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This is a prototype of the WebGL DOMToTexture feature. The API should be fine as a privileged extension for now due to security concerns. The working group has been investigating the viability of unprivileged usage but the spec is not ready yet.
Demo video: https://www.youtube.com/watch?v=hpZqEM5hPao
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Source-Revision: 3209d22968046b5c3d29a37b79a655497db2050a
Removed from associated .rs and .webidl
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Not much more to add - let me know if it needs additional changes.
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- [X] `./mach build -d` does not report any errors
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- [X] These changes fix#18109
- [X] There are tests for these changes. I enabled the peformance-timeline API WPTs but some of them are still failing because of implementation bugs or missing APIs (Resource Timing, for instance) the tests are dependent of. I'll file issues to fix them.
Source-Repo: https://github.com/servo/servo
Source-Revision: 1e93749941d2e3569c7c907832658c57ffb18c72
This addresses https://github.com/whatwg/dom/pull/506.
---
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Source-Revision: 4ada03febf2ecdae8220f174a80d22a49a232c5f
- [X] `./mach build -d` does not report any errors
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- [X] These changes fix#18286 and #18308
This patch makes the Performance Timeline API work in workers, removes the exposure of `Performance.timing` in workers and sets the appropriate value of `Performance.now()` in workers.
Source-Repo: https://github.com/servo/servo
Source-Revision: 42de8e3d3fe8927b4730a7a42880eb46f743384a
This patch needs to update rust-azure to 0.21.0.
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- [X] These changes fix#17598
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Source-Repo: https://github.com/servo/servo
Source-Revision: 3a4b98ad38214495ac0f1f1aa1052f0c583ffe5c
Per #18108, add `buffered` flag in the `PerformanceObserverInit` dict.
Per W3C spec, when `buffered` is set, `PerformanceObserver.observe()` method adds the entries buffered in the `Performance` instance into the observer's entry buffer.
One step is the implementation of the [filter by name and type](https://w3c.github.io/performance-timeline/#filter-buffer-by-name-and-type) algorithm. Don't think that the sort operation is useful in this case, but the spec states that this algorithm is to be used.
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- [X] These changes fix#18108
- [X] These changes do not require tests (yet) because the timeline API is not powered.
Source-Repo: https://github.com/servo/servo
Source-Revision: ced303b9cbc193b5ebf221cbf2048ac1e7d0d552
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Source-Repo: https://github.com/servo/servo
Source-Revision: 173079c14498f0ef4810ffbaf8f4c03acf557eed
Basic skeleton for implementing CanvasRenderingContext2d.fillText, only adding methods and parameters in the right place, and a basic test, with some `println!()`.
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This is only the beginning. It were my first couple of hours looking at Rust and Servo.
However, I have _no clue_ how to get the text to render now (basically go from the `println!()` to something else).
It's also possible I messed something up with the `DOMString.parse()` but not entirely sure.
I'm doing this PR as a starting point to get help and learn more about this, _or_ at least maybe save someone some time while implementing this, if no one's able to take the time and show me where/how.
Because it's still a work-in-progress, I'm leaving the boxes below unchecked (even though there are no errors).
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- [ ] These changes fix#11681 and #17963
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Implement WebGL OES_standard_derivatives extension. Some Three.js 3D models fail to render because of the lack of this extension.
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Needed for better keyboard input. See also #17578
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Source-Revision: 4918d3f148b4b020ffda470d0337e695bbf805fc
[Performance Timeline API](https://www.w3.org/TR/performance-timeline-2/) implementation.
This API is required to allow DOM access to the [Paint Timing API](https://wicg.github.io/paint-timing/#example) metrics implemented in #17256. Unfortunately, I couldn't test it properly, as its usage depends on other APIs like the Paint Timing, User Timing, Resource Timing or Server Timing APIs. I'll work in the integration with the Paint Timing API next.
- [X] `./mach build -d` does not report any errors
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- [ ] There are [WPTs](https://github.com/servo/servo/tree/master/tests/wpt/web-platform-tests/performance-timeline) for this API, however they depend on the implementation of the User Timing and the Resource Timing APIs, which I'll hopefully be implementing soon.
Source-Repo: https://github.com/servo/servo
Source-Revision: 6988c7424ddfdd9a98e6a458ff2ad307a74237aa
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Implement `getProperties` for `StylePropertyMapReadOnly`.
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- [X] These changes do not require tests because the existing css-paint-api tests catch this (rather annoyingly, they all fail for different reasons, sigh)
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Source-Revision: b07f06ce9263177f01cde692d3ea5830a7dfdeeb
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Implemented drawing a CSS style value into a canvas, which is needed for the Houdini CSS Paint API.
