Dan Glastonbury
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9793ec1b4e
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Bug 1048747 - Cleanup how uniform interface blocks are handled. r=jgilbert
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2015-04-21 15:38:30 +10:00 |
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Dan Glastonbury
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395913685e
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Bug 1048745 - Uniform with GLuint. r=jgilbert
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2015-03-23 16:38:00 +10:00 |
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Dan Glastonbury
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ad878ca87a
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Bug 1048745 - Non square UniformMatrix. r=jgilbert
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2015-03-23 16:37:59 +10:00 |
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Jeff Gilbert
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ff27d5e387
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Bug 1109945 - Rewrite shader/program handling. - r=kamidphish
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2015-01-15 15:40:39 -08:00 |
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Carsten "Tomcat" Book
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2e0fe7d467
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Backed out changeset b5c6dd9423cf (bug 1109945) for gl2 test failures on a CLOSED TREE
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2015-01-13 09:07:26 +01:00 |
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Jeff Gilbert
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ec409b7f23
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Bug 1109945 - Rewrite shader/program handling. - r=kamidphish
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2015-01-12 19:51:20 -08:00 |
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Wes Kocher
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af03b0b770
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Backout ca411b1cf001 (bug 1109945) for shader editor failures
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2015-01-09 21:03:54 -08:00 |
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Jeff Gilbert
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a28e4f5f24
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Bug 1109945 - Rewrite shader/program handling. - r=kamidphish
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2015-01-09 18:40:56 -08:00 |
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Dan Glastonbury
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2d825eb2f0
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Bug 1048747 - [WebGL2] Implement uniform block/buffer. r=jgilbert, r=smaug
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2014-12-16 15:20:15 +10:00 |
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Dan Glastonbury
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222307a25f
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Bug 1048745 - [WebGL2] Integer vertex attributes. r=jgilbert
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2014-06-24 10:56:21 +10:00 |
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Dan Glastonbury
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561f8f6462
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Bug 1002302 - WebGL2 - Stub WebGL 2.0 WebIDL, WebGL 2.0 Objects, and functions in WebGL2Context.; r=jgilbert,bjacob,smaug
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2014-09-18 08:08:41 +10:00 |
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