http://www.robohornet.org gives a score of 101.36 on master, and 102.68 with this PR. The latter is slightly better, but probably within noise level. So it looks like this PR does not affect DOM performance.
This is expected since `Box::new` is defined as:
```rust
impl<T> Box<T> {
#[inline(always)]
pub fn new(x: T) -> Box<T> {
box x
}
}
```
With inlining, it should compile to the same as box syntax.
Source-Repo: https://github.com/servo/servo
Source-Revision: a9022be0c3e30249845ca5947ac0c0a6743c7991
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Automatically verify that derive() lists are alphabetically ordered #18172
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This reverts commit 4d10d39e8fe841c5fe2ac58da2daaa13c10c140e, reversing
changes made to ee94e2b7c0bd327abe8f9545b2a1f792f67a2bdd.
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Source-Revision: fbabcaf614662a52eace21a64f27802c7eff4304
This reverts commit 90f55ea4580e2a15f7d70d0491444f18b972d450, reversing
changes made to 2e60b27a2186a8cba4b952960155dfcf3f47d7db.
Doing that per Josh's request, since it's causing very frequent intermittent OOMs on the android builders.
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Info about the big picture and the goals of the WebGL refactor in this thread: https://groups.google.com/forum/#!topic/mozilla.dev.servo/0WMGz60kKzQ
I tried to reduce this PR as much as possible as requested in the thread. I'll do separate PRs for other features (e.g.: Batch messages or use shared memory to improve frame times) or fixes.
Some tips to ease the review process:
- Most changes in DOM objects follow the same pattern (remove CanvasMsg wrapper and use the new sender method).
- WebGLCommands are the same ones as before (moved from webrender_api). So those lines are already reviewed.
- See WebGL traits in [components/canvas_traits/webgl.rs](https://github.com/servo/servo/pull/17891/files#diff-8701045d01505418701d0631d4d45562)
- See WebGLThread and WR External Image bridge in [components/canvas/webgl_thread.rs](https://github.com/servo/servo/pull/17891/files#diff-281554879f39a2a041f7a69d442a5d2e)
- The implementation submitted in this PR creates a single `WebGLThread` for all ScriptThread/Pipelines. See that in [components/canvas/webgl_mode/inprocess.rs](https://github.com/servo/servo/pull/17891/files#diff-250070c6c5a38c7f9fa0f5b3c101f68b)
The conformance tests will help to guarantee that we don't miss anything.
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This PR speculatively calls paint worklets during style, which increases the concurrency, since it increases the chance that the cache will have the right result in it when it comes to layout. The speculation is wasted effort if the size of the element has changed, but this is often not the case.
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Implement paint worklet arguments.
This is a dependent PR, only the last commit is in this PR.
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Implemented drawing a CSS style value into a canvas, which is needed for the Houdini CSS Paint API.
This PR is dependent on #17364.
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This PR renders paint worklet canvases at the device pixel resolution, rather than the CSS pixel resolution.
It's a dependent PR, building on #17239, #17326 and #17364.
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This is the final PR to get basic paint worklet support. It adds support for paint worklet properties (https://drafts.css-houdini.org/css-paint-api/#paint-definition-input-properties). When a paint worklet is registered, it specifies a list of CSS properties, and is provided with their computed values when it is invoked.
This is a dependent PR:
* "Implemented paint worklets invoking worklet scripts" is #17239.
* "Implemented paint worklets rendering contexts" is #17326.
There should be tests added for this, hopefully the existing wpt houdini tests.
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Implement the rendering context for paint worklets. They really paint things now!
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Implemented the "invoke a paint callback" functionality of paint worklets (https://drafts.css-houdini.org/css-paint-api/#invoke-a-paint-callback).
This PR does not implement the 2D rendering context, and just generates a placeholder image.
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This PR implements the plumbing for paint worklets:
* Adding CSS values for paint worklets.
* Implementing a skeleton for the `PaintWorkletGlobalScope` webidl.
* Implementing an executor for paint worklet tasks, and passing it from script to layout.
* Building the display list items for paint worklet images.
This PR does not implement registering or calling paint worklets in JS.
Before it merges, this PR needs a reftest added for basic paint worklet functionality.
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