This patch moves the logic for queueing events out of the logic for flushing
transitions making it a separate step. It still doesn't delay the dispatch of
those events into a separate step, however. That is done in a subsequent patch.
This patch also makes sure to clear any queued events when the nsPresShell that
owns the transition manager is destroyed. We don't expect CSSTransition::Tick to
be called anywhere except nsTransitionManger::FlushTransitions so there
shouldn't be any orphaned events but for completeness it seems best to add this
now. (Later, when we tick transitions from their timeline we will need this.)
This patch introduces a separate flag to CSSTransition for tracking if a
transition is newly-finished so we can correctly dispatch the transitionend
event. Although, this may seem to be redundant with the "IsFinishedTransition"
we also track, that state will soon be removed in bug 1181392 and hence this
flag will be needed then.
Note that Animation already has flags mIsPreviousStateFinished and
mFinishedAtLastComposeStyle which would appear to be similar however,
- mIsPreviousStateFinished will be removed in bug 1178665 and is updated more
often than we queue events so it is not useful here.
- mFinishedAtLastComposeStyle is used to determine if we can throttle a style
update and is also updated more frequently than we queue events and hence
can't be used here.
Once we guarantee one call to Tick() per frame we may be able to simplify this
by tracking "state on last tick" but for now we need this additional flag on
CSSTransition. CSSAnimation has a similar flag for this
(mPreviousPhaseOrIteration) which we may be able to unify at the same point.
This simply uses the DelayedEventDispatcher in place of the previous array of
TransitionEventInfo objects. Doing the actual delayed dispatch is performed in
a separate patch.
Prior to this patch, CSSAnimation defined a method for converting an
nsCSSPseudoElements::Type to a nsString (but only for the set of
pseudo-elements that can have animations). We would like to re-use this
when setting up transition events so this patch moves it to
AnimationCollection. Re-using this method more widely means we can make
a few further simplifications to the code.
The connection between an Animation and an AnimationTimeline is optional. That
is, it is possible to have an Animation without an AnimationTimeline. Until now
we have often just assumed the timeline will be set but eventually we need to
support the possibility of the timeline being null. Indeed, later in this patch
series we will set the timeline out-of-band (i.e. not in the constructor) using
SetTimeline which opens up the possibility that timeline will be null for
a period of time.
This patch paves the way for having an optional timeline by storing the global
used for, e.g. creating promises, on the Animation object itself.
Earlier in this patch series we added an assertion to the destructor for
CSSAnimation and CSSTransition to check that the owning element has been
cleared when the animation is destroyed.
This assertion fails, however, for transitions because there are a two
code paths where a transition may be destroyed without being cancelled.
This patch adjusts those two code paths to ensure transitions are always
cancelled before being destroyed.
This patch adds a convenience method for getting the transition property for
a CSS transition (so we can use this when ordering CSS transitions).
We already have ElementPropertyTransition::TransitionProperty() so this might
seem to be redundant, however we add this now because:
* In the proposed CSS Transitions <-> Web Animations integration, the
CSSTransition interface has a transitionProperty member so we'll need this
function for that.
* Once we allow script to modify the transition, we'll need to track the
original transition property for sorting purposes which is what this method
should do.
* We'll possibly drop ElementPropertyTransition::TransitionProperty() in the
future.
Similar to the earlier patch in this series that changed the sequence number
handling for animations, this patch re-uses Animation::mSequenceNum to store
the animation generation number when each transition was generated. When the
transition is cancelled it reverts to using the default animation composite
ordering.
Since bug 960465 patch 14, we've retained finished transitions in order
to handle the issues described in
https://lists.w3.org/Archives/Public/www-style/2015Jan/0444.html . The
code that did this made the assumption that the transition manager is
notified of the full sequence of style changes that happen to an
element. However, when an element becomes part of a display:none
subtree and then later becomes displayed again, the transition manager
is not notified of a style change when it becomes displayed again (when
we do not have the old style context).
This patch introduces code to prune the finished transitions when that
happens.
This really fixes only part of the set of problems described in bug
1158431, which also affect running transitions. However, it's the part
of that set that was a regression from bug 960465, which introduced the
retention of finished transitions, and which makes these issues
substantially easier to hit.
I'd like to fix this part quickly because it's a regression and we
should backport the fix.
Without the patch, I confirmed that the following two tests fail:
INFO TEST-UNEXPECTED-FAIL | layout/style/test/test_transitions_dynamic_changes.html | bug 1144410 test - opacity after starting second transition - got 0, expected 1
INFO TEST-UNEXPECTED-FAIL | layout/style/test/test_transitions_dynamic_changes.html | bug 1144410 test - opacity during second transition - got 0, expected 0.5
With the patch, all the added tests pass.
This patch makes Cancel() call PostUpdate which clobbers certain state in style
so that animated style is correctly flushed when an animation is cancelled.
The main difficulty with this is that we *don't* want to call this when we're
cancelling an animation as a result of a style update or else we'll trigger
needless work. The pattern elsewhere has been to define a *FromStyle() method
for this case (e.g. CSSAnimation::PlayFromStyle, PauseFromStyle). This isn't
ideal because there's always the danger we will forget to call the appropriate
*FromStyle method. It is, however, consistent. Hopefully in bug 1151731 we'll
find a better way of expressing this.
This patch is a fairly minimal rename of the AnimationPlayer interface. It
leaves a bunch of local variables and helper classes still using the word
"player". These will be addressed in subsequent patches that don't require DOM
peer review.
There are still some other references to "source" in AnimationPlayer such as
HasInPlayerSource and UpdateSourceContent. These are renamed in a subsequent
patch (that doesn't require DOM peer review).
We define KeyframeEffectReadonly in KeyframeEffect.cpp since Web Animations also
defines KeyframeEffect and when we come to implement that I expect we'll define
it in the same class, maybe even using the same object.
This patch also adds a few missing includes in places where
KeyframeEffectReadonly is used so that we're not just cargo-culting it in.
This is a bit awkward. We lazily set mName to the transition property and then
return it. The reasons for this approach are:
* We don't really want to eagerly fill in mName for all transitions since in
99% of cases we'll never use it and this will lead to wasted allocations.
* The signature of Name() returns a const nsString reference. This is because
Name() is used when building CSS Animations (to compare different copies of
the same animation when updating). For that case we don't really want to
generate unnecessary copies of nsString objects so we return a reference.
However, that means for transitions as well we need to return a reference so
we can't just generate a temporary string on-demand.
As a result we also have to const-cast ourselves so we can update the mName
member. We could make mName mutable but seeing as it's only set once, the
const_cast seems more appropriate.
I don't have a test case that requires this, but it seems like a good
idea. (It was an incorrect theory for fixing a test failure that I was
debugging, but still seems worth doing.)
This is the main patch for the bug; it makes us use the mechanism added
in bug 1125455 to avoid sending animations that aren't currently
applying to the compositor.
Patch 7 is needed to make this code rerun in all the cases where we need
to rerun it, though.