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This is a prototype of the WebGL DOMToTexture feature. The API should be fine as a privileged extension for now due to security concerns. The working group has been investigating the viability of unprivileged usage but the spec is not ready yet.
Demo video: https://www.youtube.com/watch?v=hpZqEM5hPao
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Source-Revision: 3209d22968046b5c3d29a37b79a655497db2050a
* Add support for clip masks on text runs.
* Fix atomic ordering of items with multiple shadows.
* Update to bincode + ipc-channel with optimizations.
* Fix some plane splitting precision errors.
* Improve the anti-aliasing quality significantly.
* Add internal ClipChain support.
* Fix diacritic glyphs on Linux.
Source-Repo: https://github.com/servo/servo
Source-Revision: d3d2b0261a8aacd4f74e330f8c007a91f829a96e
With `--no-default-features --features default-except-unstable`, more crates can now be compiled on stable Rust. This will help integrate them in rustc’s regression testing and compiler performance benchmarking.
Source-Repo: https://github.com/servo/servo
Source-Revision: 78aaa85aec8184d0a2d70006c45034d7c2ec561a
… rather than the start location of the current construct. This likely places the error just *after* of the unexpected token whereas before would be best, but that’s likely a much bigger change.
See https://bugzilla.mozilla.org/show_bug.cgi?id=1378861
Source-Repo: https://github.com/servo/servo
Source-Revision: c79a54dbd9d3a590f5fd8191b8e57a0b9d1d0fdb
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Webrender<->WebGL synchronization is not perfect yet, and it has some flickering specially when adding more elements on the page than a single full-screen canvas.
This PR improves the synchronization by using the WR thread to perform the fence wait. All the flickering with multiple elements on the page is gone thanks to this change.
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Source-Revision: 941757bafebecd8327fff66e0369c3c5f42d1366
In addition to the sourceMappingURL comment, there is a second special
comment, "sourceURL", that can be used to set the "display name" of a
style sheet for developer tools. This name is also used as the base
URL for the source-map URL resolution algorithm. sourceURL is
described here:
https://blog.getfirebug.com/2009/08/11/give-your-eval-a-name-with-sourceurl/
The devtools feature bug is here:
https://bugzilla.mozilla.org/show_bug.cgi?id=880831
This patch changes servo to preserve and expose this value for use in M-C.
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Source-Repo: https://github.com/servo/servo
Source-Revision: 7cc0af37cfcd03b0615a408428b53d221e493570
Now that rust-cssparser reports 1-based locations, bump the required
cssparser version and remove get_location_with_offset. Previously,
some code paths were not calling get_location_with_offset; see
https://bugzilla.mozilla.org/show_bug.cgi?id=1398869 for some
background.
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Source-Revision: 7746896bc4cf5a2a6dc78c00f643e4cff8e49da4
This reduces memory consumption of list-valued properties in the common case of one entry in the list.
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Source-Revision: 3cad8d4662610ea8a0ab3b49d94fd1716963481e
This patch needs to update rust-azure to 0.21.0.
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- [X] These changes fix#17598
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Source-Repo: https://github.com/servo/servo
Source-Revision: 3a4b98ad38214495ac0f1f1aa1052f0c583ffe5c
This is the Servo side change necessary for servo/rust-cssparser#180.
----
This also pulls in other changes from cssparser 0.20.0.
Source-Repo: https://github.com/servo/servo
Source-Revision: f2e5b4992658db504db0f6176d3bfa580ced6fd0
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Automatically verify that derive() lists are alphabetically ordered #18172
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Source-Revision: 474369618965569407d127b1e8c481e757cc59d3
Basic skeleton for implementing CanvasRenderingContext2d.fillText, only adding methods and parameters in the right place, and a basic test, with some `println!()`.
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This is only the beginning. It were my first couple of hours looking at Rust and Servo.
However, I have _no clue_ how to get the text to render now (basically go from the `println!()` to something else).
It's also possible I messed something up with the `DOMString.parse()` but not entirely sure.
I'm doing this PR as a starting point to get help and learn more about this, _or_ at least maybe save someone some time while implementing this, if no one's able to take the time and show me where/how.
Because it's still a work-in-progress, I'm leaving the boxes below unchecked (even though there are no errors).
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- [ ] These changes fix#11681 and #17963
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Source-Revision: acd08c75f7ac87d4a61e214816a5f6d47c4a1310
This reverts commit 4d10d39e8fe841c5fe2ac58da2daaa13c10c140e, reversing
changes made to ee94e2b7c0bd327abe8f9545b2a1f792f67a2bdd.
Source-Repo: https://github.com/servo/servo
Source-Revision: fbabcaf614662a52eace21a64f27802c7eff4304
This reverts commit 90f55ea4580e2a15f7d70d0491444f18b972d450, reversing
changes made to 2e60b27a2186a8cba4b952960155dfcf3f47d7db.
Doing that per Josh's request, since it's causing very frequent intermittent OOMs on the android builders.