This PR is dependent on #17364.
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Source-Revision: 76ad913870cec3f01731d324967ed191fd5c6be3
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Relies on #17614
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Source-Revision: a6739cb17f381b88531eb6173d048868aec8e082
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At the moment, worklets are always exposed, even though their spec is still a draft. This PR hides them behind a pref.
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Source-Revision: 92eeec297bb14f08873aecc04ca3734a37c0478f
We parse when assigning using the namespaces of the stylesheet. It isn't
clear if the spec says to do that (Firefox doesn't support the setter at
all, Chrome does, Safari doesn't); the spec issue is here:
https://github.com/w3c/csswg-drafts/issues/1511
Also fix ToCss implementation of AttrSelectorOperator to not pad with
spaces, to conform with CSSOM. This means we have to update some unit
tests that expect operators with spaces around them in attribute
selectors to roundtrip.
See the "attribute selector" section of "Serializing Selectors" here:
https://drafts.csswg.org/cssom/#serializing-selectors
CSSStyleRule.selectorText is specified here:
https://drafts.csswg.org/cssom/#dom-cssstylerule-selectortext
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I am running this to identify what tests will fail; as the other PRs in the series are merged, I believe the tests that pass will change as well.
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Source-Revision: 4b6e79337ef975e3ec752513b76ae6a6284c1199
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This is the final PR to get basic paint worklet support. It adds support for paint worklet properties (https://drafts.css-houdini.org/css-paint-api/#paint-definition-input-properties). When a paint worklet is registered, it specifies a list of CSS properties, and is provided with their computed values when it is invoked.
This is a dependent PR:
* "Implemented paint worklets invoking worklet scripts" is #17239.
* "Implemented paint worklets rendering contexts" is #17326.
There should be tests added for this, hopefully the existing wpt houdini tests.
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Source-Revision: bc44246fc682d9f2362eaca6bba07b45c293eb42
Add WebIDL, from UI Events working draft.
Implement script type for event.
Note that actually firing InputEvents is not part of this commit.
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As part of my effort to improve [keyboard handling](https://groups.google.com/forum/#!topic/mozilla.dev.servo/e6R7eBDjo4M) it is necessary to introduce the InputEvent. While I have a working prototype using the input event this still needs a lot of work before it can be merged into servo.
cc @jdm
Source-Repo: https://github.com/servo/servo
Source-Revision: f18782fb0e10e150f44719d9899a62b84ecb7adc
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Servo WebVR implementation started when WebVR spec 1.2 was about to be released. 1.2 API included some minor breaking changes from spec 1.1 in order to improve the support of the API in WebWorkers.
But eventually the WebVR committee decided not to release 1.2 and make it a major version number with a lot more changes. WebVR API 2.0 is still under heavy churn.
This PR removes the WebVR changes that non-released 1.2 version introduced to support full WebVR 1.1 spec.
I pushed some GC fixes in a separate commit. See https://github.com/servo/servo/issues/17076 and https://github.com/servo/rust-mozjs/issues/351
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Source-Revision: ddd3a15b50213931ad7c90312112275ae958d4a0
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Implement the rendering context for paint worklets. They really paint things now!
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Source-Revision: a9fea0653a25d5f26f1115203015c5cf699f5227
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Implemented the "invoke a paint callback" functionality of paint worklets (https://drafts.css-houdini.org/css-paint-api/#invoke-a-paint-callback).
This PR does not implement the 2D rendering context, and just generates a placeholder image.
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This implements the CE-related steps when creating elements. `is` is now support by `document.createElement` and is stored on `Element`s. Only synchronously created autonomous elements are supported as async element creation and customized built-in elements both require custom element upgrade reactions.
Spec: https://dom.spec.whatwg.org/#concept-create-element
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spec: https://html.spec.whatwg.org/multipage/#htmlconstructor
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Source-Revision: c58bcc23ea5c4b5f83944e111ce9a2d0ec2b5400
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This PR implements the plumbing for paint worklets:
* Adding CSS values for paint worklets.
* Implementing a skeleton for the `PaintWorkletGlobalScope` webidl.
* Implementing an executor for paint worklet tasks, and passing it from script to layout.
* Building the display list items for paint worklet images.
This PR does not implement registering or calling paint worklets in JS.
Before it merges, this PR needs a reftest added for basic paint worklet functionality.
