Commit Graph

20 Commits

Author SHA1 Message Date
Dan Glastonbury
280ba1346e Bug 1151736 - Lose context on OOM instead of crashing. r=jgilbert 2015-06-17 23:49:35 -04:00
Boris Zbarsky
414efa829e Bug 1176153. Have binding code grab the array buffer view type for ArrayBufferView arguments, so consumers don't have to manually use JSAPI to do it. Use the new setup in WebGL code. r=smaug 2015-06-24 08:10:15 -07:00
Benjamin Bouvier
3a3034429c Bug 1102870: Add Float32x4 and Int32x4 to the list of Scalar::Types; r=sfink,luke 2014-12-05 05:01:47 +01:00
Dan Glastonbury
fbc141b95c Bug 1048747 - [WebGL2] Implement GetTexParameter for all valid WebGL2 pnames. r=jgilbert 2014-11-06 13:07:26 +10:00
Jeff Gilbert
d9b9968e9c Bug 1099427 - Reformat WebGL. - r=kamidphish 2014-11-13 20:03:50 -08:00
Dan Glastonbury
7123d97de2 Bug 1097411 - Extend error reporting. r=jgilbert 2014-10-27 09:35:02 +10:00
Benoit Jacob
e993a0bfea Bug 1083936 - WebGL2: Add texImage3D - r=jgilbert,smaug 2014-10-16 22:03:34 -04:00
David Anderson
cf8097d054 WebGL2: support TEXTURE_BASE_LEVEL and TEXTURE_MAX_LEVEL (bug 1080957, r=jgilbert). 2014-10-16 13:07:01 -07:00
David Anderson
97747b76eb Backout 2cf543c271dc (wrong patch, no bug, r=me). 2014-10-16 13:04:35 -07:00
David Anderson
6a3235b8f5 WebGL2: support TEXTURE_BASE_LEVEL and TEXTURE_MAX_LEVEL. (bug 1080957, r=jgilbert) 2014-10-15 02:07:34 -07:00
David Anderson
70cf1db348 WebGL2: Support non-power-of-two textures. (bug 1080921, r=jgilbert). 2014-10-14 19:10:15 -07:00
David Anderson
2d522dd6dc WebGL2: implement TEXTURE_IMMUTABLE_FORMAT for getTexParameter (bug 1080299, r=jgilbert). 2014-10-14 16:33:59 -07:00
Benoit Jacob
35831c163c Bug 1082277 - WebGL2: Catch GL errors such as OUT_OF_MEMORY in texStorage entry points - r=jgilbert 2014-10-14 08:55:08 -04:00
Benoit Jacob
458083b846 Bug 1082248 - Skip redundant deferred texture image initialization when doing full-image updates - r=jgilbert 2014-10-14 08:54:52 -04:00
Benoit Jacob
f57cb21bd4 Bug 1081125 - WebGL2 3D textures - Part 4: implement texSubImage3D - r=jgilbert 2014-10-13 19:42:29 -04:00
Benoit Jacob
e2ab9d331a Bug 1081125 - WebGL2 3D textures - Part 3: implement texStorage3D - r=jgilbert 2014-10-13 19:42:24 -04:00
Benoit Jacob
1eb6639325 Bug 1081125 - WebGL2 3D textures - Part 2: update our texture state tracking to handle 3D textures - r=jgilbert 2014-10-13 19:42:20 -04:00
Benoit Jacob
68bf45ea3d Bug 1077183 - Untangle the confusion between effective and unsized internalformats in the WebGL implementation - r=jgilbert 2014-10-07 19:52:58 -04:00
Dan Glastonbury
87cd76bc13 Bug 1075195 - WebGL2: implement texStorage2D - r=bjacob,djg 2014-07-15 09:55:56 +10:00
Dan Glastonbury
561f8f6462 Bug 1002302 - WebGL2 - Stub WebGL 2.0 WebIDL, WebGL 2.0 Objects, and functions in WebGL2Context.; r=jgilbert,bjacob,smaug 2014-09-18 08:08:41 +10:00