilbert 2014-10-13 19:42:15 -04:00
Benoit Jacob
e7f788f23b Bug 1081125 - WebGL2 3D textures - Part 0: stop using plain ints for jsArrayTypes - r=jgilbert 2014-10-13 19:42:11 -04:00
Benoit Jacob
4eff5f81b9 Bug 1081286 - WebGL2: account for the fact that SRGB formats break the 1:1 mapping between sized formats and (unsized format, type) pairs - r=jgilbert 2014-10-11 19:07:33 -04:00
jdashg
663859a24c Bug 1080266 - Move UpdateInfo into WebGLProgram.cpp. - r=kamidphish 2014-10-03 14:36:57 -07:00
Benoit Jacob
c6438deb30 Bug 1080137 - WebGL2: misc fixes to make new tex formats and sized internalformats actually work - r=jgilbert 2014-10-09 16:07:07 -04:00
Benoit Jacob
68bf45ea3d Bug 1077183 - Untangle the confusion between effective and unsized internalformats in the WebGL implementation - r=jgilbert 2014-10-07 19:52:58 -04:00
Benoit Jacob
4a67c88f79 Bug 1072680 - Untangle the mixup of formats vs internalformats in the WebGL implementation - r=jgilbert 2014-10-04 22:24:24 -04:00
Dan Glastonbury
494d696d35 Bug 1075305 - WebGL2 - convert BaseTexFormat() to use strong GL types.; r=bjacob 2014-09-30 14:03:29 +10:00
Dan Glastonbury
841f96bceb Bug 1075305 - WebGL2 - remove WebGL prefix from WebGLTexture::ImageInfo.; r=bjacob 2014-09-30 13:50:00 +10:00
Dan Glastonbury
4faa9cd653 Bug 1705305 - Rename WebGLTexture::ImageInfo::WebGLFormat to WebGLTexture::ImageInfo::WebGLInternalFormat.; r=bjacob 2014-07-15 09:55:33 +10:00
Walter Litwinczyk
51596c1d36 Bug 1071233 - WebGL add strong GLenum support for framebuffers and renderbuffers. r=jgilbert 2014-09-25 08:21:33 -07:00
Benoit Jacob
70a03a31bb Bug 1071340 - Convert to STRONG_GLENUM: TexType, TexFormat, TexInternalFormat - r=djg 2014-09-23 13:48:27 -04:00