Source-Repo: https://github.com/servo/servo
Source-Revision: 4d10d39e8fe841c5fe2ac58da2daaa13c10c140e
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Info about the big picture and the goals of the WebGL refactor in this thread: https://groups.google.com/forum/#!topic/mozilla.dev.servo/0WMGz60kKzQ
I tried to reduce this PR as much as possible as requested in the thread. I'll do separate PRs for other features (e.g.: Batch messages or use shared memory to improve frame times) or fixes.
Some tips to ease the review process:
- Most changes in DOM objects follow the same pattern (remove CanvasMsg wrapper and use the new sender method).
- WebGLCommands are the same ones as before (moved from webrender_api). So those lines are already reviewed.
- See WebGL traits in [components/canvas_traits/webgl.rs](https://github.com/servo/servo/pull/17891/files#diff-8701045d01505418701d0631d4d45562)
- See WebGLThread and WR External Image bridge in [components/canvas/webgl_thread.rs](https://github.com/servo/servo/pull/17891/files#diff-281554879f39a2a041f7a69d442a5d2e)
- The implementation submitted in this PR creates a single `WebGLThread` for all ScriptThread/Pipelines. See that in [components/canvas/webgl_mode/inprocess.rs](https://github.com/servo/servo/pull/17891/files#diff-250070c6c5a38c7f9fa0f5b3c101f68b)
The conformance tests will help to guarantee that we don't miss anything.
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Source-Revision: 90f55ea4580e2a15f7d70d0491444f18b972d450
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---
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Source-Repo: https://github.com/servo/servo
Source-Revision: efed75ae5a0a36006db25198961fb91386415cae
This is a rebase of #17325 with `[replace]` entries removed, a bunch more dependencies updated, and some more compile fixes. Original work by @Eijebong, thanks a lot!
Source-Repo: https://github.com/servo/servo
Source-Revision: 66c130d55aa0d7af1104c00e93a5bf950f23a383
- [x] `./mach build -d` does not report any errors (kinda, need webrender published and Cargo.toml fixed up)
- [x] `./mach test-tidy` does not report any errors
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Source-Repo: https://github.com/servo/servo
Source-Revision: 18653f69581693a5bae1ce4e350e78bc16159b08
This requires https://github.com/servo/rust-cssparser/pull/143 for the final commit. There's no better way to split that work up, unfortunately, and it's extremely easy to bitrot. I would appreciate if we could expedite reviewing this work.
This is the work necessary to enable https://bugzilla.mozilla.org/show_bug.cgi?id=1352669. It makes sense to merge it separately because it's so much effort to keep it up to date with the ongoing Stylo work.
---
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Source-Repo: https://github.com/servo/servo
Source-Revision: 061cb5f48e5c93a5decf39e530aea4a566e97341
This is necessary for the serde 1.0 update.
--
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Source-Repo: https://github.com/servo/servo
Source-Revision: 9a9a0749b8333947df88da9133f7ebd6283601e0
This helps Stylo builds to actually use the new cssparser.
Source-Repo: https://github.com/servo/servo
Source-Revision: 535d0e421a3188473fc0c3cefca569c1276c4804
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https://github.com/servo/rust-cssparser/pull/123
In particular, `match_ignore_ascii_case` now supports the full `match` syntax.
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Source-Revision: fbfcfc2dbe838ef011f14a863003a575078f455f
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<s>Depends on https://github.com/servo/rust-cssparser/pull/122.</s>
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Source-Revision: 94e563e4d9292d7b19ce061e070cda358e822172
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---
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Source-Revision: 216a89f7766dd366c4afbeae42cf6e1fb4f67349
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This series implements a bunch of the texture unpack path features for WebGL. There are known issues with big-endian systems noted in the comments, but I don't know of a clean way to cast from `Vec<u16>` to `Vec<u8>` (which, if we had one, would make this code much cleaner anyway).
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Source-Revision: 536c0d74994bf8b5eaef3f64247753d75ba7baab
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WebVR API Implementation with HTC Vive support on Windows. The current implementations only enables the WebVR support on Windows. In other platforms the API is available on JavaScript but navigator.vr.getDisplays() returns an empty array. This will change when we add support for more VR providers and platforms ;)
Info about the architecture:
https://blog.mozvr.com/webvr-servo-architecture-and-latency-optimizations/
---
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Proprietary openvr.dll must be copied next to servo.exe in order to test on HTC Vive (https://github.com/ValveSoftware/openvr/tree/master/bin/win64) I have added some of the official WebVR samples for testing. Switch on your headset and run:
mach run tests/html/webvr/room-scale.html
Source-Repo: https://github.com/servo/servo
Source-Revision: 518ef39cfd429082dd8dc0d5b13e2db637d08a53
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---
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Source-Revision: df895cb80c460594f220b6cf28aa5869464d05ec
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Remove azure (canvas crate) dependency from canvas_traits crate.
There might be some tests that are failing due to changed implementation location. I will take a look at this pull request build status.
---
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- [x] These changes fix#14108
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Source-Repo: https://github.com/servo/servo
Source-Revision: 32281030149a9e40d46310de0025a8f522798f21
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Changes necessary to build servor with webrender 0.10.0
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Source-Revision: e1eff691f8a1d8c9c7ab33344364f0419626b80e
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---
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Source-Repo: https://github.com/servo/servo
Source-Revision: 958806512054edc1cdf6522e5a882c2c8d692fe1