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This is a prototype of the WebGL DOMToTexture feature. The API should be fine as a privileged extension for now due to security concerns. The working group has been investigating the viability of unprivileged usage but the spec is not ready yet.
Demo video: https://www.youtube.com/watch?v=hpZqEM5hPao
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Source-Repo: https://github.com/servo/servo
Source-Revision: 3209d22968046b5c3d29a37b79a655497db2050a
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Automatically verify that derive() lists are alphabetically ordered #18172
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Add default value to layout.threads in prefs.rs
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Source-Repo: https://github.com/servo/servo
Source-Revision: 58253f545bfed82f4503069c5dd8e22e2dd5e2d4
It seems mod attr is not used for geckolib at all, and that is the only place where servo_url is still referenced for geckolib, so we can just remove it.
Source-Repo: https://github.com/servo/servo
Source-Revision: 12a4cc875d44a1a516412dc4c6044e897c0c6e47
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WebVR API Implementation with HTC Vive support on Windows. The current implementations only enables the WebVR support on Windows. In other platforms the API is available on JavaScript but navigator.vr.getDisplays() returns an empty array. This will change when we add support for more VR providers and platforms ;)
Info about the architecture:
https://blog.mozvr.com/webvr-servo-architecture-and-latency-optimizations/
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Proprietary openvr.dll must be copied next to servo.exe in order to test on HTC Vive (https://github.com/ValveSoftware/openvr/tree/master/bin/win64) I have added some of the official WebVR samples for testing. Switch on your headset and run:
mach run tests/html/webvr/room-scale.html
Source-Repo: https://github.com/servo/servo
Source-Revision: 518ef39cfd429082dd8dc0d5b13e2db637d08a53
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This PR removes the `util` crate.
* Replaced the `spawn_named` and `clamp` functions by appropriate uses of `std:🧵:Builder::spawn`, `std::cmp::min` and `std::cmp::max`.
* Moved `opts`, `prefs` and `resource_files` into a new `config` crate.
* Moved `remutex` and `geometry` into their own crates.
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