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Source-Revision: bf46da065db58549a74c489d521f9375f4137637
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Implements https://html.spec.whatwg.org/multipage/#customelementregistry
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Implements #16705. window.closed should evaluate to true if BrowsingContext is discarded
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Source-Revision: 8747ccc9e853bcede73b838634992638655934f5
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This PR provides the base for implementing WebGL extensions. It comes with the following ones already implemented and passing all related WebGL conformance tests:
- OES_texture_float
- OES_texture_float_linear
- OES_texture_half_float
- OES_texture_half_float_linear
- OES_vertex_array_object
I'll submit other extensions like compressed textures in a separate PR to ease the review process. I included the 5 extensions in this PR because it's easier to show/review how the WebGL extension base works.
To pass all OES_texture_float_xxx tests I had to add some missing format conversions in WebGLRenderingContext.rs
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Source-Revision: b0976566fb9c79f7dc67b2ac808eb50ef4ad653f
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This PR implements the current draft Houdini Worklets specification (https://drafts.css-houdini.org/worklets/).
The implementation is intended to provide a responsive environment for worklet execution, and in particular to ensure that the primary worklet executor does not garbage collect, and does not block loading module code. The implementation does this by providing a thread pool, and performing GC and module loading in a backup thread, not in the primary thread.
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Source-Repo: https://github.com/servo/servo
Source-Revision: ac99a48aeaa184d3acdb39d249636a140c4b7393
Rebased from #16668.
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Source-Repo: https://github.com/servo/servo
Source-Revision: 5da0aa9f11b7b1c2dc8b5adf178eebafa92d1849
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All History methods and attributes should throw a `SecurityError` if the document associated with the `History` object is not fully active.
https://html.spec.whatwg.org/multipage/browsers.html#history-3
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Source-Repo: https://github.com/servo/servo
Source-Revision: ca2a5025e50819f3fc54f66f681f9d73479386e4
DOMRectList was removed last back in 2015. See
https://www.w3.org/Bugs/Public/show_bug.cgi?id=26200 for details.
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Source-Repo: https://github.com/servo/servo
Source-Revision: ef3903163da57ef31ee0a2566b627c58473bdaab
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Implement WebGL::GetShaderPrecisionFormat. See https://github.com/servo/gleam/pull/119 && https://github.com/servo/webrender/pull/1127
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Source-Repo: https://github.com/servo/servo
Source-Revision: 1661ae6cf40df574853a822164d36f8d791c646a
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This is a PR of https://bugzilla.mozilla.org/show_bug.cgi?id=1354876
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Source-Repo: https://github.com/servo/servo
Source-Revision: 8bd07ec5861b2e245dbd1fea388e87488cb69106
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Gamepad API implementation. Tested with HTC Vive and Daydream controllers ;)
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Source-Repo: https://github.com/servo/servo
Source-Revision: 26c45275ffaccf746e47606a74b3aee519673e54
Fix#16165.
Also, it turns out that the CSSFontFaceRule IDL specified in the css-fonts spec is not web-compatible. Instead browsers implement a .style attribute like in CSSStyleRule: https://github.com/w3c/csswg-drafts/issues/825
This in turn requires preserving data about which descriptors were set or not (distinguishing unset from set to a value that happens to be the initial value), so this commit also makes every field `Option<_>`.
Source-Repo: https://github.com/servo/servo
Source-Revision: fac0d17fd6edf996876d6e6379e48ef4f9cb43d6
This PR makes code below possible:
```javascript
a = document.createElement("a");
a.rel = "foo";
console.log(a.rel); // print out "foo"
```
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Source-Revision: 2e743c2c56d7841ed9135e72581bf7db5e1092b5
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This PR implements cross-thread postMessage,
It builds on #15438 and #15478, only the last commit is part of this PR.
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Source-Revision: 1caf8a71dcdb9d749ad2d2c9d82fe0d913d7e17c
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This PR implements the setter for `document.domain`.
It builds on #15438 and #15478, only the last commit is part of this PR.
It includes tests for similar-origin security checks.
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Source-Repo: https://github.com/servo/servo
Source-Revision: e600e0495ce4ab0f1bb798689f8ebeab84258ec3
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Implement ImageData constructors
* new constructors in the imagedata.rs file
* modification of the ImageData::new method
* new method ImageData::from_vec
* new wpt test file imagedata.html
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Source-Repo: https://github.com/servo/servo
Source-Revision: 5bfa87a8e27e125fced2c8824e3ce784f8dc5405
Servo now uses the same name for the text-decoration-line longhand property as Gecko. This was done to enable testing of the text-decoration shorthand.
The text-decoration shorthand has been fixed to not serialize initial text-decoration-style.
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Source-Repo: https://github.com/servo/servo
Source-Revision: dc3b32c853d51973cea98c235e7a9ab0bd00366e