P2 removed IsTimerPrecisionReductionEnabled and thus removed the check for RFP
pref. While most ReduceTimePrecision* functions are fine with that because
GetTimerPrecisionType checks that, the two ReduceTimePrecision*RFP functions
miss the check.
This patch mainly cover the check for that two functions and rename them to
*RFPOnly since they only use RFP when the pref is on.
Depends on D64324
Differential Revision: https://phabricator.services.mozilla.com/D66734
To support checking CrossOriginIsolated in performance.now(), we need to:
- Add new types to TimerPrecisionType for nsRFPService
- System, HighResAllowed are added
- All is renamed to Normal
- Introduce a set of Reduce methods which require isSystemPrincipal and
CrossOriginIsolated to be passed and decide the TimerPrecisionType later
- Original Reduce methods should only be called when callsites know the
TimerPrecisionType. Otherwise, they should call the new methods.
- The following patches will use new methods
Differential Revision: https://phabricator.services.mozilla.com/D63293
This corresponds to the approach outlined in https://github.com/w3c/csswg-drafts/issues/4822
Specifically:
* Calling play() / pause() always triggers the "animation play state is being
overridden by the API" behavior (unless the method throws an exception).
* Setting the startTime or calling reverse() only triggers this override
behavior if it results in a change between a playState that is paused and a
playState that is not paused.
Differential Revision: https://phabricator.services.mozilla.com/D65100
In order to store the different combinations of (Element, PsuedoStyleType)
pairs, including (nullptr, ::before/::after), we drop Maybe<> and use
OwningAnimationTarget directly.
Differential Revision: https://phabricator.services.mozilla.com/D62666
Currently we avoid posting animation restyles when unbinding an element by
removing the element from the document before deleting its animation
collections. As a result, when canceled animations go to post a restyle, they
can't find a pres context and give up posting a restyle.
However, this is problematic for two reasons:
* It means we can't remove such canceled animations from the
PendingAnimationTracker if they are present there (i.e. it regresses the fix
from bug 1223445).
* It means we can't post cancel events for such animations/transitions since we
can't lookup the appropriate AnimationEventDispatcher.
In the next patch in this series we will change that order to fix the above
problems but before we do that, we need to introduce another mechanism to make
sure that we don't post restyles when unbinding an element or else we will
regress bug 1396041.
This patch does that by introducing a flag which causes us to not post restyles
when we are doing DOM surgery. For all other cases we actually _do_ need to post
restyles in order to update the style correctly.
Without this patch, layout/style/crashtests/1396041.html would fail after
applying the next patch in this series.
Differential Revision: https://phabricator.services.mozilla.com/D28021
A lot of files include `nsIPresShell.h` even though currently they don't
need it. This patch removes the unnecessary inclusions.
Differential Revision: https://phabricator.services.mozilla.com/D25744
A lot of files include `nsIPresShell.h` even though currently they don't
need it. This patch removes the unnecessary inclusions.
Differential Revision: https://phabricator.services.mozilla.com/D25744
`*Inlines.h` shouldn't be included by another header file, but `nsPresContext.h`
does it. This causes include-hell which blocks the following fix.
Additionally, it causes an include hell between `PresShell.h` vs.
`nsIPresShell.h` and `nsPresContext.h if `Document.h` includes `PresShell.h`.
Therefore, this patch also solves this include hell with adding
`nsPresContextInlines.h`.
Differential Revision: https://phabricator.services.mozilla.com/D25333
`*Inlines.h` shouldn't be included by another header file, but `nsPresContext.h`
does it. This causes include-hell which blocks the following fix.
Additionally, it causes an include hell between `PresShell.h` vs.
`nsIPresShell.h` and `nsPresContext.h if `Document.h` includes `PresShell.h`.
Therefore, this patch also solves this include hell with adding
`nsPresContextInlines.h`.
Differential Revision: https://phabricator.services.mozilla.com/D25333
This is more consistent with what the Rust bits of the style system do, and
removes a pointer from ComputedStyle which is always nice.
This also aligns the Rust bits with the C++ bits re. not treating xul pseudos as
anonymous boxes. See the comment in nsTreeStyleCache.cpp regarding those.
Can't wait for XUL trees to die.
Depends on D19001
Differential Revision: https://phabricator.services.mozilla.com/D19002
Summary: Really sorry for the size of the patch. It's mostly automatic
s/nsIDocument/Document/ but I had to fix up in a bunch of places manually to
add the right namespacing and such.
Overall it's not a very interesting patch I think.
nsDocument.cpp turns into Document.cpp, nsIDocument.h into Document.h and
nsIDocumentInlines.h into DocumentInlines.h.
I also changed a bunch of nsCOMPtr usage to RefPtr, but not all of it.
While fixing up some of the bits I also removed some unneeded OwnerDoc() null
checks and such, but I didn't do anything riskier than that.
This change removes directives NS_STYLE_ANIMATION_PLAY_STATE_* and replaces the values with those from a scoped enum called StyleAnimationPlayState.
Differential Revision: https://phabricator.services.mozilla.com/D9382
For each file touched in this patch, the file had an #include for nsContentUtils.h, but no other mentions of the string "nsContentUtils", nor any mention of its "ScriptBlocker"-related types. So these files likely don't need their nsContentUtils.h include anymore, and we can remove it to get a marginal win on build time/complexity.
Differential Revision: https://phabricator.services.mozilla.com/D3370
The setup is that AnimationValue only contains physical properties, and
we physicalize when building keyframes and transitions.
MozReview-Commit-ID: 9dI20N0LFrk
Before this change, the test in this commit fails. The received events order
is;
1) cancel
2) transitioncancel
3) transitionstart
4) finish
MozReview-Commit-ID: 8liTFXime6e
This was done automatically replacing:
s/mozilla::Move/std::move/
s/ Move(/ std::move(/
s/(Move(/(std::move(/
Removing the 'using mozilla::Move;' lines.
And then with a few manual fixups, see the bug for the split series..
MozReview-Commit-ID: Jxze3adipUh
Animation::FlushStyle() gets called only for CSS animations/transitions'
playState changes in JS or ready Promise for CSS animations. In either case
throttled animation state, which is, to be precise, transformed position or
opacity value on the compositor, doesn't affect those results.
The first test case for CSS animations and the first test case for CSS
transitions in this patch fail without this fix.
MozReview-Commit-ID: EVym4qputL4
This patch basically does:
* remove StyleSetHandle and its corresponding files
* revisit #includes of related header files and change correspondingly
* change nsIPresShell::mStyleSet to be UniquePtr<ServoStyleSet>
* change the creating path of ServoStyleSet to pass UniquePtr
* change other mentions of StyleSetHandle to ServoStyleSet*
* remove AsServo() calls on ServoStyleSet
Some unfortunate bits:
* some methods of (Servo)StyleSet only accepts ServoStyleSheet while
many places call into the methods with StyleSheet, so there are many
->AsServo() added to sheets
MozReview-Commit-ID: K4zYnuhOurA