Dan Glastonbury
74e42988ad
Bug 1167504 - Part 13: Unbind buffers from cached state on buffer deletion. r=jgilbert
2015-06-10 13:52:11 +10:00
Dan Glastonbury
0f72bf3eaa
Bug 1167504 - Part 11: Clean up buffer binding constraints. r=jgilbert
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Checked against http://www.khronos.org/registry/webgl/sdk/tests/conformance2/buffers/
2015-06-10 13:52:10 +10:00
Dan Glastonbury
05df9b16d3
Bug 1048724 - Sort out Transform Feedback Varyings. r=jgilbert
2015-04-25 08:26:50 +10:00
Mike Hommey
44945d9d4c
Bug 1138293 - Use malloc/free/realloc/calloc instead of moz_malloc/moz_free/moz_realloc/moz_calloc. r=njn
...
The distinction between moz_malloc/moz_free and malloc/free is not
interesting. We are inconsistent in our use of one or the other, and
I wouldn't be surprised if we are mixing them anyways.
2015-03-31 12:32:49 +09:00
Dan Glastonbury
3ebe077748
Bug 1048731 - [WebGL2] Implement new buffer binding targets. r=jgilbert
2014-12-05 17:04:55 +10:00
Dan Glastonbury
a0c3443f2f
Bug 1048724 - [WebGL2] Transform Feedback. r=jgilbert,smaug
2014-11-26 12:00:06 +10:00
Jeff Gilbert
d9b9968e9c
Bug 1099427 - Reformat WebGL. - r=kamidphish
2014-11-13 20:03:50 -08:00
Dan Glastonbury
e9b4063ae5
Bug 1002281 - Change WebGLBindableName to make mGLName const. r=jgilbert
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Split the two functions into two classes. WebGLRenderBuffer and
WebGLVertexArray are special cases.
2014-11-17 12:21:04 +10:00
Phil Ringnalda
f0b536377b
Back out changeset 63d194784378 (bug 1002281) for b2g build bustage
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CLOSED TREE
2014-11-13 21:51:22 -08:00
Dan Glastonbury
6c1bf3e3e8
Bug 1002281 - Change WebGLBindableName to make mGLName const. r=jgilbert
...
Split the two functions into two classes. WebGLRenderBuffer and
WebGLVertexArray are special cases.
2014-11-14 14:15:10 +10:00
Jeff Gilbert
9564f8da60
Bug 1083611 - Use UniquePtr and fallible allocations. - r=kamidphish
2014-10-15 20:11:30 -07:00
Dan Glastonbury
e96312e8d7
Bug 1002281 - WebGL2 - Refactor common functions into WebGLBindableName.; r=jgilbert
...
WebGLBindableName represents a GL 'name' (GLuint) that can be bound to
part of the GL state machine. Similar code appeared in a number of
classes that represent GL bindable names, such as WebGLBuffer,
WebGLTexture, WebGLFramebuffer, etc.
Cleanup to reduce copy-n-paste code that's needed for creating new
objects for WebGL 2.
2014-05-07 13:11:18 +10:00
Birunthan Mohanathas
3ae7697323
Bug 946065 - Part 1: Move content/canvas/ to dom/ and flatten subdirectories. r=ehsan
2014-07-25 14:15:35 -07:00